Decompile 10 functions in Source/Client/Session/Session.h, Source/Client/Session/SessionPredicates.cpp, ...
Batch #16893 by KWDev: 10 byte-identical, 0 confirmed by peer review. - fn_07187 CWarningPlaneEffect::OnProcess: byte-identical - fn_02846 CCashEmotionAction_Register::Execute: byte-identical - fn_02845 CCashEmotionAction_Play::Execute: byte-identical - fn_21677 CGameMode::ReceiveHomunculusChange: byte-identical (already on main) - fn_23881 CSession::IsHomunAid: byte-identical - fn_23882 CSession::IsMercenaryAid: byte-identical - fn_23885 CSession::IsPetAid: byte-identical - fn_17916 CView::AddDistance: byte-identical - fn_17917 CView::AddPitch: byte-identical - fn_23379 CSession::HomunSkillLevel: byte-identical Merged automatically: every function is byte-identical to the original.
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8 changed files with 24 additions and 25 deletions
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@ -105,9 +105,9 @@ void CCharacterLinkedUserDataMgr::Save() {
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// OFFSET: 0x00DDD0D0
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// FUNCTION: fn_23379
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int CSession::HomunSkillLevel(int skillId) const {
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const int index = skillId - 8000;
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if (index > -1) {
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return this->m_homunSkillLevels[index];
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skillId -= 8000;
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if (skillId > -1) {
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return this->m_homunSkillLevels[skillId];
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}
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return 0;
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