Rename CGameObject virtuals to DHXJ names across the actor hierarchy: Update->OnProcess, SendObjectMessage->SendMsg, Draw->Render, Direction->Get8Dir, SetScreenBounds->SetRenderInfo, SetScreenPosition->SetTlvert, SetAnimation->SetAction. Pure rename, codegen unchanged (314/314 functions identical with includers).

This commit is contained in:
ragnarok-clanker 2026-10-29 14:01:31 +01:00
commit cd47fe84d3
16 changed files with 98 additions and 98 deletions

View file

@ -75,7 +75,7 @@ void WorldObjects::SendObjectMessage(CGameObject* sender, std::uint64_t identity
for (CRenderObject* object : this->objects) {
if (object->identity == identity) {
object->SendObjectMessage(sender, message, message >> 31, a, a >> 31, b, b >> 31, c, c >> 31, d, d >> 31, 0, 0, 0, 0);
object->SendMsg(sender, message, message >> 31, a, a >> 31, b, b >> 31, c, c >> 31, d, d >> 31, 0, 0, 0, 0);
return;
}
}