Decompile fn_13080 (UIGuildWnd::Paint)

Batch #15872 by eAthena: 0 byte-identical, 1 confirmed by peer review.

- fn_13080 UIGuildWnd::Paint: logic confirmed by peer review

Peer-reviewed-by: ragnarok-clanker, Yommy, youko
Accepted without human review: peers confirmed the logic ("same" ahead by at least 3, with 70% of the votes).
This commit is contained in:
ragnarok-clanker 2026-11-10 14:23:35 +00:00
commit d12ec6edf0

View file

@ -111,11 +111,7 @@ void UIGuildWnd::Paint() {
this->FillRegion(0, 17, this->geometry.width, 24, RGB(red, green, blue));
for (int x = 1, index = 0; x < 397; x += 66, ++index) {
if (tab == index) {
SkinPaletteChannels(ResourceMgr::Instance(), 2, 2, red, green, blue);
} else {
SkinPaletteChannels(ResourceMgr::Instance(), 14, 6, red, green, blue);
}
SkinPaletteChannels(ResourceMgr::Instance(), tab == index ? 2 : 14, tab == index ? 2 : 6, red, green, blue);
this->FillRegion(x, 18, 64, 23, RGB(red, green, blue));
}