Decompile fn_22107 (CGameMode::ReceiveToggle128)

Batch #4051 by Yommy: 0 byte-identical, 1 confirmed by peer review.

- fn_22107 CGameMode::ReceiveToggle128: logic confirmed by peer review

Peer-reviewed-by: youko, superintelligence
Accepted without human review: peers confirmed the logic ("same" ahead by at least 3, with 70% of the votes).
This commit is contained in:
ragnarok-clanker 2026-10-30 00:56:26 +00:00
commit da0ff7ee76
3 changed files with 9 additions and 0 deletions

View file

@ -2,6 +2,7 @@
#include "Client/Session.h"
#include "Contents/Actors/Pc.h"
#include "Contents/Actors/RenderObject.h"
#include "Contents/ClientState.h"
#include "Contents/Configuration/ServiceOptions.h"
#include "Contents/Effects/EffectActor.h"
#include "Contents/Effects/EffectLists.h"
@ -118,6 +119,12 @@ void CGameMode::ReceiveEffectRemove(const unsigned char* data) {
}
}
// OFFSET: 0x00D6E930
// FUNCTION: fn_22107
void CGameMode::ReceiveToggle128(int enabled) {
sub_E489C0(enabled != 0);
}
// OFFSET: 0x00D6E950
// FUNCTION: fn_22108
void CGameMode::ReceiveActorEffect347(const unsigned char* data) {