Rename CGameObject virtuals to DHXJ names across the actor hierarchy: Update->OnProcess, SendObjectMessage->SendMsg, Draw->Render, Direction->Get8Dir, SetScreenBounds->SetRenderInfo, SetScreenPosition->SetTlvert, SetAnimation->SetAction. Pure rename, codegen unchanged (314/314 functions identical with includers).
This commit is contained in:
parent
f8ee6dec15
commit
cd47fe84d3
16 changed files with 98 additions and 98 deletions
|
|
@ -74,13 +74,13 @@ CNumEffect::~CNumEffect() = default;
|
|||
|
||||
// OFFSET: 0x00DA3340
|
||||
// FUNCTION: fn_22403
|
||||
bool CHalluPlant::Update() {
|
||||
bool CHalluPlant::OnProcess() {
|
||||
return ++this->unknown_0440 <= 60;
|
||||
}
|
||||
|
||||
// OFFSET: 0x00DA3980
|
||||
// FUNCTION: fn_22405
|
||||
bool CNumEffect::Update() {
|
||||
bool CNumEffect::OnProcess() {
|
||||
const float elapsed = static_cast<float>((timeGetTime() - this->render.unknown_008C) / 24.0);
|
||||
this->render.previousAnimation = this->render.animation;
|
||||
this->render.position.y = this->baseHeight - elapsed * 0.18f;
|
||||
|
|
@ -97,7 +97,7 @@ bool CNumEffect::Update() {
|
|||
|
||||
// OFFSET: 0x00DA3A60
|
||||
// FUNCTION: fn_22406
|
||||
bool CSoundMaker::Update() {
|
||||
bool CSoundMaker::OnProcess() {
|
||||
if (this->width == 0) {
|
||||
return true;
|
||||
}
|
||||
|
|
@ -168,7 +168,7 @@ float* CPc::GetExtent(float* extent) const {
|
|||
|
||||
// OFFSET: 0x00DA2FA0
|
||||
// FUNCTION: fn_22397
|
||||
bool CBlurPC::Update() {
|
||||
bool CBlurPC::OnProcess() {
|
||||
CWorld* scene = static_cast<CGameMode*>(g_modeMgr.GetGameMode())->scene;
|
||||
if (scene) {
|
||||
const CRenderObject* owner = scene->GetGameActorByAidIncludeMe(this->render.accountId);
|
||||
|
|
@ -188,7 +188,7 @@ bool CBlurPC::Update() {
|
|||
|
||||
// OFFSET: 0x00DA3240
|
||||
// FUNCTION: fn_22401
|
||||
bool CHalluPC2::Update() {
|
||||
bool CHalluPC2::OnProcess() {
|
||||
CWorld* scene = static_cast<CGameMode*>(g_modeMgr.GetGameMode())->scene;
|
||||
if (scene) {
|
||||
const CRenderObject* owner = scene->GetGameActorByAidIncludeMe(this->render.accountId);
|
||||
|
|
@ -209,7 +209,7 @@ bool CHalluPC2::Update() {
|
|||
|
||||
// OFFSET: 0x00DA4100
|
||||
// FUNCTION: fn_22410
|
||||
void CCorpse::Draw(int argument) {
|
||||
void CCorpse::Render(int argument) {
|
||||
if (this->render.visible) {
|
||||
this->DrawShadow(argument, this->render.scale);
|
||||
this->DrawSprite(argument, false, this->spriteOffset);
|
||||
|
|
@ -218,7 +218,7 @@ void CCorpse::Draw(int argument) {
|
|||
|
||||
// OFFSET: 0x00DA44B0
|
||||
// FUNCTION: fn_22415
|
||||
void CHalluPlant::Draw(int argument) {
|
||||
void CHalluPlant::Render(int argument) {
|
||||
this->DrawSprite(argument, true, 0.0f);
|
||||
}
|
||||
|
||||
|
|
@ -248,21 +248,21 @@ std::int64_t CPc::Slot35() {
|
|||
|
||||
// OFFSET: 0x00DA4150
|
||||
// FUNCTION: fn_22411
|
||||
void CGndRiser::Draw(int) {
|
||||
void CGndRiser::Render(int) {
|
||||
}
|
||||
|
||||
// OFFSET: 0x00DA4960
|
||||
// FUNCTION: fn_22417
|
||||
void CSoundMaker::Draw(int) {
|
||||
void CSoundMaker::Render(int) {
|
||||
}
|
||||
|
||||
// OFFSET: 0x00DA4970
|
||||
// FUNCTION: fn_22418
