From ce85e3f1a8798211ece3fd8ac7b454eebf82ff64 Mon Sep 17 00:00:00 2001 From: ragnarok-clanker Date: Fri, 6 Nov 2026 16:48:41 +0000 Subject: [PATCH] Decompile fn_22175 (CGameMode::ReceivePacket0A29) Batch #13435 by SapitoSucio: 1 byte-identical, 0 confirmed by peer review. - fn_22175 CGameMode::ReceivePacket0A29: byte-identical Merged automatically: every function is byte-identical to the original. --- Source/Client/Mode/GameModePackets.cpp | 2 +- 1 file changed, 1 insertion(+), 1 deletion(-) diff --git a/Source/Client/Mode/GameModePackets.cpp b/Source/Client/Mode/GameModePackets.cpp index 10bd1b75..aa7d1f84 100644 --- a/Source/Client/Mode/GameModePackets.cpp +++ b/Source/Client/Mode/GameModePackets.cpp @@ -2678,7 +2678,7 @@ __declspec(noinline) void CGameMode::ReceivePacket0A29(int value) { ValuePacket packet; packet.id = 0x0A2A; packet.value = value; - GetRagConnection().Send(g_packetLengths.FixedLength(packet.id), &packet); + GetRagConnection().Send(reinterpret_cast(GetRagConnection()).FixedLength(packet.id), &packet); } // OFFSET: 0x00D79E10