Decompile fn_21041 (CGameObject::GetDir)
Batch #2105 by ragnarok-clanker: 0 byte-identical, 1 confirmed by peer review. - fn_21041 CGameObject::GetDir: logic confirmed by peer review Reviewed-by: ragnarok-clanker
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2 changed files with 23 additions and 0 deletions
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@ -2,6 +2,7 @@
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#include "Contents/Actors/GameActor.h"
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#include "Client/Mode/ActiveGameMode.h"
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#include "Client/Mode/CGameMode.h"
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#include "Contents/Camera/Camera.h"
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#include "Client/Replay.h"
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#include "Contents/Jobs/JobInheritance.h"
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#include "Contents/World/WorldScene.h"
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@ -57,6 +58,27 @@ void CGameObject::SendObjectMessage(CGameObject*, int, int, int, int, int, int,
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void CGameObject::Draw(int) {
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}
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// OFFSET: 0x00CABF10
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// FUNCTION: fn_21041
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int CGameObject::GetDir(float rot) {
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CGameMode* gameMode = static_cast<CGameMode*>(g_world.ActiveGameMode());
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int longitude = 0;
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if (gameMode) {
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longitude = static_cast<int>(-gameMode->camera->camera.yaw - rot);
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while (longitude < 0) {
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longitude += 360;
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}
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while (longitude >= 360) {
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longitude -= 360;
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}
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}
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return longitude;
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}
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// OFFSET: 0x00CAB920
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// FUNCTION: fn_21031
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int CGameObject::Direction(float angle, const CameraDirectionContext& camera) {
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