diff --git a/Source/Render/DX7/RendererFogDX7.cpp b/Source/Render/DX7/RendererFogDX7.cpp index deeea2885..11ad5e3d7 100644 --- a/Source/Render/DX7/RendererFogDX7.cpp +++ b/Source/Render/DX7/RendererFogDX7.cpp @@ -10,14 +10,14 @@ // OFFSET: 0x00556E50 // FUNCTION: fn_02039 - __declspec(noinline) float Sine(volatile float angle) { + __declspec(noinline) float ClientSin(volatile float angle) { angle = sinf(angle); return angle; } // OFFSET: 0x00556E40 // FUNCTION: fn_02038 - __declspec(noinline) float Cosine(volatile float angle) { + __declspec(noinline) float ClientCos(volatile float angle) { angle = cosf(angle); return angle; } @@ -41,12 +41,12 @@ HRESULT PerspectiveMatrixDX7(D3DMATRIX& matrix, float fov, float aspect, float n const float half = fov * 0.5f; - if (epsilon > std::fabs(Sine(half))) { + if (epsilon > std::fabs(ClientSin(half))) { return E_INVALIDARG; } - const float scaleX = Cosine(half) / Sine(half) * aspect; - const float scaleY = Cosine(half) / Sine(half); + const float scaleX = ClientCos(half) / ClientSin(half) * aspect; + const float scaleY = ClientCos(half) / ClientSin(half); const float depth = farPlane / difference; matrix._12 = 0;