Maintenance: Resubmission of 14942 (gate: three existing in-class helpers whose lines changed lacked an annotation; marked // INLINED

Batch #14943 by ragnarok-clanker: no function's compiled code changes; checked with 741 compiled unit(s), including every includer of Source/ActorPickNode.h, Source/Client/Browser/BrowserClientSite.h, Source/Client/Browser/BrowserPopupDispatch.h, Source/Client/Mode/CGameMode.h, Source/Client/Mode/CLoginMode.h, Source/Client/Mode/CMode.h, Source/Client/Mode/ModeDragState.h, Source/Client/Replay.h, Source/Client/Session.h, Source/Client/Stove/StoveMgr.h, Source/Contents/AchievementMgr.h, Source/Contents/ActorNameCard.h, Source/Contents/Actors/CharacterRender.h, Source/Contents/Actors/EffectActors.h, Source/Contents/Actors/GameActor.h, Source/Contents/Actors/GrannyGameActor.h, Source/Contents/Actors/GroundScope.h, Source/Contents/Actors/Item.h, Source/Contents/Actors/Npc.h, Source/Contents/Actors/Pc.h, Source/Contents/Actors/RenderObjectState.h, Source/Contents/Actors/Skill.h, Source/Contents/AdventureGuideMgr.h, Source/Contents/Camera/Camera.h, Source/Contents/Camera/CameraState.h, Source/Contents/CashEmotionMgr.h, Source/Contents/Configuration/GameSettingsMgr.h, Source/Contents/EffectResourceSwitcher.h, Source/Contents/Effects/AMachineEffect.h, Source/Contents/Effects/AcidifiedThrow.h, Source/Contents/Effects/AxeBoomerang.h, Source/Contents/Effects/BlastForge.h, Source/Contents/Effects/CaneOfEvilEyeEffect.h, Source/Contents/Effects/CharacterParticleBundle.h, Source/Contents/Effects/CloudKillEffect.h, Source/Contents/Effects/Effect.h, Source/Contents/Effects/EffectActor.h, Source/Contents/Effects/EffectEmitter.h, Source/Contents/Effects/EffectMaker.h, Source/Contents/Effects/EffectPrimitiveState.h, Source/Contents/Effects/FuumaShouakuEffect.h, Source/Contents/Effects/GravityControlEffect.h, Source/Contents/Effects/HealSpEffect.h, Source/Contents/Effects/Level99Effect.h, Source/Contents/Effects/MapChainEffect.h, Source/Contents/Effects/MonsterSkillEffects.h, Source/Contents/Effects/MsgEffect.h, Source/Contents/Effects/NyanggrassEffect.h, Source/Contents/Effects/Particle.h, Source/Contents/Effects/PowderingEffect.h, Source/Contents/Effects/RagEffectState.h, Source/Contents/Effects/RectUpEffect.h, Source/Contents/Effects/ShadowExceedEffect.h, Source/Contents/Effects/SkillEffects.h, Source/Contents/Effects/SpriteParticle.h, Source/Contents/Effects/StormCannonEffect.h, Source/Contents/Effects/ThrowEffects.h, Source/Contents/EntryQueueMgr.h, Source/Contents/EquipmentResourceMgr.h, Source/Contents/FlyingShipRouteInfo.h, Source/Contents/Ground/GroundGeometry.h, Source/Contents/GuildInfo.h, Source/Contents/Items/ItemDescription.h, Source/Contents/Items/ItemInfo.h, Source/Contents/MapSkyMgr.h, Source/Contents/Messenger/MessengerWindows.h, Source/Contents/Models/ModelNode.h, Source/Contents/NavigationManager.h, Source/Contents/Party/AdventurerAgencyMgr.h, Source/Contents/RDamageVar.h, Source/Contents/RenewQuestMgr.h, Source/Contents/ReputeMgr.h, Source/Contents/RodexMailStore.h, Source/Contents/RouletteMgr.h, Source/Contents/Schedule/Schedule.h, Source/Contents/SignBoard/SignBoard.h, Source/Contents/Skills/ClientSkills.h, Source/Contents/Skills/PlayerSkillBundle.h, Source/Contents/Skills/SkillInfo.h, Source/Contents/SpriteLayerDrawing.h, Source/Contents/TipBoxTitles.h, Source/Contents/UserData/AccountLinkedUserDataMgr.h, Source/Contents/UserData/NormalItemSlots.h, Source/Contents/World/World.h, Source/Contents/WorldView/WorldViewData.h, Source/Render/Primitives/LightmappedPrimitive.h, Source/Render/Primitives/RenderPrimitive.h, Source/Render/Renderer.h, Source/Render/Textures/SpritePixels.h, Source/Render/Textures/Texture.h, Source/Resource/EZeffectResource.h, Source/Resource/Models/AnimatedModelResource.h, Source/Resource/Models/GrannyModelResource.h, Source/Resource/Sprites/ActionResource.h, Source/Resource/World/GroundResource.h, Source/Resource/World/WorldResource.h, Source/Resource/XmlNode.h, Source/UI/AdventureGuide/UIAdventureGuide.h, Source/UI/Buttons/UIBmpRadioBtn.h, Source/UI/Buttons/UIDescriptRace.h, Source/UI/Buttons/UIItemTagButton.h, Source/UI/Buttons/UISlotBmpButton.h, Source/UI/Buttons/UISpriteButton.h, Source/UI/Buttons/UITVTextButton.h, Source/UI/Buttons/UITextureButton.h, Source/UI/CashEmotion/UICashEmotionListWnd.h, Source/UI/CashEmotion/UICashEmotionPack.h, Source/UI/CashShop/UICashShopWnd.h, Source/UI/Chat/UIChatRoomMakeWnd.h, Source/UI/Chat/UIChatRoomTitle.h, Source/UI/Chat/UINewChatWnd.h, Source/UI/Chat/UISubChatHisWnd.h, Source/UI/Chat/UISubChatMiniWnd.h, Source/UI/Chat/UIWhisperWnd.h, Source/UI/Clan/UIClanWnd.h, Source/UI/Dialogs/UIBookWnd.h, Source/UI/Dialogs/UIChooseWarpWnd.h, Source/UI/Dialogs/UIMenuWnd.h, Source/UI/Dialogs/UIMiniMapWnd.h, Source/UI/Dialogs/UIMinimapZoomWnd.h, Source/UI/Dialogs/UINpcEditDialogWnd.h, Source/UI/Dialogs/UIPasswordWnd.h, Source/UI/Dialogs/UISayDialogWnd.h, Source/UI/Dialogs/UISelectCartWnd.h, Source/UI/Dialogs/UITipboxWnd.h, Source/UI/Edit/UIEditBoxEx.h, Source/UI/Edit/UIEditCtrl.h, Source/UI/Edit/UIEditCtrl_Currency.h, Source/UI/Edit/UIItemTagCtrl.h, Source/UI/Enchant/EnchantUI.h, Source/UI/Exchange/UIExchangeUI.h, Source/UI/FrameSkin.h, Source/UI/GameSettings/GameSettingsUI.h, Source/UI/Gauges/UIPcGage.h, Source/UI/Guild/UIGuildHelperWnd.h, Source/UI/Guild/UIGuildWnd.h, Source/UI/Guild/UIGuild_Storage_Log.h, Source/UI/Item/UIEquipmentPropertiesWnd.h, Source/UI/Item/UIItemBaseWnd.h, Source/UI/Item/UIItemPurchaseWnd.h, Source/UI/Item/UIItemSellWnd2.h, Source/UI/Item/UIItemShopWnd.h, Source/UI/Item/UIItemShopWnd2.h, Source/UI/Item/UIItemStoreFindWnd.h, Source/UI/Item/UIItemStoreSubWnd.h, Source/UI/Item/UIItemStoreWnd.h, Source/UI/Item/UIItemWnd.h, Source/UI/Item/UIMerchantItemLogWnd.h, Source/UI/Item/UIParaItemShopWnd.h, Source/UI/Items/UICardItemIllustWnd.h, Source/UI/Items/UIEquipWnd.h, Source/UI/Items/UIExchangeWnd.h, Source/UI/Items/UIGameItem.h, Source/UI/Items/UIItemCollectionWnd.h, Source/UI/Items/UIItemIdentifyWnd.h, Source