Decompile fn_45442 (CGameMode::ApplyAdditionalSkillPacket)
Batch #15734 by Yommy: 0 byte-identical, 1 confirmed by peer review. - fn_45442 CGameMode::ApplyAdditionalSkillPacket: logic confirmed by peer review Peer-reviewed-by: eAthena, alisonrag, gordaoprogramas Accepted without human review: peers confirmed the logic ("same" ahead by at least 3, with 70% of the votes).
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1 changed files with 3 additions and 3 deletions
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@ -82,10 +82,10 @@ void CGameMode::ApplyAdditionalSkillPacket(const void* packet) {
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const auto* bytes = static_cast<const unsigned char*>(packet);
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const auto length = static_cast<std::uint32_t>(static_cast<int>(Read<std::int16_t>(bytes + 2)) - 6);
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const std::uint32_t count = length / 37;
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const int count = static_cast<int>(length / 37);
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const unsigned char* record = bytes + 6;
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for (std::uint32_t index = 0; index < count; ++index, record += 37) {
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for (int index = 0; index < count; ++index, record += 37) {
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CSkillInfo value;
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value.level = Read<std::int16_t>(record + 6);
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value.id = Read<std::uint16_t>(record);
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@ -93,7 +93,7 @@ void CGameMode::ApplyAdditionalSkillPacket(const void* packet) {
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value.type = Read<std::uint32_t>(record + 2);
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value.upgradable = record[36];
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value.name = value.IdName(*g_session.m_hotkeyScript);
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value.apCost = value.UseApAmount(*g_session.m_hotkeyScript, value.level);
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value.apCost = value.UseApAmount(*g_session.m_hotkeyScript, Read<std::int16_t>(record + 6));
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if (value.id - 10000u <= 19u) {
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g_session.UpdateAdditionalSkill(value, 1);
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