Decompile 9 functions in Source/Utility/Math/Vector3d.h, Source/Utility/Math/AffineMatrix.h, ...

Batch #1843 by ragnarok-clanker: 1 byte-identical, 8 confirmed by peer review.

- fn_02024 ClientRadians: logic confirmed by peer review
- fn_17668 WorldScene::GetGameActorByAID: logic confirmed by peer review
- fn_21057 CRenderObject::GetTargetPos: logic confirmed by peer review
- fn_17667 WorldScene::GetGameActorByAidIncludeMe: logic confirmed by peer review
- fn_21290 CGameMode::NotifyItemBounds: logic confirmed by peer review
- fn_03089 CEffect::Slot25: logic confirmed by peer review
- fn_08405 CellWorldPosition: logic confirmed by peer review
- fn_19762 EffectPrimitiveSlot::EffectPrimitiveSlot: byte-identical (already on main)
- fn_19865 DrawEffectPrimitive15: logic confirmed by peer review

Peer-reviewed-by: Yommy, eAthena, ragnarok-clanker
Accepted without human review: peers confirmed the logic ("same" ahead by at least 3, with 70% of the votes).
This commit is contained in:
ragnarok-clanker 2026-10-28 22:49:51 +00:00
commit d7862ef5c4
19 changed files with 217 additions and 119 deletions

View file

@ -595,10 +595,10 @@ std::pair<bool, int> CSkillActionMgr::ActionSlot01(int skillId) {
// OFFSET: 0x0077AD90
// FUNCTION: fn_08405
EffectVector3 CellWorldPosition(int column, int row) {
vector3d CellWorldPosition(int column, int row) {
if (!g_world.ActiveGameMode() || !static_cast<CGameMode*>(g_world.ActiveGameMode())->scene ||
!static_cast<CGameMode*>(g_world.ActiveGameMode())->scene->terrain) {
return EffectVector3{0.0f, 0.0f, 0.0f};
return vector3d{0.0f, 0.0f, 0.0f};
}
float x = 0.0f;
@ -606,7 +606,7 @@ EffectVector3 CellWorldPosition(int column, int row) {
float z = 0.0f;
static_cast<CGameMode*>(g_world.ActiveGameMode())->scene->terrain->Grid().CellOrigin(column, row, x, z);
y = static_cast<CGameMode*>(g_world.ActiveGameMode())->scene->terrain->Grid().Height(x, z);
return EffectVector3{x + 2.5f, y + 0.0f, z + 2.5f};
return vector3d{x + 2.5f, y + 0.0f, z + 2.5f};
}
// OFFSET: 0x0077AEA0