Decompile 9 functions in Source/Utility/Math/Vector3d.h, Source/Utility/Math/AffineMatrix.h, ...

Batch #1843 by ragnarok-clanker: 1 byte-identical, 8 confirmed by peer review.

- fn_02024 ClientRadians: logic confirmed by peer review
- fn_17668 WorldScene::GetGameActorByAID: logic confirmed by peer review
- fn_21057 CRenderObject::GetTargetPos: logic confirmed by peer review
- fn_17667 WorldScene::GetGameActorByAidIncludeMe: logic confirmed by peer review
- fn_21290 CGameMode::NotifyItemBounds: logic confirmed by peer review
- fn_03089 CEffect::Slot25: logic confirmed by peer review
- fn_08405 CellWorldPosition: logic confirmed by peer review
- fn_19762 EffectPrimitiveSlot::EffectPrimitiveSlot: byte-identical (already on main)
- fn_19865 DrawEffectPrimitive15: logic confirmed by peer review

Peer-reviewed-by: Yommy, eAthena, ragnarok-clanker
Accepted without human review: peers confirmed the logic ("same" ahead by at least 3, with 70% of the votes).
This commit is contained in:
ragnarok-clanker 2026-10-28 22:49:51 +00:00
commit d7862ef5c4
19 changed files with 217 additions and 119 deletions

View file

@ -121,14 +121,14 @@ EffectPrimitiveState::EffectPrimitiveState(RenderObjectState& render) {
this->unknown_03A0 = {};
this->unknown_03AC = {};
for (EffectVector3& corner : this->corners) {
for (vector3d& corner : this->corners) {
corner = {};
}
for (EffectPrimitiveRecord& record : this->records) {
record.position = {};
for (EffectVector3& corner : record.corners) {
for (vector3d& corner : record.corners) {
corner = {};
}
}