Rename CGameObject virtuals to DHXJ names across the actor hierarchy: Update->OnProcess, SendObjectMessage->SendMsg, Draw->Render, Direction->Get8Dir, SetScreenBounds->SetRenderInfo, SetScreenPosition->SetTlvert, SetAnimation->SetAction. Pure rename, codegen unchanged (314/314 functions identical with includers).
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f8ee6dec15
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16 changed files with 98 additions and 98 deletions
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@ -44,18 +44,18 @@ CGameObject::~CGameObject() = default;
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// OFFSET: 0x00CAFD20
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// FUNCTION: fn_21087
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bool CGameObject::Update() {
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bool CGameObject::OnProcess() {
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return true;
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}
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// OFFSET: 0x00CBF850
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// FUNCTION: fn_21113
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void CGameObject::SendObjectMessage(CGameObject*, int, int, int, int, int, int, int, int, int, int, int, int, int, int) {
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void CGameObject::SendMsg(CGameObject*, int, int, int, int, int, int, int, int, int, int, int, int, int, int) {
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}
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// OFFSET: 0x00CB20A0
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// FUNCTION: fn_21101
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void CGameObject::Draw(int) {
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void CGameObject::Render(int) {
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}
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// OFFSET: 0x00CABF10
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@ -81,7 +81,7 @@ int CGameObject::GetDir(float rot) {
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// OFFSET: 0x00CAB920
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// FUNCTION: fn_21031
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int CGameObject::Direction(float angle, const CameraDirectionContext& camera) {
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int CGameObject::Get8Dir(float angle, const CameraDirectionContext& camera) {
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if (camera.modeType != 1) {
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return 0;
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}
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@ -102,7 +102,7 @@ int CGameObject::Direction(float angle, const CameraDirectionContext& camera) {
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// OFFSET: 0x00CB20B0
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// FUNCTION: fn_21102
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void CRenderObject::Draw(int argument) {
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void CRenderObject::Render(int argument) {
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if (this->render.visible != 0) {
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this->DrawShadow(argument, this->render.scale);
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this->DrawSprite(argument, false, 0.0f);
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@ -291,7 +291,7 @@ void CRenderObject::SetActionSpeed(float speed) {
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void CRenderObject::SendValueMessage(int value, CGameObject* target) {
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if (target) {
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const std::int64_t wide = value;
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target->SendObjectMessage(
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target->SendMsg(
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nullptr, 29, 0, static_cast<int>(wide), static_cast<int>(wide >> 32), 0, 0, 0, 0, 0, 0, 0, 0, 0, 0
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);
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}
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