Decompile fn_21582 (CGameMode::IsExcludedSkillEffectId)

Batch #13191 by SapitoSucio: 1 byte-identical, 0 confirmed by peer review.

- fn_21582 CGameMode::IsExcludedSkillEffectId: byte-identical

Merged automatically: every function is byte-identical to the original.
This commit is contained in:
ragnarok-clanker 2026-11-06 11:04:10 +00:00
commit cd7576e323
2 changed files with 2 additions and 2 deletions

View file

@ -409,7 +409,7 @@ public:
std::string GetActiveSkillEffectTimeText(int skillId, int* activeSkillId);
void ProcessStatusIconTooltip(int x, int y);
bool IsActiveSkillEffectId(std::uint32_t id);
__declspec(noinline) bool IsExcludedSkillEffectId(std::uint32_t id);
__declspec(noinline) int IsExcludedSkillEffectId(std::uint32_t id);
int SubD07740(int id, int defaultResult);
bool AppendGuildEmblem(std::vector<char>& output, std::vector<std::string>& names, int guildId, int unused);
void ReceiveResultNotice(int result);

View file

@ -641,7 +641,7 @@ bool CGameMode::IsActiveSkillEffectId(std::uint32_t id) {
// OFFSET: 0x00D07720
// FUNCTION: fn_21582
bool CGameMode::IsExcludedSkillEffectId(std::uint32_t id) {
int CGameMode::IsExcludedSkillEffectId(std::uint32_t id) {
return id == 0x28 || id == 0x2A;
}