Decompile 5 functions in Source/UI/WindowTitlebar.cpp, Source/UI/WindowBackground.cpp, ...

Batch #1396 by Yommy: 0 byte-identical, 5 confirmed by peer review.

- fn_12098 UIWindow::DrawTitleBar: logic confirmed by peer review
- fn_12099 UIWindow::DrawTitleBarAt: logic confirmed by peer review
- fn_12085 UIWindow::DrawPanelBackground: logic confirmed by peer review
- fn_12086 UIWindow::DrawPanelBackgroundAt: logic confirmed by peer review
- fn_12088 UIWindow::DrawButtonBar: logic confirmed by peer review

Reviewed-by: ragnarok-clanker
Adds to the build: Source/UI/WindowTitlebar.cpp, Source/UI/WindowBackground.cpp
This commit is contained in:
ragnarok-clanker 2026-10-28 12:16:43 +00:00
commit dcecaa8a09
5 changed files with 241 additions and 0 deletions

View file

@ -21,6 +21,7 @@ struct RenderQueues;
struct BitmapImage;
class FontCache;
struct TextLocale;
struct TextureNames;
struct tagRECT;
struct tagSIZE;
struct ActionFrame;
@ -141,6 +142,11 @@ public:
int FormattedTextWidth(FontCache& fonts, const TextLocale& locale, std::string text, int family, int height, unsigned char bold);
int RestoreEditTexts(const unsigned char* data);
bool FitSprite(const ActionFrame* frame, const CSprRes* sprite, int width, int height, int* x, int* y, float* scale);
int DrawTitleBar(TextureNames& names, FontCache& fonts, const TextLocale& locale, bool closeButton, const char* title, int width);
int DrawTitleBarAt(TextureNames& names, FontCache& fonts, const TextLocale& locale, int x, int width, bool closeButton, const char* title);
void DrawPanelBackground(TextureNames& names, int y, int width, const char* bitmapName);
void DrawPanelBackgroundAt(TextureNames& names, int x, int y, int width, const char* bitmapName);
int DrawButtonBar(TextureNames& names, int style, int width, int rows);
// INLINED
bool HasTextBackground() const {

View file

@ -1,8 +1,12 @@
#include "Render/DeviceContext/DeviceContext.h"
#include "Resource/Bitmap/BitmapResource.h"
#include "Resource/ResourceMgr.h"
#include "Resource/TextureNames.h"
#include "UI/Window/UIWindow.h"
#include "UI/Window/WindowBorder.h"
#include <algorithm>
#include <cstdio>
namespace {}
@ -70,3 +74,73 @@ void FillTriangle(UIWindow& window, int x0, int y0, int x1, int y1, int x2, int
window.geometry.surface->ReleaseDC(dc);
}
}
// OFFSET: 0x008D0920
// FUNCTION: fn_12088
int UIWindow::DrawButtonBar(TextureNames& names, int style, int width, int rows) {
if (width == 0) {
width = this->geometry.width;
}
int leftWidth = 0;
int rightWidth = 0;
int barHeight = 0;
char buffer[260];
const char* name;
if (style) {
std::sprintf(buffer, "유저인터페이스\\basic_interface\\btnbar_left%d.bmp", style);
name = buffer;
} else {
name = "유저인터페이스\\basic_interface\\btnbar_left.bmp";
}
auto* left = static_cast<CBitmapRes*>(ResourceMgr::Instance().Load(names.Resolve(name)));
if (left) {
leftWidth = left->image.width;
barHeight = left->image.height;
for (int row = 1; row <= rows; ++row) {
this->DrawBitmap(0, this->geometry.height - row * barHeight, &left->image, false);
}
}
if (style) {
std::sprintf(buffer, "유저인터페이스\\basic_interface\\btnbar_right%d.bmp", style);
name = buffer;
} else {
name = "유저인터페이스\\basic_interface\\btnbar_right.bmp";
}
auto* right = static_cast<CBitmapRes*>(ResourceMgr::Instance().Load(names.Resolve(name)));
if (right) {
rightWidth = right->image.width;
for (int row = 1; row <= rows; ++row) {
this->DrawBitmap(width - rightWidth, this->geometry.height - row * barHeight, &right->image, false);
}
}
if (style) {
std::sprintf(buffer, "유저인터페이스\\basic_interface\\btnbar_mid%d.bmp", style);
name = buffer;
} else {
name = "유저인터페이스\\basic_interface\\btnbar_mid.bmp";
}
auto* middle = static_cast<CBitmapRes*>(ResourceMgr::Instance().Load(names.Resolve(name)));
if (!middle) {
return 0;
}
const int extent = width - rightWidth - leftWidth;
const int count = extent / middle->image.width + (extent % middle->image.width != 0);
for (int row = 1; row <= rows; ++row) {
for (int column = 0; column < count; ++column) {
this->DrawBitmap(leftWidth + column * middle->image.width, this->geometry.height - row * barHeight, &middle->image, false);
}
}
return middle->image.height;
}

