From de7ba031afe2b07c663f5a43589bca490c0a463e Mon Sep 17 00:00:00 2001 From: ragnarok-clanker Date: Sat, 7 Nov 2026 03:55:33 +0000 Subject: [PATCH] Decompile fn_22576 (SpriteRidingOffset) Batch #13362 by SapitoSucio: 0 byte-identical, 1 confirmed by peer review. - fn_22576 SpriteRidingOffset: logic confirmed by peer review Peer-reviewed-by: eAthena, Yommy, aDw, codeplay Accepted without human review: peers confirmed the logic ("same" ahead by at least 3, with 70% of the votes). --- Source/Contents/SpriteRidingOffset.cpp | 5 +++-- 1 file changed, 3 insertions(+), 2 deletions(-) diff --git a/Source/Contents/SpriteRidingOffset.cpp b/Source/Contents/SpriteRidingOffset.cpp index 4c5e05742..77b23d103 100644 --- a/Source/Contents/SpriteRidingOffset.cpp +++ b/Source/Contents/SpriteRidingOffset.cpp @@ -17,8 +17,9 @@ int SpriteRidingOffset(const ActionFrame* frame, unsigned animation, unsigned mo return 0; } - const std::string name = GetBodyActionResourceName(JobNames::BaseJob(job), sex, costumeJob, 0); - CActRes* action = static_cast(ResourceMgr::Instance().Load(name)); + std::string name = GetBodyActionResourceName(JobNames::BaseJob(job), sex, costumeJob, 0); + std::string resourceName(name); + CActRes* action = static_cast(ResourceMgr::Instance().Load(resourceName)); if (!action) { return 0; }