Rename CGameObject virtuals to DHXJ names across the actor hierarchy: Update->OnProcess, SendObjectMessage->SendMsg, Draw->Render, Direction->Get8Dir, SetScreenBounds->SetRenderInfo, SetScreenPosition->SetTlvert, SetAnimation->SetAction. Pure rename, codegen unchanged (314/314 functions identical with includers).

This commit is contained in:
ragnarok-clanker 2026-10-29 14:01:31 +01:00
commit cd47fe84d3
16 changed files with 98 additions and 98 deletions

View file

@ -574,7 +574,7 @@ void CEfstAction_SHADOW_EXCEED::Slot01(int efstId, int argument2, int argument3,
auto* effectActor = static_cast<EffectActor*>(actor);
while (effectActor->state.Attachments().HasId(1004)) {
actor->SendObjectMessage(nullptr, 109, 0, 1004, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0);
actor->SendMsg(nullptr, 109, 0, 1004, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0);
}
}