Decompile 6 functions in Source/Client/Mode/GameModePackets.cpp, Source/Client/Session.cpp, ...
Batch #5691 by Yommy: 0 byte-identical, 6 confirmed by peer review. - fn_21710 CGameMode::ReceiveItem1738EquipList: logic confirmed by peer review - fn_21711 CGameMode::ReceiveItem1738EquipListOptions: logic confirmed by peer review - fn_21712 CGameMode::ReceiveItem1738NormalList: logic confirmed by peer review - fn_21713 CGameMode::ReceiveHomunculusProperty64: logic confirmed by peer review - fn_21714 CGameMode::ReceiveHomunculusProperty: logic confirmed by peer review - fn_23515 CSession::RefreshHomunculusInfo: logic confirmed by peer review Peer-reviewed-by: ragnarok-clanker, willerthal, Millenium, SapitoSucio, Lumen, superintelligence Accepted without human review: peers confirmed the logic ("same" ahead by at least 3, with 70% of the votes).
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6 changed files with 283 additions and 3 deletions
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@ -1681,6 +1681,15 @@ void CSession::RefreshHpSpWindows() {
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static_cast<CGameMode*>(g_modeMgr.GetGameMode())->NotifyItemBounds();
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}
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// OFFSET: 0x00DF9460
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// FUNCTION: fn_23515
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void CSession::RefreshHomunculusInfo() {
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if (g_modeMgr.GetGameMode() && g_windowMgr.window_03C0) {
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g_windowMgr.window_03C0->Invalidate();
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g_windowMgr.window_03C0->InvalidateChildren();
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}
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}
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// OFFSET: 0x00DFC0B0
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// FUNCTION: fn_23593
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void CSession::FlagInventoryItem(std::uint32_t id) {
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