View file

@ -0,0 +1,64 @@
#include "Resource/Bitmap/BitmapResource.h"
#include "Resource/ResourceMgr.h"
#include "Resource/SkinPalette.h"
#include "Resource/TextureNames.h"
#include "UI/Window/UIWindow.h"
#include "UI/Window/WindowBorder.h"
#include <cstring>
#include <windows.h>
// OFFSET: 0x008D03E0
// FUNCTION: fn_12085
void UIWindow::DrawPanelBackground(TextureNames& names, int y, int width, const char* bitmapName) {
if (std::strlen(bitmapName) != 0) {
auto* bitmap = static_cast<CBitmapRes*>(ResourceMgr::Instance().Load(names.Resolve(bitmapName)));
if (bitmap) {
this->DrawBitmap(0, y, &bitmap->image, false);
}
return;
}
if (width == 0) {
width = this->geometry.width;
}
unsigned red;
unsigned green;
unsigned blue;
SkinPaletteChannels(ResourceMgr::Instance(), names, 14, 6, red, green, blue);
DrawRoundedBorder(*this, 0, y, width, this->geometry.height - y, RGB(red, green, blue));
this->FillRegion(0, y, width, 5, RGB(red, green, blue));
SkinPaletteChannels(ResourceMgr::Instance(), names, 2, 2, red, green, blue);
this->FillRegion(1, y, width - 2, this->geometry.height - y - 2, RGB(red, green, blue));
this->FillRegion(2, this->geometry.height - 2, width - 4, 1, RGB(red, green, blue));
}
// OFFSET: 0x008D0530
// FUNCTION: fn_12086
void UIWindow::DrawPanelBackgroundAt(TextureNames& names, int x, int y, int width, const char* bitmapName) {
if (bitmapName && std::strlen(bitmapName) != 0) {
auto* bitmap = static_cast<CBitmapRes*>(ResourceMgr::Instance().Load(names.Resolve(bitmapName)));
if (bitmap) {
this->DrawBitmap(x, y, &bitmap->image, false);
}
return;
}
if (width == 0) {
width = this->geometry.width - x;
}
const int height = this->geometry.height;
unsigned red;
unsigned green;
unsigned blue;
SkinPaletteChannels(ResourceMgr::Instance(), names, 14, 6, red, green, blue);
DrawRoundedBorder(*this, x, y, width, height - y, RGB(red, green, blue));
this->FillRegion(x, y, width, 5, RGB(red, green, blue));
SkinPaletteChannels(ResourceMgr::Instance(), names, 2, 2, red, green, blue);
this->FillRegion(x + 1, y, width - 2, height - y - 2, RGB(red, green, blue));
this->FillRegion(x + 2, height - 2, width - 4, 1, RGB(red, green, blue));
}