|
||||
void CBlowEffect::SendObjectMessage(
|
||||
void CBlowEffect::SendMsg(
|
||||
CGameObject* sender, int message, int a, int b, int c, int d, int e, int f, int g, int h, int i, int, int, int, int
|
||||
) {
|
||||
if (message != 14 || a != 0) {
|
||||
CRenderObject::SendObjectMessage(sender, message, a, b, c, d, e, f, g, h, i, 0, 0, 0, 0);
|
||||
CRenderObject::SendMsg(sender, message, a, b, c, d, e, f, g, h, i, 0, 0, 0, 0);
|
||||
return;
|
||||
}
|
||||
|
||||
|
|
@ -277,11 +277,11 @@ void CBlowEffect::SendObjectMessage(
|
|||
|
||||
// OFFSET: 0x00DA4A00
|
||||
// FUNCTION: fn_22419
|
||||
void CBlurPC::SendObjectMessage(
|
||||
void CBlurPC::SendMsg(
|
||||
CGameObject* sender, int message, int a, int b, int c, int d, int e, int f, int g, int h, int i, int, int, int, int
|
||||
) {
|
||||
if (a != 0) {
|
||||
CPc::SendObjectMessage(sender, message, a, b, c, d, e, f, g, h, i, 0, 0, 0, 0);
|
||||
CPc::SendMsg(sender, message, a, b, c, d, e, f, g, h, i, 0, 0, 0, 0);
|
||||
return;
|
||||
}
|
||||
|
||||
|
|
@ -301,26 +301,26 @@ void CBlurPC::SendObjectMessage(
|
|||
this->render.isMotionFreezed = 1;
|
||||
break;
|
||||
default:
|
||||
CPc::SendObjectMessage(sender, message, a, b, c, d, e, f, g, h, i, 0, 0, 0, 0);
|
||||
CPc::SendMsg(sender, message, a, b, c, d, e, f, g, h, i, 0, 0, 0, 0);
|
||||
break;
|
||||
}
|
||||
}
|
||||
|
||||
// OFFSET: 0x00DA4AD0
|
||||
// FUNCTION: fn_22420
|
||||
void CCorpse::SendObjectMessage(
|
||||
void CCorpse::SendMsg(
|
||||
CGameObject* sender, int message, int a, int b, int c, int d, int e, int f, int g, int h, int i, int, int, int, int
|
||||
) {
|
||||
CRenderObject::SendObjectMessage(sender, message, a, b, c, d, e, f, g, h, i, 0, 0, 0, 0);
|
||||
CRenderObject::SendMsg(sender, message, a, b, c, d, e, f, g, h, i, 0, 0, 0, 0);
|
||||
}
|
||||
|
||||
// OFFSET: 0x00DA4BF0
|
||||
// FUNCTION: fn_22422
|
||||
void CHalluNPC::SendObjectMessage(
|
||||
void CHalluNPC::SendMsg(
|
||||
CGameObject* sender, int message, int a, int b, int c, int d, int e, int f, int g, int h, int i, int, int, int, int
|
||||
) {
|
||||
if (a != 0) {
|
||||
CNpc::SendObjectMessage(sender, message, a, b, c, d, e, f, g, h, i, 0, 0, 0, 0);
|
||||
CNpc::SendMsg(sender, message, a, b, c, d, e, f, g, h, i, 0, 0, 0, 0);
|
||||
return;
|
||||
}
|
||||
|
||||
|
|
@ -340,18 +340,18 @@ void CHalluNPC::SendObjectMessage(
|
|||
this->render.isMotionFreezed = 1;
|
||||
break;
|
||||
default:
|
||||
CNpc::SendObjectMessage(sender, message, a, b, c, d, e, f, g, h, i, 0, 0, 0, 0);
|
||||
CNpc::SendMsg(sender, message, a, b, c, d, e, f, g, h, i, 0, 0, 0, 0);
|
||||
break;
|
||||
}
|
||||
}
|
||||
|
||||
// OFFSET: 0x00DA4CC0
|
||||
// FUNCTION: fn_22423
|
||||
void CHalluPC2::SendObjectMessage(
|
||||
void CHalluPC2::SendMsg(
|
||||
CGameObject* sender, int message, int a, int b, int c, int d, int e, int f, int g, int h, int i, int, int, int, int
|
||||
) {
|
||||
if (a != 0) {
|
||||
CPc::SendObjectMessage(sender, message, a, b, c, d, e, f, g, h, i, 0, 0, 0, 0);
|
||||
CPc::SendMsg(sender, message, a, b, c, d, e, f, g, h, i, 0, 0, 0, 0);
|
||||
return;
|
||||
}
|
||||
|
||||
|
|
