Maintenance: Resubmission of 14942 (gate: three existing in-class helpers whose lines changed lacked an annotation; marked // INLINED

Batch #14943 by ragnarok-clanker: no function's compiled code changes; checked with 741 compiled unit(s), including every includer of Source/ActorPickNode.h, Source/Client/Browser/BrowserClientSite.h, Source/Client/Browser/BrowserPopupDispatch.h, Source/Client/Mode/CGameMode.h, Source/Client/Mode/CLoginMode.h, Source/Client/Mode/CMode.h, Source/Client/Mode/ModeDragState.h, Source/Client/Replay.h, Source/Client/Session.h, Source/Client/Stove/StoveMgr.h, Source/Contents/AchievementMgr.h, Source/Contents/ActorNameCard.h, Source/Contents/Actors/CharacterRender.h, Source/Contents/Actors/EffectActors.h, Source/Contents/Actors/GameActor.h, Source/Contents/Actors/GrannyGameActor.h, Source/Contents/Actors/GroundScope.h, Source/Contents/Actors/Item.h, Source/Contents/Actors/Npc.h, Source/Contents/Actors/Pc.h, Source/Contents/Actors/RenderObjectState.h, Source/Contents/Actors/Skill.h, Source/Contents/AdventureGuideMgr.h, Source/Contents/Camera/Camera.h, Source/Contents/Camera/CameraState.h, Source/Contents/CashEmotionMgr.h, Source/Contents/Configuration/GameSettingsMgr.h, Source/Contents/EffectResourceSwitcher.h, Source/Contents/Effects/AMachineEffect.h, Source/Contents/Effects/AcidifiedThrow.h, Source/Contents/Effects/AxeBoomerang.h, Source/Contents/Effects/BlastForge.h, Source/Contents/Effects/CaneOfEvilEyeEffect.h, Source/Contents/Effects/CharacterParticleBundle.h, Source/Contents/Effects/CloudKillEffect.h, Source/Contents/Effects/Effect.h, Source/Contents/Effects/EffectActor.h, Source/Contents/Effects/EffectEmitter.h, Source/Contents/Effects/EffectMaker.h, Source/Contents/Effects/EffectPrimitiveState.h, Source/Contents/Effects/FuumaShouakuEffect.h, Source/Contents/Effects/GravityControlEffect.h, Source/Contents/Effects/HealSpEffect.h, Source/Contents/Effects/Level99Effect.h, Source/Contents/Effects/MapChainEffect.h, Source/Contents/Effects/MonsterSkillEffects.h, Source/Contents/Effects/MsgEffect.h, Source/Contents/Effects/NyanggrassEffect.h, Source/Contents/Effects/Particle.h, Source/Contents/Effects/PowderingEffect.h, Source/Contents/Effects/RagEffectState.h, Source/Contents/Effects/RectUpEffect.h, Source/Contents/Effects/ShadowExceedEffect.h, Source/Contents/Effects/SkillEffects.h, Source/Contents/Effects/SpriteParticle.h, Source/Contents/Effects/StormCannonEffect.h, Source/Contents/Effects/ThrowEffects.h, Source/Contents/EntryQueueMgr.h, Source/Contents/EquipmentResourceMgr.h, Source/Contents/FlyingShipRouteInfo.h, Source/Contents/Ground/GroundGeometry.h, Source/Contents/GuildInfo.h, Source/Contents/Items/ItemDescription.h, Source/Contents/Items/ItemInfo.h, Source/Contents/MapSkyMgr.h, Source/Contents/Messenger/MessengerWindows.h, Source/Contents/Models/ModelNode.h, Source/Contents/NavigationManager.h, Source/Contents/Party/AdventurerAgencyMgr.h, Source/Contents/RDamageVar.h, Source/Contents/RenewQuestMgr.h, Source/Contents/ReputeMgr.h, Source/Contents/RodexMailStore.h, Source/Contents/RouletteMgr.h, Source/Contents/Schedule/Schedule.h, Source/Contents/SignBoard/SignBoard.h, Source/Contents/Skills/ClientSkills.h, Source/Contents/Skills/PlayerSkillBundle.h, Source/Contents/Skills/SkillInfo.h, Source/Contents/SpriteLayerDrawing.h, Source/Contents/TipBoxTitles.h, Source/Contents/UserData/AccountLinkedUserDataMgr.h, Source/Contents/UserData/NormalItemSlots.h, Source/Contents/World/World.h, Source/Contents/WorldView/WorldViewData.h, Source/Render/Primitives/LightmappedPrimitive.h, Source/Render/Primitives/RenderPrimitive.h, Source/Render/Renderer.h, Source/Render/Textures/SpritePixels.h, Source/Render/Textures/Texture.h, Source/Resource/EZeffectResource.h, Source/Resource/Models/AnimatedModelResource.h, Source/Resource/Models/GrannyModelResource.h, Source/Resource/Sprites/ActionResource.h, Source/Resource/World/GroundResource.h, Source/Resource/World/WorldResource.h, Source/Resource/XmlNode.h, Source/UI/AdventureGuide/UIAdventureGuide.h, Source/UI/Buttons/UIBmpRadioBtn.h, Source/UI/Buttons/UIDescriptRace.h, Source/UI/Buttons/UIItemTagButton.h, Source/UI/Buttons/UISlotBmpButton.h, Source/UI/Buttons/UISpriteButton.h, Source/UI/Buttons/UITVTextButton.h, Source/UI/Buttons/UITextureButton.h, Source/UI/CashEmotion/UICashEmotionListWnd.h, Source/UI/CashEmotion/UICashEmotionPack.h, Source/UI/CashShop/UICashShopWnd.h, Source/UI/Chat/UIChatRoomMakeWnd.h, Source/UI/Chat/UIChatRoomTitle.h, Source/UI/Chat/UINewChatWnd.h, Source/UI/Chat/UISubChatHisWnd.h, Source/UI/Chat/UISubChatMiniWnd.h, Source/UI/Chat/UIWhisperWnd.h, Source/UI/Clan/UIClanWnd.h, Source/UI/Dialogs/UIBookWnd.h, Source/UI/Dialogs/UIChooseWarpWnd.h, Source/UI/Dialogs/UIMenuWnd.h, Source/UI/Dialogs/UIMiniMapWnd.h, Source/UI/Dialogs/UIMinimapZoomWnd.h, Source/UI/Dialogs/UINpcEditDialogWnd.h, Source/UI/Dialogs/UIPasswordWnd.h, Source/UI/Dialogs/UISayDialogWnd.h, Source/UI/Dialogs/UISelectCartWnd.h, Source/UI/Dialogs/UITipboxWnd.h, Source/UI/Edit/UIEditBoxEx.h, Source/UI/Edit/UIEditCtrl.h, Source/UI/Edit/UIEditCtrl_Currency.h, Source/UI/Edit/UIItemTagCtrl.h, Source/UI/Enchant/EnchantUI.h, Source/UI/Exchange/UIExchangeUI.h, Source/UI/FrameSkin.h, Source/UI/GameSettings/GameSettingsUI.h, Source/UI/Gauges/UIPcGage.h, Source/UI/Guild/UIGuildHelperWnd.h, Source/UI/Guild/UIGuildWnd.h, Source/UI/Guild/UIGuild_Storage_Log.h, Source/UI/Item/UIEquipmentPropertiesWnd.h, Source/UI/Item/UIItemBaseWnd.h, Source/UI/Item/UIItemPurchaseWnd.h, Source/UI/Item/UIItemSellWnd2.h, Source/UI/Item/UIItemShopWnd.h, Source/UI/Item/UIItemShopWnd2.h, Source/UI/Item/UIItemStoreFindWnd.h, Source/UI/Item/UIItemStoreSubWnd.h, Source/UI/Item/UIItemStoreWnd.h, Source/UI/Item/UIItemWnd.h, Source/UI/Item/UIMerchantItemLogWnd.h, Source/UI/Item/UIParaItemShopWnd.h, Source/UI/Items/UICardItemIllustWnd.h, Source/UI/Items/UIEquipWnd.h, Source/UI/Items/UIExchangeWnd.h, Source/UI/Items/UIGameItem.h, Source/UI/Items/UIItemCollectionWnd.h, Source/UI/Items/UIItemIdentifyWnd.h, Source