View file

@ -0,0 +1,95 @@
#include "Resource/Bitmap/BitmapResource.h"
#include "Resource/ResourceMgr.h"
#include "Resource/TextureNames.h"
#include "UI/Window/UIWindow.h"
// OFFSET: 0x008D2CE0
// FUNCTION: fn_12098
int UIWindow::DrawTitleBar(TextureNames& names, FontCache& fonts, const TextLocale& locale, bool closeButton, const char* title, int width) {
if (width == 0) {
width = this->geometry.width;
}
int left = 0;
int titleHeight = 0;
auto* leftBar = static_cast<CBitmapRes*>(ResourceMgr::Instance().Load(names.Resolve("유저인터페이스\\basic_interface\\titlebar_left.bmp")));
if (leftBar) {
this->DrawBitmap(0, 0, &leftBar->image, false);
left = leftBar->image.width;
}
int right = 0;
auto* rightBar = static_cast<CBitmapRes*>(ResourceMgr::Instance().Load(names.Resolve("유저인터페이스\\basic_interface\\titlebar_right.bmp")));
if (rightBar) {
right = rightBar->image.width;
this->DrawBitmap(width - right, 0, &rightBar->image, false);
}
auto* middle = static_cast<CBitmapRes*>(ResourceMgr::Instance().Load(names.Resolve("유저인터페이스\\basic_interface\\titlebar_mid.bmp")));
if (middle) {
titleHeight = middle->image.height;
const int extent = width - right - left;
const int count = extent / middle->image.width + (extent % middle->image.width != 0);
for (int index = 0; index < count; ++index) {
this->DrawBitmap(left, 0, &middle->image, false);
left += middle->image.width;
}
}
this->DrawTextAt(fonts, locale, 19, titleHeight - 13, title, 0, 0, 12, 0xFFFFFF, 0, 0);
this->DrawTextAt(fonts, locale, 18, titleHeight - 14, title, 0, 0, 12, 0, 0, 0);
if (closeButton) {
auto* icon = static_cast<CBitmapRes*>(ResourceMgr::Instance().Load(names.Resolve("유저인터페이스\\basic_interface\\sys_base_off.bmp")));
this->DrawBitmap(3, 3, icon ? &icon->image : nullptr, true);
}
return titleHeight;
}
// OFFSET: 0x008D2E50
// FUNCTION: fn_12099
int UIWindow::DrawTitleBarAt(TextureNames& names, FontCache& fonts, const TextLocale& locale, int x, int width, bool closeButton, const char* title) {
if (width <= 0) {
width = this->geometry.width - x;
}
int left = 0;
int right = 0;
int titleHeight = 0;
auto* leftBar = static_cast<CBitmapRes*>(ResourceMgr::Instance().Load(names.Resolve("유저인터페이스\\basic_interface\\titlebar_left.bmp")));
if (leftBar) {
this->DrawBitmap(x, 0, &leftBar->image, false);
left = leftBar->image.width;
}
auto* rightBar = static_cast<CBitmapRes*>(ResourceMgr::Instance().Load(names.Resolve("유저인터페이스\\basic_interface\\titlebar_right.bmp")));
if (rightBar) {
right = rightBar->image.width;
this->DrawBitmap(x - right + width, 0, &rightBar->image, false);
}
auto* middle = static_cast<CBitmapRes*>(ResourceMgr::Instance().Load(names.Resolve("유저인터페이스\\basic_interface\\titlebar_mid.bmp")));
if (middle) {
titleHeight = middle->image.height;
const int extent = width - right - left;
const int count = extent / middle->image.width + (extent % middle->image.width != 0);
for (int index = 0; index < count; ++index) {
this->DrawBitmap(x + left + index * middle->image.width, 0, &middle->image, false);
}
}
this->DrawTextAt(fonts, locale, x + 19, titleHeight - 13, title, 0, 0, 12, 0xFFFFFF, 0, 0);
this->DrawTextAt(fonts, locale, x + 18, titleHeight - 14, title, 0, 0, 12, 0, 0, 0);
if (closeButton) {
auto* icon = static_cast<CBitmapRes*>(ResourceMgr::Instance().Load(names.Resolve("유저인터페이스\\basic_interface\\sys_base_off.bmp")));
if (icon) {
this->DrawBitmap(x + 3, 3, &icon->image, true);
}
}
return titleHeight;
}