/UI/Items/UIItemParamChangeDisplayWnd.h, Source/UI/Items/UISwapEquipmentWnd.h, Source/UI/Layout/WindowGeometry.h, Source/UI/Lists/UIChatHisBox.h, Source/UI/Lists/UIComboBoxV2Wnd.h, Source/UI/Lists/UIImgMenu.h, Source/UI/Lists/UIListBoxID.h, Source/UI/Lists/UIListBoxTemplate.h, Source/UI/Lists/UIMemberListBox.h, Source/UI/Lists/UITabControl.h, Source/UI/Lists/UITagListBox.h, Source/UI/Lists/UITreeView.h, Source/UI/Menu/UIMenuIconWnd.h, Source/UI/Navigation/UINavigationV4Wnd.h, Source/UI/ProbabilityTable/UIProbabilityTable.h, Source/UI/Quest/UIQuestDisplay.h, Source/UI/Quest/UIRenewQuestUI.h, Source/UI/Quest/UIRenewQuestWnd.h, Source/UI/Rodex/UIRodexComposeWnd.h, Source/UI/Rodex/UIRodexInboxWnd.h, Source/UI/RuneSystem/UIRuneSystemWindows.h, Source/UI/RuneSystem/UIRuneSystemWnd.h, Source/UI/Shop/UIMerchantItemMyShopWnd.h, Source/UI/Shop/UIMerchantItemPurchaseMSGWnd.h, Source/UI/Shop/UIMerchantItemPurchaseWnd.h, Source/UI/Shop/UIMerchantItemShopWnd.h, Source/UI/Shop/UIMerchantMirrorItemWnd.h, Source/UI/Shop/UIMerchantShopMakeWnd.h, Source/UI/Shop/UIMerchantShopTitle.h, Source/UI/Skill/UISkillDescribeWnd.h, Source/UI/Skill/UISkillListWnd.h, Source/UI/SkillDelayInfo/SkillDelayInfo.h, Source/UI/StylingShop/UIStylingShopWnd.h, Source/UI/Text/CreateLineInfo.h, Source/UI/Text/UIAchWnd.h, Source/UI/Text/UIBalloonText.h, Source/UI/Text/UINameBalloonText.h, Source/UI/Text/UIStaticTextControl.h, Source/UI/Text/UIString.h, Source/UI/Text/UITextViewerControl.h, Source/UI/UIBarGraph.h, Source/UI/UIBartermarketWnd.h, Source/UI/UIChangeMaterialWnd.h, Source/UI/UIGradeEnchantWnd.h, Source/UI/UILapineScrollBar.h, Source/UI/UIMacroBlackListCheckWnd.h, Source/UI/UIMacroDetectorWnd.h, Source/UI/UIMacroReport.h, Source/UI/UIMacroUserInfoWnd.h, Source/UI/UIPreviewEquipWnd.h, Source/UI/UIRefiningWnd.h, Source/UI/UIScrollWnd.h, Source/UI/UISlotBitmap.h, Source/UI/Window/FuncDrawWNDChar.h, Source/UI/Window/UIBattleMsgOptionWnd.h, Source/UI/Window/UIChatRoomWnd.h, Source/UI/Window/UICollectionSystemWnd.h, Source/UI/Window/UIControl.h, Source/UI/Window/UIHomunInfoWnd.h, Source/UI/Window/UIHotKeyWnd.h, Source/UI/Window/UIJobListWnd.h, Source/UI/Window/UILoginOTPWnd.h, Source/UI/Window/UILoginWnd.h, Source/UI/Window/UIMakeCharWnd.h, Source/UI/Window/UIMonsterDisplayWnd.h, Source/UI/Window/UIMonsterInfoWnd.h, Source/UI/Window/UINavigationHelpWnd.h, Source/UI/Window/UINavigationWnd.h, Source/UI/Window/UINewMakeCharWnd.h, Source/UI/Window/UINewSelectCharWnd.h, Source/UI/Window/UINoticeWnd.h, Source/UI/Window/UIPetInfoWnd.h, Source/UI/Window/UIRegisterMgr.h, Source/UI/Window/UIRoMapWnd.h, Source/UI/Window/UIRodexContentsWnd.h, Source/UI/Window/UISecondCostumeWnd.h, Source/UI/Window/UISeekPartyMBWnd.h, Source/UI/Window/UISeekPartyWnd.h, Source/UI/Window/UISelCharForUServerWnd.h, Source/UI/Window/UISerachStoreInfoWnd.h, Source/UI/Window/UITransMenuWnd.h, Source/UI/Window/UIWindow.h, Source/UI/Window/UIWindowMgr.h, Source/UI/Window/UIWindowMgr.inl, Source/Utility/Lexicon/LexiconSerializer.h.
