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Source/Contents/AccountConfigLoad.h
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Source/Contents/AccountConfigLoad.h
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#ifndef RAGNAROK_SOURCE_CONTENTS_ACCOUNTCONFIGLOAD_H
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#define RAGNAROK_SOURCE_CONTENTS_ACCOUNTCONFIGLOAD_H
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#include <cstdint>
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struct EmotionHotkeys;
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class LuaScript;
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class CRenderSystemBase;
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// Original client/script/locale state, borrowed through queued completion.
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struct AccountConfigLoad {
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EmotionHotkeys& emotions;
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LuaScript& script;
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const std::uint32_t& persistenceAccountId;
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CRenderSystemBase* const& renderSystem;
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const bool& languagePrefix;
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const int& serviceType;
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const std::uint16_t& language;
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};
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#endif
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