Decompile 2 functions in Source/Contents/Effects/Skills/PowderingEffect.cpp

Batch #18312 by eAthena: 0 byte-identical, 2 confirmed by peer review.

- fn_07090 CPowderingEffect::InitSpriteParticle: logic confirmed by peer review
- fn_07094 CPowderingEffect::OnProcess: logic confirmed by peer review

Peer-reviewed-by: ragnarok-clanker, cremane, bibinir
Accepted without human review: peers confirmed the logic ("same" ahead by at least 3, with 70% of the votes).
This commit is contained in:
ragnarok-clanker 2026-11-12 14:31:30 +00:00
commit debdf9d5ff

View file

@ -105,15 +105,11 @@ void CPowderingEffect::Open() {
void CPowderingEffect::InitSpriteParticle(CParticle* particle) {
CSpriteParticle* spriteParticle = static_cast<CSpriteParticle*>(particle);
const int span1 = this->particleGridSize * 5;
const int r1 = RandomSpan(span1);
const int r1Final = r1 - span1 / 2 + 1;
const int r1Final = RandomSpan(this->particleGridSize * 5) - this->particleGridSize * 5 / 2 + 1;
const float yVal = static_cast<float>(RandomSpan(7) + 7);
const int span2 = this->particleGridSize * 5;
const int r2 = RandomSpan(span2);
const int r2Final = r2 - span2 / 2 + 1;
const int r2Final = RandomSpan(this->particleGridSize * 5) - this->particleGridSize * 5 / 2 + 1;
spriteParticle->velocity.y = -yVal;
spriteParticle->velocity.x = static_cast<float>(r1Final);
@ -266,9 +262,11 @@ void CPowderingEffect::OnProcess() {
vector3d velocity = particle->velocity;
particle->alpha = alpha;
velocity.y += static_cast<float>(RandomSpan(10)) * 0.01f;
particle->velocity = velocity;
++particle->elapsedFrames;
particle->velocity.x = velocity.x;
particle->velocity.y = velocity.y;
particle->velocity.z = velocity.z;
particle->position = {velocity.x + this->position[0], velocity.y + this->position[1], velocity.z + this->position[2]};
++particle->elapsedFrames;
}
}