This commit is contained in:
ragnarok-clanker 2026-11-08 16:44:36 +00:00
commit dc3d5ce1a5
689 changed files with 29168 additions and 29165 deletions

View file

@ -173,7 +173,7 @@ int SetCmdOnOffList(lua_State* state) {
if (optionId != 3) {
if (optionId == 229) {
const int value = enabled;
std::memcpy(g_session.unknown_5454, &value, sizeof(value));
std::memcpy(g_session.interactionFlags, &value, sizeof(value));
}
g_session.m_commandOptions.emplace_back(name, optionId);
}
@ -337,22 +337,22 @@ int SetMagicFloorInfo(lua_State* state) {
effect->ResetParticles();
break;
case MSG_SET_AREA:
*reinterpret_cast<float*>(&effect->unknown_003C[8]) = static_cast<float>(luaL_checknumber(state, 3));
*reinterpret_cast<float*>(&effect->areaParameters[8]) = static_cast<float>(luaL_checknumber(state, 3));
break;
case MSG_SET_SIZE2:
reinterpret_cast<float&>(effect->unknown_0048) = static_cast<float>(luaL_checknumber(state, 3));
reinterpret_cast<float&>(effect->scaleParameter) = static_cast<float>(luaL_checknumber(state, 3));
break;
case MSG_SET_ANGLE:
*reinterpret_cast<int*>(effect->unknown_004C) = luaL_checknumber(state, 3);
*reinterpret_cast<int*>(effect->angleParameter) = luaL_checknumber(state, 3);
break;
case MSG_SET_RISEANGLE:
reinterpret_cast<float&>(effect->unknown_0050) = static_cast<float>(static_cast<int>(luaL_checknumber(state, 3)));
reinterpret_cast<float&>(effect->rotationParameter) = static_cast<float>(static_cast<int>(luaL_checknumber(state, 3)));
break;
case MSG_SET_ALPHA:
*reinterpret_cast<int*>(&effect->unknown_0054[0]) = luaL_checknumber(state, 3);
*reinterpret_cast<int*>(&effect->alphaParameters[0]) = luaL_checknumber(state, 3);
break;
case MSG_SET_FDA:
*reinterpret_cast<int*>(&effect->unknown_0054[4]) = luaL_checknumber(state, 3);
*reinterpret_cast<int*>(&effect->alphaParameters[4]) = luaL_checknumber(state, 3);
break;
case MSG_SET_HEIGHT0:
case MSG_SET_HEIGHT1:
@ -375,7 +375,7 @@ int SetMagicFloorInfo(lua_State* state) {
case MSG_SET_HEIGHT18:
case MSG_SET_HEIGHT19:
case MSG_SET_HEIGHT20:
reinterpret_cast<float*>(&effect->unknown_0054[8])[key - 21] = static_cast<float>(static_cast<int>(luaL_checknumber(state, 3)));
reinterpret_cast<float*>(&effect->alphaParameters[8])[key - 21] = static_cast<float>(static_cast<int>(luaL_checknumber(state, 3)));
break;
}
@ -434,22 +434,22 @@ int SetOtherEffectInfo(lua_State* state) {
effect->ResetParticles();
break;
case MSG_SET_AREA:
*reinterpret_cast<float*>(&effect->unknown_003C[8]) = static_cast<float>(luaL_checknumber(state, 4));
*reinterpret_cast<float*>(&effect->areaParameters[8]) = static_cast<float>(luaL_checknumber(state, 4));
break;
case MSG_SET_SIZE2:
reinterpret_cast<float&>(effect->unknown_0048) = static_cast<float>(luaL_checknumber(state, 4));
reinterpret_cast<float&>(effect->scaleParameter) = static_cast<float>(luaL_checknumber(state, 4));
break;
case MSG_SET_ANGLE:
*reinterpret_cast<int*>(effect->unknown_004C) = luaL_checknumber(state, 4);
*reinterpret_cast<int*>(effect->angleParameter) = luaL_checknumber(state, 4);
break;
case MSG_SET_RISEANGLE:
reinterpret_cast<float&>(effect->unknown_0050) = static_cast<float>(static_cast<int>(luaL_checknumber(state, 4)));
reinterpret_cast<float&>(effect->rotationParameter) = static_cast<float>(static_cast<int>(luaL_checknumber(state, 4)));
break;
case MSG_SET_ALPHA:
*reinterpret_cast<int*>(&effect->unknown_0054[0]) = luaL_checknumber(state, 4);
*reinterpret_cast<int*>(&effect->alphaParameters[0]) = luaL_checknumber(state, 4);
break;
case MSG_SET_FDA:
*reinterpret_cast<int*>(&effect->unknown_0054[4]) = luaL_checknumber(state, 4);
*reinterpret_cast<int*>(&effect->alphaParameters[4]) = luaL_checknumber(state, 4);
break;
case MSG_SET_HEIGHT0:
case MSG_SET_HEIGHT1:
@ -472,7 +472,7 @@ int SetOtherEffectInfo(lua_State* state) {
case MSG_SET_HEIGHT18:
case MSG_SET_HEIGHT19:
case MSG_SET_HEIGHT20:
reinterpret_cast<float*>(&effect->unknown_0054[8])[key - 21] = static_cast<float>(static_cast<int>(luaL_checknumber(state, 4)));
reinterpret_cast<float*>(&effect->alphaParameters[8])[key - 21] = static_cast<float>(static_cast<int>(luaL_checknumber(state, 4)));
break;
}
@ -713,20 +713,20 @@ int AddEntryQueue(lua_State* state) {
info->id = id;
strcpy_s(info->name, sizeof(info->name), name.c_str());
strcpy_s(info->displayName, sizeof(info->displayName), displayName.c_str());
info->unknown_020C = value020C;
info->unknown_0210 = value0210;
info->unknown_0214 = static_cast<unsigned char>(value0214);
info->unknown_0215 = static_cast<unsigned char>(value0215);
info->unknown_0216 = static_cast<unsigned char>(value0216);
info->unknown_0217 = static_cast<unsigned char>(value0217);
info->unknown_0218 = static_cast<unsigned char>(value0218);
info->unknown_021C = value021C;
info->unknown_0220 = value0220;
strcpy_s(info->unknown_0224, sizeof(info->unknown_0224), text0224.c_str());
strcpy_s(info->unknown_0328, sizeof(info->unknown_0328), text0328.c_str());
strcpy_s(info->unknown_042C, sizeof(info->unknown_042C), text042C.c_str());
strcpy_s(info->unknown_0530, sizeof(info->unknown_0530), text0530.c_str());
strcpy_s(info->unknown_0634, sizeof(info->unknown_0634), text0634.c_str());
info->minLevel = value020C;
info->maxLevel = value0210;
info->queueFlagA = static_cast<unsigned char>(value0214);
info->queueFlagB = static_cast<unsigned char>(value0215);
info->queueFlagC = static_cast<unsigned char>(value0216);
info->queueFlagD = static_cast<unsigned char>(value0217);
info->limitType = static_cast<unsigned char>(value0218);
info->limitValue = value021C;
info->limitValueEnd = value0220;
strcpy_s(info->description, sizeof(info->description), text0224.c_str());
strcpy_s(info->rulesText, sizeof(info->rulesText), text0328.c_str());
strcpy_s(info->rewardText, sizeof(info->rewardText), text042C.c_str());
strcpy_s(info->extraText, sizeof(info->extraText), text0530.c_str());
strcpy_s(info->bitmapName, sizeof(info->bitmapName), text0634.c_str());
g_entryQueueList.insert(std::make_pair(id, info));
return 0;
@ -1303,7 +1303,7 @@ int UIWindowMgr::GetHotkeyBehavior() {
const int count = HotkeyCount(*g_session.m_hotkeyScript, 0);
for (int index = 0; index < count; ++index) {
const HotkeyInfo hotkey = GetHotkeyInfo(*g_session.m_hotkeyScript, 0, index);
if (hotkey.key1 == this->keyCode && g_session.m_shortcutSlots[index].unknown_0000 != 0) {
if (hotkey.key1 == this->keyCode && g_session.m_shortcutSlots[index].enabled != 0) {
return index;
}
}