@ -371,18 +371,18 @@ void CHalluPC2::SendObjectMessage(
|
|||
this->render.isMotionFreezed = 1;
|
||||
break;
|
||||
default:
|
||||
CPc::SendObjectMessage(sender, message, a, b, c, d, e, f, g, h, i, 0, 0, 0, 0);
|
||||
CPc::SendMsg(sender, message, a, b, c, d, e, f, g, h, i, 0, 0, 0, 0);
|
||||
break;
|
||||
}
|
||||
}
|
||||
|
||||
// OFFSET: 0x00DA4D90
|
||||
// FUNCTION: fn_22424
|
||||
void CHalluPC::SendObjectMessage(
|
||||
void CHalluPC::SendMsg(
|
||||
CGameObject* sender, int message, int a, int b, int c, int d, int e, int f, int g, int h, int i, int, int, int, int
|
||||
) {
|
||||
if (a != 0) {
|
||||
CPc::SendObjectMessage(sender, message, a, b, c, d, e, f, g, h, i, 0, 0, 0, 0);
|
||||
CPc::SendMsg(sender, message, a, b, c, d, e, f, g, h, i, 0, 0, 0, 0);
|
||||
return;
|
||||
}
|
||||
|
||||
|
|
@ -402,18 +402,18 @@ void CHalluPC::SendObjectMessage(
|
|||
this->render.isMotionFreezed = 1;
|
||||
break;
|
||||
default:
|
||||
CPc::SendObjectMessage(sender, message, a, b, c, d, e, f, g, h, i, 0, 0, 0, 0);
|
||||
CPc::SendMsg(sender, message, a, b, c, d, e, f, g, h, i, 0, 0, 0, 0);
|
||||
break;
|
||||
}
|
||||
}
|
||||
|
||||
// OFFSET: 0x00DA4E60
|
||||
// FUNCTION: fn_22425
|
||||
void CHalluPlant::SendObjectMessage(
|
||||
void CHalluPlant::SendMsg(
|
||||
CGameObject* sender, int message, int a, int b, int c, int d, int e, int f, int g, int h, int i, int, int, int, int
|
||||
) {
|
||||
if (a != 0) {
|
||||
CNpc::SendObjectMessage(sender, message, a, b, c, d, e, f, g, h, i, 0, 0, 0, 0);
|
||||
CNpc::SendMsg(sender, message, a, b, c, d, e, f, g, h, i, 0, 0, 0, 0);
|
||||
return;
|
||||
}
|
||||
|
||||
|
|
@ -428,14 +428,14 @@ void CHalluPlant::SendObjectMessage(
|
|||
this->render.isMotionFreezed = 1;
|
||||
break;
|
||||
default:
|
||||
CNpc::SendObjectMessage(sender, message, a, b, c, d, e, f, g, h, i, 0, 0, 0, 0);
|
||||
CNpc::SendMsg(sender, message, a, b, c, d, e, f, g, h, i, 0, 0, 0, 0);
|
||||
break;
|
||||
}
|
||||
}
|
||||
|
||||
// OFFSET: 0x00DA5610
|
||||
// FUNCTION: fn_22427
|
||||
void CNumEffect::SendObjectMessage(
|
||||
void CNumEffect::SendMsg(
|
||||
CGameObject* sender, int message, int a, int b, int c, int d, int e, int f, int g, int h, int i, int, int, int, int
|
||||
) {
|
||||
if (message == 14 && a == 0) {
|
||||
|
|
@ -463,16 +463,16 @@ void CNumEffect::SendObjectMessage(
|
|||
return;
|
||||
}
|
||||
|
||||
CRenderObject::SendObjectMessage(sender, message, a, b, c, d, e, f, g, h, i, 0, 0, 0, 0);
|
||||
CRenderObject::SendMsg(sender, message, a, b, c, d, e, f, g, h, i, 0, 0, 0, 0);
|
||||
}
|
||||
|
||||
// OFFSET: 0x00DA56E0
|
||||
// FUNCTION: fn_22428
|
||||
void CSoundMaker::SendObjectMessage(
|
||||
void CSoundMaker::SendMsg(
|
||||
CGameObject* sender, int message, int a, int b, int c, int d, int e, int f, int g, int h, int i, int, int, int, int
|
||||
) {
|
||||
if (message != 14 || a != 0) {
|
||||
CRenderObject::SendObjectMessage(sender, message, a, b, c, d, e, f, g, h, i, 0, 0, 0, 0);
|
||||
CRenderObject::SendMsg(sender, message, a, b, c, d, e, f, g, h, i, 0, 0, 0, 0);
|
||||
return;
|
||||
}
|
||||
|
||||
|
|
|
|||
Loading…
Add table
Add a link
Reference in a new issue