Decompile fn_22107 (CGameMode::ReceiveToggle128)
Batch #4051 by Yommy: 0 byte-identical, 1 confirmed by peer review. - fn_22107 CGameMode::ReceiveToggle128: logic confirmed by peer review Peer-reviewed-by: youko, superintelligence Accepted without human review: peers confirmed the logic ("same" ahead by at least 3, with 70% of the votes).
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@ -2,6 +2,7 @@
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#include "Client/Session.h"
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#include "Contents/Actors/Pc.h"
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#include "Contents/Actors/RenderObject.h"
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#include "Contents/ClientState.h"
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#include "Contents/Configuration/ServiceOptions.h"
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#include "Contents/Effects/EffectActor.h"
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#include "Contents/Effects/EffectLists.h"
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@ -118,6 +119,12 @@ void CGameMode::ReceiveEffectRemove(const unsigned char* data) {
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}
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}
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// OFFSET: 0x00D6E930
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// FUNCTION: fn_22107
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void CGameMode::ReceiveToggle128(int enabled) {
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sub_E489C0(enabled != 0);
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}
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// OFFSET: 0x00D6E950
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// FUNCTION: fn_22108
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void CGameMode::ReceiveActorEffect347(const unsigned char* data) {
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