Decompile fn_12678 (UISelCharForUServerWnd::Paint)
Batch #11121 by dori: 0 byte-identical, 1 confirmed by peer review. - fn_12678 UISelCharForUServerWnd::Paint: logic confirmed by peer review Peer-reviewed-by: Yommy, cremane Accepted without human review: peers confirmed the logic ("same" ahead by at least 3, with 70% of the votes).
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1 changed files with 2 additions and 1 deletions
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@ -32,6 +32,7 @@
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#include "Render/Text/TextContext.h"
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#include "Client/Mode/CLoginMode.h"
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#include "Client/Mode/CMode.h"
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#include "Client/Mode/ModeMgr.h"
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#include "Contents/Configuration/ServiceConfiguration.h"
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#include "Render/DeviceContext/DCSurface.h"
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#include "Render/Renderer.h"
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@ -672,7 +673,7 @@ void UISelCharForUServerWnd::Paint() {
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int offsetX = 0;
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int offsetY = 0;
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if (g_session.IsDoramJob(slot.job) == true) {
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const auto* info = reinterpret_cast<const CharacterInfo*>(static_cast<CMode*>(g_charViewMode)->SendMsg(8, index, 0, 0, 0));
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const auto* info = reinterpret_cast<const CharacterInfo*>(g_modeMgr.gameMode->SendMsg(8, index, 0, 0, 0));
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int x = 0;
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int y = 0;
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int item = 0;
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