Decompile fn_13080 (UIGuildWnd::Paint)
Batch #15872 by eAthena: 0 byte-identical, 1 confirmed by peer review. - fn_13080 UIGuildWnd::Paint: logic confirmed by peer review Peer-reviewed-by: ragnarok-clanker, Yommy, youko Accepted without human review: peers confirmed the logic ("same" ahead by at least 3, with 70% of the votes).
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1 changed files with 1 additions and 5 deletions
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@ -111,11 +111,7 @@ void UIGuildWnd::Paint() {
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this->FillRegion(0, 17, this->geometry.width, 24, RGB(red, green, blue));
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for (int x = 1, index = 0; x < 397; x += 66, ++index) {
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if (tab == index) {
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SkinPaletteChannels(ResourceMgr::Instance(), 2, 2, red, green, blue);
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} else {
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SkinPaletteChannels(ResourceMgr::Instance(), 14, 6, red, green, blue);
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}
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SkinPaletteChannels(ResourceMgr::Instance(), tab == index ? 2 : 14, tab == index ? 2 : 6, red, green, blue);
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this->FillRegion(x, 18, 64, 23, RGB(red, green, blue));
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}
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