From dc95a9575e105752b11c816f3b286ae4cf1e4fd0 Mon Sep 17 00:00:00 2001 From: ragnarok-clanker Date: Wed, 4 Nov 2026 17:53:35 +0000 Subject: [PATCH] Confirm 2 functions in Source/Contents/Actors/Player.cpp Batch #10826 by StrawberrysherbetIX: 0 byte-identical, 2 confirmed by peer review. - fn_22634 CGrannyPc::Slot19: logic confirmed by peer review (already on main) - fn_22651 CPc::ChangeState: logic confirmed by peer review (already on main) Peer-reviewed-by: Tanke, dori, cremane Accepted without human review: peers confirmed the logic ("same" ahead by at least 3, with 70% of the votes). --- Source/Contents/Actors/Player.cpp | 4 ++-- 1 file changed, 2 insertions(+), 2 deletions(-) diff --git a/Source/Contents/Actors/Player.cpp b/Source/Contents/Actors/Player.cpp index e475fbd4..293a37cb 100644 --- a/Source/Contents/Actors/Player.cpp +++ b/Source/Contents/Actors/Player.cpp @@ -1499,7 +1499,7 @@ int CPc::MapMotion(int motion) { // OFFSET: 0x00DAA2E0 // FUNCTION: fn_22570 -void CGrannyPc::ReleaseMeshes() { +__declspec(noinline) void CGrannyPc::ReleaseMeshes() { for (int i = 0; i < 20; ++i) { if (this->controls[i]) { this->controls[i] = nullptr; @@ -1577,7 +1577,7 @@ int CPc::Slot55() { // OFFSET: 0x00DAAD80 // FUNCTION: fn_22577 -int CPc::JobActionBase(int state) { +__declspec(noinline) int CPc::JobActionBase(int state) { int base = 0; switch (state) { case 0: