From cb97405edc5fce02a11783e60a56f197bb67b6be Mon Sep 17 00:00:00 2001 From: ragnarok-clanker Date: Fri, 6 Nov 2026 01:02:10 +0000 Subject: [PATCH] Decompile fn_19126 (CPokJukEffect::FaceCamera) Batch #12809 by cremane: 1 byte-identical, 0 confirmed by peer review. - fn_19126 CPokJukEffect::FaceCamera: byte-identical Merged automatically: every function is byte-identical to the original. --- Source/Contents/Effects/PokJukEffect.cpp | 2 +- 1 file changed, 1 insertion(+), 1 deletion(-) diff --git a/Source/Contents/Effects/PokJukEffect.cpp b/Source/Contents/Effects/PokJukEffect.cpp index 71b6e14c..45ec585a 100644 --- a/Source/Contents/Effects/PokJukEffect.cpp +++ b/Source/Contents/Effects/PokJukEffect.cpp @@ -256,8 +256,8 @@ void CPokJukEffect::FaceCamera(vector3d* corners) { const int pitch = (450 - static_cast(static_cast(g_modeMgr.GetGameMode())->camera->camera.pitch)) % 360; for (int corner = 0; corner < 4; ++corner) { - const float y = corners[corner].y; const float z = corners[corner].z; + const float y = corners[corner].y; corners[corner].z = z * g_cosTable[pitch] - y * g_sinTable[pitch]; corners[corner].y = y * g_cosTable[pitch] + z * g_sinTable[pitch]; }