/UI/Items/UIItemParamChangeDisplayWnd.h, Source/UI/Items/UISwapEquipmentWnd.h, Source/UI/Layout/WindowGeometry.h, Source/UI/Lists/UIChatHisBox.h, Source/UI/Lists/UIComboBoxV2Wnd.h, Source/UI/Lists/UIImgMenu.h, Source/UI/Lists/UIListBoxID.h, Source/UI/Lists/UIListBoxTemplate.h, Source/UI/Lists/UIMemberListBox.h, Source/UI/Lists/UITabControl.h, Source/UI/Lists/UITagListBox.h, Source/UI/Lists/UITreeView.h, Source/UI/Menu/UIMenuIconWnd.h, Source/UI/Navigation/UINavigationV4Wnd.h, Source/UI/ProbabilityTable/UIProbabilityTable.h, Source/UI/Quest/UIQuestDisplay.h, Source/UI/Quest/UIRenewQuestUI.h, Source/UI/Quest/UIRenewQuestWnd.h, Source/UI/Rodex/UIRodexComposeWnd.h, Source/UI/Rodex/UIRodexInboxWnd.h, Source/UI/RuneSystem/UIRuneSystemWindows.h, Source/UI/RuneSystem/UIRuneSystemWnd.h, Source/UI/Shop/UIMerchantItemMyShopWnd.h, Source/UI/Shop/UIMerchantItemPurchaseMSGWnd.h, Source/UI/Shop/UIMerchantItemPurchaseWnd.h, Source/UI/Shop/UIMerchantItemShopWnd.h, Source/UI/Shop/UIMerchantMirrorItemWnd.h, Source/UI/Shop/UIMerchantShopMakeWnd.h, Source/UI/Shop/UIMerchantShopTitle.h, Source/UI/Skill/UISkillDescribeWnd.h, Source/UI/Skill/UISkillListWnd.h, Source/UI/SkillDelayInfo/SkillDelayInfo.h, Source/UI/StylingShop/UIStylingShopWnd.h, Source/UI/Text/CreateLineInfo.h, Source/UI/Text/UIAchWnd.h, Source/UI/Text/UIBalloonText.h, Source/UI/Text/UINameBalloonText.h, Source/UI/Text/UIStaticTextControl.h, Source/UI/Text/UIString.h, Source/UI/Text/UITextViewerControl.h, Source/UI/UIBarGraph.h, Source/UI/UIBartermarketWnd.h, Source/UI/UIChangeMaterialWnd.h, Source/UI/UIGradeEnchantWnd.h, Source/UI/UILapineScrollBar.h, Source/UI/UIMacroBlackListCheckWnd.h, Source/UI/UIMacroDetectorWnd.h, Source/UI/UIMacroReport.h, Source/UI/UIMacroUserInfoWnd.h, Source/UI/UIPreviewEquipWnd.h, Source/UI/UIRefiningWnd.h, Source/UI/UIScrollWnd.h, Source/UI/UISlotBitmap.h, Source/UI/Window/FuncDrawWNDChar.h, Source/UI/Window/UIBattleMsgOptionWnd.h, Source/UI/Window/UIChatRoomWnd.h, Source/UI/Window/UICollectionSystemWnd.h, Source/UI/Window/UIControl.h, Source/UI/Window/UIHomunInfoWnd.h, Source/UI/Window/UIHotKeyWnd.h, Source/UI/Window/UIJobListWnd.h, Source/UI/Window/UILoginOTPWnd.h, Source/UI/Window/UILoginWnd.h, Source/UI/Window/UIMakeCharWnd.h, Source/UI/Window/UIMonsterDisplayWnd.h, Source/UI/Window/UIMonsterInfoWnd.h, Source/UI/Window/UINavigationHelpWnd.h, Source/UI/Window/UINavigationWnd.h, Source/UI/Window/UINewMakeCharWnd.h, Source/UI/Window/UINewSelectCharWnd.h, Source/UI/Window/UINoticeWnd.h, Source/UI/Window/UIPetInfoWnd.h, Source/UI/Window/UIRegisterMgr.h, Source/UI/Window/UIRoMapWnd.h, Source/UI/Window/UIRodexContentsWnd.h, Source/UI/Window/UISecondCostumeWnd.h, Source/UI/Window/UISeekPartyMBWnd.h, Source/UI/Window/UISeekPartyWnd.h, Source/UI/Window/UISelCharForUServerWnd.h, Source/UI/Window/UISerachStoreInfoWnd.h, Source/UI/Window/UITransMenuWnd.h, Source/UI/Window/UIWindow.h, Source/UI/Window/UIWindowMgr.h, Source/UI/Window/UIWindowMgr.inl, Source/Utility/Lexicon/LexiconSerializer.h.
