Decompile 2 functions in Source/UI/UIItemReformWnd.cpp, Source/UI/UIItemReformWnd.h
Batch #5857 by Yommy: 0 byte-identical, 2 confirmed by peer review. - fn_04123 UIItemReformWnd::Slot19: logic confirmed by peer review - fn_04124 UIItemReformWnd_Item::Slot32: logic confirmed by peer review Peer-reviewed-by: ragnarok-clanker, KWDev, SapitoSucio Accepted without human review: peers confirmed the logic ("same" ahead by at least 3, with 70% of the votes).
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2 changed files with 72 additions and 0 deletions
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@ -1,16 +1,34 @@
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#include "UI/UIItemReformWnd.h"
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#include "Client/Input/InputCharset.h"
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#include "Client/Input/Mouse.h"
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#include "Client/Mode/ModeMgr.h"
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#include "Client/Mode/ModeTooltip.h"
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#include "Client/Session.h"
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#include "Contents/Configuration/ServiceConfiguration.h"
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#include "Contents/Items/ItemDescription.h"
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#include "Contents/Items/ItemNaming.h"
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#include "Contents/Items/ItemReformMgr.h"
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#include "Contents/Items/SelectPackageItemMgr.h"
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#include "Contents/MessageTable.h"
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#include "Contents/PlayerNameDictionary.h"
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#include "Resource/Bitmap/BitmapResource.h"
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#include "Resource/ResourceMgr.h"
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#include "Resource/TextureNames.h"
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#include "UI/Buttons/UIBasicButton.h"
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#include "UI/Shop/ItemDrawing.h"
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#include "UI/Window/UIWindowMgr.h"
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#include "UI/Window/WindowBorder.h"
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#include "UI/Window/WindowManagerWindows.h"
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#include "UI/Window/WindowOrdering.h"
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#include "Utility/Text/FormatString.h"
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#include <algorithm>
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#include <cstdint>
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#include <cstdlib>
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#include <cstring>
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#include <map>
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#include <new>
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#include <string>
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// OFFSET: 0x005FCD10
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@ -30,6 +48,8 @@ void UIItemReformWnd_List::Slot15(int width, int height) {
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this->UpdateScrollBar();
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}
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// OFFSET: 0x005FD270
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// OFFSET: 0x005FD600
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// FUNCTION: fn_04111
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void UIItemReformWnd_DetailBtn::Paint() {
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@ -62,6 +82,8 @@ void UIItemReformWnd_Item::Paint() {
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}
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}
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// OFFSET: 0x005FD8A0
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// OFFSET: 0x005FDA60
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// FUNCTION: fn_04117
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void UIItemReformWnd_List::Slot31(int x, int y) {
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@ -84,6 +106,8 @@ void UIItemReformWnd_DetailBtn::Slot47() {
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}
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}
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// OFFSET: 0x005FDB20
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// OFFSET: 0x005FDBE0
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// FUNCTION: fn_04120
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void UIItemReformWnd_List::Slot28(int x, int y) {
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@ -103,6 +127,25 @@ void UIItemReformWnd_DetailBtn::Slot48() {
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}
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}
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// OFFSET: 0x005FDC80
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// FUNCTION: fn_04123
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void UIItemReformWnd::Slot19() {
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if (this->detailMsg) {
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reinterpret_cast<WindowOrdering&>(g_windowMgr).Promote(this->detailMsg);
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this->detailMsg->Move(g_mouse.x + 5, g_mouse.y + 5);
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}
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}
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// OFFSET: 0x005FDCC0
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// FUNCTION: fn_04124
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void UIItemReformWnd_Item::Slot32(int x, int y) {
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if (this->item) {
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if (UIWindow* window = g_windowMgr.EnsureWindow(12)) {
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window->SendMsg(nullptr, 24, reinterpret_cast<std::intptr_t>(this->item), 0, 0, 0);
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}
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}
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}
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// OFFSET: 0x005FDD10
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// FUNCTION: fn_04126
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void UIItemReformWnd_List::Slot33(int x, int y) {
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@ -144,3 +187,5 @@ void UIItemReformWnd_List::UpdateScrollBar() {
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this->parent->Invalidate();
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}
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}
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// OFFSET: 0x005FDEA0
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@ -6,12 +6,16 @@
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#include "UI/Lists/UIScrollBar.h"
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#include "UI/Window/UIFrameWnd.h"
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#include <string>
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#include <vector>
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class UIBasicButton;
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class UIItemReformWnd_List : public UIFrameWnd {
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public:
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void Move(int x, int y) override;
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void Slot15(int width, int height) override;
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void Paint() override;
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void Slot28(int x, int y) override;
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void Slot31(int x, int y) override;
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void Slot33(int x, int y) override;
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@ -31,6 +35,8 @@ public:
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class UIItemReformWnd_Item : public UIWindow {
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public:
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void Paint() override;
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void Slot28(int x, int y) override;
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void Slot32(int x, int y) override;
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/* 007C */ ITEM_INFO* item;
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};
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@ -47,4 +53,25 @@ public:
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void Paint() override;
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};
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class UIItemReformWnd : public UIFrameWnd {
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public:
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void Slot19() override;
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void Paint() override;
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void SelectItem(ITEM_INFO* item);
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/* 00B4 */ UIBasicButton* reformButton;
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/* 00B8 */ UIItemReformWnd_List* list;
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/* 00BC */ UIItemReformWnd_Item* baseIcon;
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/* 00C0 */ UIItemReformWnd_Item* resultIcon;
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/* 00C4 */ std::vector<UIItemReformWnd_Item*> materialIcons;
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/* 00D0 */ UIItemReformWnd_DetailBtn* detailButton;
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/* 00D4 */ UIItemReformWnd_DetailMsg* detailMsg;
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/* 00D8 */ ITEM_INFO reformItem;
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/* 01D0 */ ITEM_INFO* selectedItem;
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/* 01D8 */ ITEM_INFO resultItem;
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/* 02D0 */ std::vector<ITEM_INFO> materials;
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/* 02DC */ std::string information;
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/* 02F4 */ std::string warning;
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};
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#endif
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