Initial rodecomp source snapshot
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84
Source/Resource/SpriteEncoding.cpp
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84
Source/Resource/SpriteEncoding.cpp
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#include "Resource/SpriteResource.h"
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#include <cstddef>
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#include <new>
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// OFFSET: 0x00761070
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// FUNCTION: fn_08063
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std::uint8_t* EncodeSpriteRuns(const std::uint8_t* pixels, int width, int height, std::uint16_t& bytes) {
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std::vector<std::uint8_t> encoded;
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unsigned zeroCount = 0;
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bool zeroRun = false;
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std::uint32_t index = 0;
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for (int y = 0; y < height; ++y) {
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for (int x = 0; x < width; ++x, ++index) {
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const std::uint8_t pixel = pixels[static_cast<std::uint16_t>(index)];
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if (pixel == 0) {
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if (!zeroRun) {
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encoded.push_back(0);
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zeroRun = true;
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}
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if (++zeroCount >= 255) {
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encoded.push_back(static_cast<std::uint8_t>(zeroCount));
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zeroRun = false;
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zeroCount = 0;
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}
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} else {
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if (zeroRun) {
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encoded.push_back(static_cast<std::uint8_t>(zeroCount));
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}
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encoded.push_back(pixel);
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zeroRun = false;
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zeroCount = 0;
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}
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}
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}
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if (zeroCount != 0) {
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encoded.push_back(static_cast<std::uint8_t>(zeroCount));
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}
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bytes = static_cast<std::uint16_t>(encoded.size());
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auto* result = static_cast<std::uint8_t*>(::operator new(bytes));
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for (unsigned index = 0; index < bytes; ++index) {
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result[index] = encoded[index];
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}
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return result;
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}
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// OFFSET: 0x00760FE0
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// FUNCTION: fn_08062
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std::uint8_t* ReduceSprite(const std::uint8_t* pixels, int width, int height, int halfWidth, int halfHeight) {
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const int outputWidth = halfWidth != 0 ? width / 2 : width;
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const int outputHeight = halfHeight != 0 ? height / 2 : height;
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auto* output = static_cast<std::uint8_t*>(::operator new(static_cast<std::size_t>(outputWidth) * outputHeight));
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for (int y = 0; y < outputHeight; ++y) {
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const auto* source = pixels + width * y * (halfHeight + 1);
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for (int x = 0; x < outputWidth; ++x) {
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output[y * outputWidth + x] = source[x * (halfWidth + 1)];
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}
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}
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return output;
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}
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// OFFSET: 0x0056F7B0
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// FUNCTION: fn_02405
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void ConvertSpritePalette(std::uint32_t* output, const std::uint8_t* input, int count) {
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for (int index = 0; index < count; ++index) {
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const unsigned red = input[index * 4];
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const unsigned green = input[index * 4 + 1];
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const unsigned blue = input[index * 4 + 2];
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output[index] = red >= 254 && green < 4 && blue >= 254
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? 1057u
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: ((blue | 0x40000u) >> 3) | (4 * ((green & 0xF8u) | (32 * (red & 0xF8u))));
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}
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}
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