This commit is contained in:
ragnarok-clanker 2026-11-08 16:44:36 +00:00
commit dc3d5ce1a5
689 changed files with 29168 additions and 29165 deletions

View file

@ -33,13 +33,13 @@ static __forceinline bool IsParticleActive(const CSpriteParticle* particle) {
if (0.0f == particle->life) {
return true;
}
return particle->life * 60.0f > static_cast<float>(particle->unknown_00E8);
return particle->life * 60.0f > static_cast<float>(particle->elapsedFrames);
}
// OFFSET: 0x00B40B60
// FUNCTION: fn_18861
CSpriteParticle::CSpriteParticle(vector3d position, int flags)
: CParticle(position, flags), unknown_02BC(0), unknown_02BD(0), velocity(), sprite(nullptr), action(nullptr) {
: CParticle(position, flags), applyActorExtent(0), applyActorLift(0), velocity(), sprite(nullptr), action(nullptr) {
this->Reset();
}
@ -50,18 +50,18 @@ void CSpriteParticle::Reset() {
this->sprite = nullptr;
this->action = nullptr;
this->frameDelay = 0;
this->unknown_02D4 = 0;
this->spinBits = 0;
this->velocity.x = 0;
this->velocity.y = 0;
this->velocity.z = 0;
this->animation = 0;
this->frame = 0;
this->loopMode = 0;
this->unknown_02BC = 0;
this->unknown_02BD = 0;
this->unknown_02C0 = 0;
this->unknown_02C4 = 0;
this->unknown_02F4 = 0;
this->applyActorExtent = 0;
this->applyActorLift = 0;
this->screenOffsetX = 0;
this->screenOffsetY = 0;
this->actorId = 0;
}
// OFFSET: 0x00B40E30
@ -73,7 +73,7 @@ void CSpriteParticle::UpdateFrame() {
const long long frameCount = static_cast<int>(this->action->FrameCount(this->animation));
const long long delay = static_cast<long long>(this->frameDelay);
if (0 == delay || (this->unknown_00E8 >= delay && 0 == this->unknown_00E8 % delay)) {
if (0 == delay || (this->elapsedFrames >= delay && 0 == this->elapsedFrames % delay)) {
++this->frame;
}
@ -121,7 +121,7 @@ void CSpriteParticle::Draw(char mode) {
float distance;
g_renderer->ProjectViewport(&this->position.x, view, &screenX, &screenY, &distance);
float scaleDistance = g_renderer->ScaleDistance(distance);
if (CRenderObject* renderObject = FindRenderObject(this->unknown_02F4)) {
if (CRenderObject* renderObject = FindRenderObject(this->actorId)) {
renderObject->ScaleByFadePulse(scaleDistance);
}
@ -134,7 +134,7 @@ void CSpriteParticle::Draw(char mode) {
const SpriteRleImage* image = sprite->images[cell.imageType][cell.image];
SpriteAtlasRecord record{};
CTexture* texture = static_cast<CTexture*>(const_cast<void*>(image->unknown_0008));
CTexture* texture = static_cast<CTexture*>(const_cast<void*>(image->surface));
if (!texture) {
texture = g_renderer->atlas.Find(image, sprite->palette, record);
if (!texture) {
@ -143,9 +143,9 @@ void CSpriteParticle::Draw(char mode) {
} else {
record.u0 = 0.0f;
record.v0 = 0.0f;
const CTexture* widthTexture = static_cast<const CTexture*>(image->unknown_0008);
const CTexture* widthTexture = static_cast<const CTexture*>(image->surface);
record.u1 = static_cast<float>(widthTexture->ImageWidth()) / static_cast<float>(widthTexture->TextureWidth());
const CTexture* heightTexture = static_cast<const CTexture*>(image->unknown_0008);
