Maintenance: [forced, user-approved] Family G28: remove EmblemCache (inventory row 71). Its fields are CGuildMgr members (g_guildMgr

Batch #10253 by ragnarok-clanker: forced by an admin (2 lower score(s), 8 changed function(s)); checked with 24 compiled unit(s), including every includer of Source/Contents/GuildMgr.h, Source/Contents/Emblems/EmblemCache.h.
Deletes: Source/Contents/Emblems/EmblemCache.h
This commit is contained in:
ragnarok-clanker 2026-11-03 12:45:41 +00:00
commit dab70b8cd8
5 changed files with 48 additions and 81 deletions

View file

@ -1,8 +1,11 @@
#include "Contents/Emblems/EmblemCache.h"
#include "Client/Application/Launcher.h"
#include "Client/Mode/CGameMode.h"
#include "Client/Mode/ModeMgr.h"
#include "Client/Session.h"
#include "Contents/Emblems/GuildEmblemReqBundle.h"
#include "Contents/GuildMgr.h"
#include "UI/Window/UIWindow.h"
#include "UI/Window/WindowManagerWindows.h"
#include "UI/Window/UIWindowMgr.h"
#include <cstdio>
#include <cstring>
@ -29,34 +32,34 @@ namespace {
// OFFSET: 0x0065ED00
// FUNCTION: fn_05178
std::string EmblemCache::Filename(std::uint32_t guild, std::uint32_t revision) const {
std::string CGuildMgr::EmblemFilename(std::uint32_t guild, std::uint32_t revision) const {
std::ostringstream name;
name << this->accountName << '_' << guild << '_' << (revision + 0x7FFFFFFFu) << ".ebm";
name << g_session.m_accountName << '_' << guild << '_' << (revision + 0x7FFFFFFFu) << ".ebm";
return name.str();
}
// OFFSET: 0x0065E6F0
// FUNCTION: fn_05176
bool EmblemCache::IsInvalid(std::string path) const {
return this->invalid.contains(Basename(path));
bool CGuildMgr::IsInvalidEmblem(std::string path) const {
return this->m_invalidEmblems.contains(Basename(path));
}
// OFFSET: 0x0065DFB0
// FUNCTION: fn_05171
void EmblemCache::MarkInvalid(std::string path) {
this->invalid.insert(Basename(path));
void CGuildMgr::MarkInvalidEmblem(std::string path) {
this->m_invalidEmblems.insert(Basename(path));
}
// OFFSET: 0x0065E890
// FUNCTION: fn_05177
void EmblemCache::Store(const void* bytes, std::uint32_t size, std::uint32_t guild, std::uint32_t revision) {
const std::string directory = std::string(this->rootDirectory) + "\\_tmpEmblem\\";
const std::string filename = this->Filename(guild, revision);
void CGuildMgr::StoreEmblem(const void* bytes, std::uint32_t size, std::uint32_t guild, std::uint32_t revision) {
const std::string directory = std::string(g_applicationDirectory) + "\\_tmpEmblem\\";
const std::string filename = g_guildMgr->EmblemFilename(guild, revision);
uLongf compressedSize = compressBound(size);
std::unique_ptr<unsigned char[]> compressed(new unsigned char[compressedSize]);
if (compress(compressed.get(), &compressedSize, static_cast<const Bytef*>(bytes), size) != Z_OK) {
this->MarkInvalid(filename);
g_guildMgr->MarkInvalidEmblem(filename);
return;
}
@ -65,7 +68,7 @@ void EmblemCache::Store(const void* bytes, std::uint32_t size, std::uint32_t gui
}
std::ostringstream pattern;
pattern << this->accountName << '_' << guild << "_*.ebm";
pattern << g_session.m_accountName << '_' << guild << "_*.ebm";
WIN32_FIND_DATAA found{};
const HANDLE search = FindFirstFileA((directory + pattern.str()).c_str(), &found);
std::list<std::string> names;
@ -97,18 +100,20 @@ void EmblemCache::Store(const void* bytes, std::uint32_t size, std::uint32_t gui
// OFFSET: 0x00D588E0
// FUNCTION: fn_21954
void EmblemCache::Receive(std::uint16_t state, std::uint32_t guild, std::uint32_t revision, const unsigned char* bytes, int size) {
void __stdcall CGuildMgr::ReceiveEmblem(std::uint16_t state, std::uint32_t guild, std::uint32_t revision, const unsigned char* bytes, int size) {
CGuildMgr* manager = g_guildMgr;
if (state == 0) {
this->guildId = guild;
this->version = revision;
this->data.clear();
manager->m_receiveGuildId = guild;
manager->m_receiveVersion = revision;
manager->m_receiveData.clear();
} else if (state == 1) {
if (guild == this->guildId && revision == this->version) {
this->data.insert(this->data.end(), bytes, bytes + size);
if (guild == manager->m_receiveGuildId && revision == manager->m_receiveVersion) {
manager->m_receiveData.insert(manager->m_receiveData.end(), bytes, bytes + size);
}
} else if (state == 2 && guild == this->guildId && revision == this->version) {
this->Store(this->data.data(), static_cast<std::uint32_t>(this->data.size()), guild, revision);
this->Refresh(guild);
} else if (state == 2 && guild == manager->m_receiveGuildId && revision == manager->m_receiveVersion) {
StoreEmblem(manager->m_receiveData.data(), static_cast<std::uint32_t>(manager->m_receiveData.size()), guild, revision);
RefreshEmblem(guild);
}
}
@ -122,14 +127,12 @@ void CGuildMgr::UpdateEmblemRequests(
// OFFSET: 0x0065EE50
// FUNCTION: fn_05180
void EmblemCache::Refresh(std::uint32_t guild) {
if (this->modeWindows) {
for (UIWindow* window : *this->modeWindows) {
window->SendMsg(nullptr, 60, guild, 0, 0, 0);
}
void CGuildMgr::RefreshEmblem(std::uint32_t guild) {
if (g_modeMgr.GetGameMode()) {
static_cast<CGameMode*>(g_modeMgr.GetGameMode())->NotifyUnknown0604(guild);
}
UIWindow* window = this->windows.LookupWindow(60);
UIWindow* window = g_windowMgr.LookupWindow(60);
if (window) {
window->Invalidate();