Decompile 2 functions in Source/Render/DX7/DirectDrawEnumeration.cpp
Batch #15808 by Yommy: 2 byte-identical, 0 confirmed by peer review. - fn_09779 DirectDrawEnumeration::Adapter: byte-identical - fn_09784 DirectDrawEnumeration::CompareModes: byte-identical Merged automatically: every function is byte-identical to the original.
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1 changed files with 18 additions and 11 deletions
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@ -68,16 +68,23 @@ int __cdecl DirectDrawEnumeration::CompareModes(const void* left, const void* ri
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const auto& a = *static_cast<const DDSURFACEDESC2*>(left);
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const auto& b = *static_cast<const DDSURFACEDESC2*>(right);
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if (a.dwWidth != b.dwWidth) {
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return a.dwWidth < b.dwWidth ? -1 : 1;
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if (a.dwWidth < b.dwWidth) {
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return -1;
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}
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if (a.dwHeight != b.dwHeight) {
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return a.dwHeight < b.dwHeight ? -1 : 1;
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if (a.dwWidth > b.dwWidth) {
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return 1;
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}
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if (a.ddpfPixelFormat.dwRGBBitCount != b.ddpfPixelFormat.dwRGBBitCount) {
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return a.ddpfPixelFormat.dwRGBBitCount < b.ddpfPixelFormat.dwRGBBitCount ? -1 : 1;
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if (a.dwHeight < b.dwHeight) {
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return -1;
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}
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if (a.dwHeight > b.dwHeight) {
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return 1;
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}
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if (a.ddpfPixelFormat.dwRGBBitCount < b.ddpfPixelFormat.dwRGBBitCount) {
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return -1;
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}
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if (a.ddpfPixelFormat.dwRGBBitCount > b.ddpfPixelFormat.dwRGBBitCount) {
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return 1;
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}
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return 0;
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@ -165,20 +172,20 @@ HRESULT CALLBACK DirectDrawEnumeration::Device(char*, char* name, D3DDEVICEDESC7
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// FUNCTION: fn_09779
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BOOL WINAPI DirectDrawEnumeration::Adapter(GUID* guid, char* description, char*, void*, HMONITOR monitor) {
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if (guid && monitor && std::memcmp(guid, g_guidDriver, sizeof(GUID)) == 0) {
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if (guid && monitor && std::memcmp(g_guidDriver, guid, sizeof(GUID)) == 0) {
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MONITORINFOEXA information;
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information.cbSize = sizeof(information);
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GetMonitorInfoA(monitor, &information);
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g_monitorRectangleDX7 = information.rcMonitor;
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}
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IDirectDraw7* draw = nullptr;
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IDirectDraw7* draw;
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if (FAILED(DirectDrawCreateEx(guid, reinterpret_cast<void**>(&draw), IID_IDirectDraw7, nullptr))) {
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return TRUE;
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}
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IDirect3D7* render = nullptr;
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IDirect3D7* render;
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if (FAILED(draw->QueryInterface(IID_IDirect3D7, reinterpret_cast<void**>(&render)))) {
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draw->Release();
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