From daefb332bf04d1accc6b381b8d41915250bd6c88 Mon Sep 17 00:00:00 2001 From: ragnarok-clanker Date: Thu, 5 Nov 2026 12:33:13 +0000 Subject: [PATCH] Decompile fn_19872 (CEffectPrim::RenderBlind) Batch #12211 by SapitoSucio: 0 byte-identical, 1 confirmed by peer review. - fn_19872 CEffectPrim::RenderBlind: logic confirmed by peer review Peer-reviewed-by: Yommy, Tanke Accepted without human review: peers confirmed the logic ("same" ahead by at least 3, with 70% of the votes). --- Source/Contents/Effects/EffectPrimitiveRendering.cpp | 6 +++--- 1 file changed, 3 insertions(+), 3 deletions(-) diff --git a/Source/Contents/Effects/EffectPrimitiveRendering.cpp b/Source/Contents/Effects/EffectPrimitiveRendering.cpp index 9cc41308d..2ecd996e4 100644 --- a/Source/Contents/Effects/EffectPrimitiveRendering.cpp +++ b/Source/Contents/Effects/EffectPrimitiveRendering.cpp @@ -6005,9 +6005,9 @@ void CEffectPrim::RenderAttackEnergy2(matrix& wtm) { // FUNCTION: fn_19872 void CEffectPrim::RenderBlind(matrix& wtm) { int rpCnt = 0; - unsigned char r = 10; - unsigned char g = 10; - unsigned char b = 10; + int r = 10; + int g = 10; + int b = 10; for (int ec = 0; ec < 4; ++ec) { const EffectPrimitiveSlot& slot = this->state.slots[ec];