const CTexture* heightTexture = static_cast<const CTexture*>(image->surface);
record.v1 = static_cast<float>(heightTexture->ImageHeight()) / static_cast<float>(heightTexture->TextureHeight());
}
@ -155,7 +155,7 @@ void CSpriteParticle::Draw(char mode) {
std::memcpy(primitive->vertices, this->vertices, sizeof(this->vertices));
primitive->texture = texture;
if ((this->unknown_00EC & 0x200) != 0) {
if ((this->renderOptions & 0x200) != 0) {
const std::uint32_t a = static_cast<std::uint32_t>(
static_cast<float>(this->alpha) * (1.0f / 255.0f) *
static_cast<float>(cell.color >> 24) * (1.0f / 255.0f) * 255.0f
@ -175,7 +175,7 @@ void CSpriteParticle::Draw(char mode) {
matrix scaleMatrix;
scaleMatrix.SetScale(cellScaleX * halfWidth, cellScaleY * halfHeight, 1.0f);
matrix cellRotation;
cellRotation.MakeZRotation(ToRadians(static_cast<float>(cell.unknown_001C)));
cellRotation.MakeZRotation(ToRadians(static_cast<float>(cell.rotation)));
matrix cellTranslate;
cellTranslate.MakeTranslate((static_cast<float>(cell.x) + halfWidth) * cellScaleX, (static_cast<float>(cell.y) + halfHeight) * cellScaleY, 0.0f);
@ -202,7 +202,7 @@ void CSpriteParticle::Draw(char mode) {
matrix worldScale;
worldScale.SetScale(this->scale, this->scale, 1.0f);
matrix worldRotation;
worldRotation.MakeZRotation(ToRadians(*reinterpret_cast<const float*>(&this->unknown_00C4)));
worldRotation.MakeZRotation(ToRadians(*reinterpret_cast<const float*>(&this->angleBits)));
worldRotation.AppendXRotation(ToRadians(static_cast<CGameMode*>(g_modeMgr.GetGameMode())->camera->camera.pitch));
worldRotation.AppendYRotation(ToRadians(static_cast<CGameMode*>(g_modeMgr.GetGameMode())->camera->camera.yaw));
matrix worldTranslate;
@ -231,19 +231,19 @@ void CSpriteParticle::Draw(char mode) {
g_renderer->viewport.Project(&worldVertices[v].x, view, primitive->vertices[v]);
}
if (CRenderObject* renderObject = FindRenderObject(this->unknown_02F4)) {
float offsetX = this->unknown_02C0;
float offsetY = this->unknown_02C4;
if (CRenderObject* renderObject = FindRenderObject(this->actorId)) {
float offsetX = this->screenOffsetX;
float offsetY = this->screenOffsetY;
CGameActor* actor = static_cast<CGameActor*>(renderObject);
if (actor->GetMonsterTransformJob() <= 0) {
if (this->unknown_02BC != 0) {
if (this->applyActorExtent != 0) {
float extent[2];
float* p = actor->GetExtent(extent);
offsetX += p[0];
offsetY += p[1];
}
if (this->unknown_02BD != 0) {
offsetY -= static_cast<float>(static_cast<double>(*reinterpret_cast<const long long*>(&renderObject->render.unknown_0128)));
if (this->applyActorLift != 0) {
offsetY -= static_cast<float>(static_cast<double>(*reinterpret_cast<const long long*>(&renderObject->render.hoverOffsetLow)));
}
}
offsetX *= scaleDistance;
@ -262,8 +262,8 @@ void CSpriteParticle::Draw(char mode) {
}
}
primitive->unknown_0018 = 5;
primitive->unknown_001C = (this->flags != 5) ? 6 : 2;
primitive->sourceBlend = 5;
primitive->destinationBlend = (this->flags != 5) ? 6 : 2;
g_renderer->queues.Submit(primitive, static_cast<std::uint16_t>(this->flags), g_renderer->fog.supported != 0, g_depthStart, g_depthEnd);
}
}