Decompile 2 functions in Source/Contents/Effects/StarEffect.cpp
Batch #15640 by Yommy: 0 byte-identical, 2 confirmed by peer review. - fn_19205 CStarEffect::SetupParticle: logic confirmed by peer review - fn_19208 CStarEffect::UpdateParticle: logic confirmed by peer review Peer-reviewed-by: ragnarok-clanker, eAthena Accepted without human review: peers confirmed the logic ("same" ahead by at least 3, with 70% of the votes).
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1 changed files with 13 additions and 13 deletions
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@ -65,22 +65,22 @@ void CStarEffect::SetupParticle(CParticle* particle) {
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particle->elapsedFrames = 0;
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particle->alpha = 0;
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for (int index = 0; index < 4; ++index) {
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state.angles[index] = static_cast<float>(std::max(rand() % 360, 0));
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state.angles[index] = static_cast<float>(std::max(0, rand() % 360));
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}
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state.lifetime = static_cast<float>(std::max(rand() % 200, 0) + 300);
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state.lifetime = static_cast<float>(std::max(0, rand() % 200) + 300);
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state.texture = 1.0f;
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state.baseScale = static_cast<float>(std::max(rand() % 20, 0)) + 20.0f;
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state.phase = static_cast<float>(std::max(rand() % 360, 0));
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state.baseScale = static_cast<float>(std::max(0, rand() % 20)) + 20.0f;
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state.phase = static_cast<float>(std::max(0, rand() % 360));
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particle->SetTexture("effect\\star01.bmp");
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float speedZ = static_cast<float>(std::max(rand() % 200, 0) + 25);
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const float speedY = static_cast<float>(std::max(rand() % 10, 0)) + 80.0f;
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float speedX = static_cast<float>(std::max(rand() % 200, 0) + 25);
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if (std::max(rand() % 2, 0) == 0) {
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float speedZ = static_cast<float>(std::max(0, rand() % 200) + 25);
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const float speedY = static_cast<float>(std::max(0, rand() % 10)) + 80.0f;
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float speedX = static_cast<float>(std::max(0, rand() % 200) + 25);
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if (std::max(0, rand() % 2) == 0) {
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speedX *= -1.0f;
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}
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if (std::max(rand() % 2, 0) == 0) {
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if (std::max(0, rand() % 2) == 0) {
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speedZ *= -1.0f;
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}
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@ -144,12 +144,12 @@ void CStarEffect::UpdateParticle(CParticle* particle) {
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if (target > current) {
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current = std::min(current + 1, 359);
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if (target < current) {
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target = current ? std::max(rand() % current, 0) : 0;
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target = current ? std::max(0, rand() % current) : 0;
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}
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} else {
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current = std::max(current - 1, 0);
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current = std::max(0, current - 1);
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if (target >= current) {
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target = 359 - (current ? std::max(rand() % current, 0) : 0);
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target = 359 - (current ? std::max(0, rand() % current) : 0);
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}
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}
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state.angles[pair * 2 + 1] = static_cast<float>(target);
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@ -170,7 +170,7 @@ void CStarEffect::UpdateParticle(CParticle* particle) {
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if (phase >= 360) {
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phase -= 360;
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}
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phase = std::max(phase, 0);
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phase = std::max(0, phase);
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particle->scale = state.baseScale * g_sinTable[phase] * 0.05f + state.baseScale;
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state.phase = static_cast<float>(phase);
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