Rename CGameObject virtuals to DHXJ names across the actor hierarchy: Update->OnProcess, SendObjectMessage->SendMsg, Draw->Render, Direction->Get8Dir, SetScreenBounds->SetRenderInfo, SetScreenPosition->SetTlvert, SetAnimation->SetAction. Pure rename, codegen unchanged (314/314 functions identical with includers).
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16 changed files with 98 additions and 98 deletions
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@ -574,7 +574,7 @@ void CEfstAction_SHADOW_EXCEED::Slot01(int efstId, int argument2, int argument3,
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auto* effectActor = static_cast<EffectActor*>(actor);
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while (effectActor->state.Attachments().HasId(1004)) {
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actor->SendObjectMessage(nullptr, 109, 0, 1004, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0);
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actor->SendMsg(nullptr, 109, 0, 1004, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0);
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}
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}
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