Decompile 468 functions in Source/Client/Mode/GameMode.cpp, Source/Client/Mode/GameModeHandlers.cpp, ...
Batch #17140 by ragnarok-clanker: 250 byte-identical, 218 confirmed by peer review. - fn_03093 EffectResourceSwitcher::SetNames: logic confirmed by peer review - fn_03097 EffectResourceSwitcher::OnProcess: logic confirmed by peer review - fn_03154 CSkillAction_DamageWereRaptorForm::SpawnAttack02Effect: logic confirmed by peer review - fn_03155 CSkillAction_DamageWereRaptorForm::PlayFormAttackEffect: logic confirmed by peer review (already on main) - fn_03156 CSkillAction_DamageWereWolfForm::PlayFormAttackEffect: logic confirmed by peer review (already on main) - fn_03157 CSkillAction_Icing::SpawnIcing: logic confirmed by peer review (already on main) - fn_03158 CSkillAction_ThunderingBasic::PlayThunderEffect: logic confirmed by peer review (already on main) - fn_03159 CSkillAction_ThunderingExpand::PlayThunderEffect: logic confirmed by peer review (already on main) - fn_03160 CSkillAction_DamageWereRaptorForm::SpawnDirectionalEffect: logic confirmed by peer review - fn_03177 CEfstAction_BasicAction::OnEfstBegin: logic confirmed by peer review - fn_03179 CSkillAction_Icing::OnSkillCast: byte-identical - fn_03180 CSkillAction_Thundering::OnSkillCast: logic confirmed by peer review (already on main) - fn_03185 CEfstAction_AnimalForm::ResetAnimalForm: logic confirmed by peer review (already on main) - fn_03188 CSkillAction_AT_ALPHA_CLAW::OnSkillEffect: logic confirmed by peer review (already on main) - fn_03192 CSkillAction_AT_PULSE_OF_MADNESS::OnSkillEffect: logic confirmed by peer review (already on main) - fn_03196 CSkillAction_AT_FRENZY_FANG::OnSkillEffect: logic confirmed by peer review (already on main) - fn_03200 CSkillAction_AT_PINION_SHOT::OnSkillEffect: logic confirmed by peer review (already on main) - fn_03205 CSkillAction_AT_QUILL_SPEAR::OnSkillEffect: logic confirmed by peer review (already on main) - fn_03206 CSkillAction_AT_QUILL_SPEAR_S::OnSkillEffect: logic confirmed by peer review (already on main) - fn_03210 CSkillAction_AT_NATURE_HARMONY::OnSkillEffect: logic confirmed by peer review (already on main) - fn_03217 CSkillAction_AT_GRAVITY_HOLE::OnSkillEffect: logic confirmed by peer review (already on main) - fn_03219 CSkillAction_AT_CHILLING_BLAST::OnSkillEffect: logic confirmed by peer review - fn_03222 CSkillObjectAction_AT_GLACIER_MONOLITH::OnSkillObjectCreate: logic confirmed by peer review - fn_03223 CSkillObjectAction_AT_GLACIER_MONOLITH::OnSkillObjectRemove: logic confirmed by peer review - fn_03225 CSkillAction_AT_GLACIER_NOVA::OnGroundSkillEffect: logic confirmed by peer review (already on main) - fn_03226 CSkillAction_AT_GLACIER_SHARD::OnGroundSkillCast: logic confirmed by peer review (already on main) - fn_03227 CSkillAction_AT_GLACIER_SHARD::OnSkillEffect: logic confirmed by peer review - fn_03229 CSkillAction_AT_GLACIER_STOMP::OnSkillEffect: logic confirmed by peer review - fn_03231 CSkillAction_AT_ROARING_CHARGE::OnSkillEffect: logic confirmed by peer review - fn_03233 CSkillAction_AT_ROARING_CHARGE_S::OnSkillEffect: logic confirmed by peer review - fn_03234 CSkillAction_AT_ROARING_PIERCER::OnSkillEffect: logic confirmed by peer review (already on main) - fn_03235 CSkillAction_AT_ROARING_PIERCEER_S::OnSkillEffect: logic confirmed by peer review (already on main) - fn_03237 CSkillAction_AT_FURIOS_STORM::OnSkillEffect: logic confirmed by peer review - fn_03243 CSkillAction_AT_ALPHA_PHASE::OnSkillEffect: logic confirmed by peer review (already on main) - fn_03247 CSkillAction_AT_APEX_PHASE::OnSkillEffect: logic confirmed by peer review (already on main) - fn_03251 CSkillAction_AT_FLIP_FLAP::OnSkillEffect: logic confirmed by peer review (already on main) - fn_03256 CSkillAction_AT_AERO_SYNC::OnSkillEffect: logic confirmed by peer review - fn_03259 CEfstAction_FLIP_FLAP_TARGET::OnEfstBegin: logic confirmed by peer review (already on main) - fn_03261 CSkillAction_AT_SAVAGE_LUNGE::OnSkillEffect: logic confirmed by peer review - fn_03264 CSkillAction_AT_TEMPEST_FLAP::OnSkillCast: logic confirmed by peer review (already on main) - fn_03265 CSkillAction_AT_TEMPEST_FLAP::OnSkillEffect: logic confirmed by peer review (already on main) - fn_03267 CSkillAction_AT_TERRA_HARVEST::OnSkillEffect: logic confirmed by peer review - fn_03268 CSkillAction_AT_TERRA_WAVE::OnGroundSkillEffect: logic confirmed by peer review (already on main) - fn_03270 CSkillAction_AT_SOLID_STOMP::OnSkillEffect: logic confirmed by peer review - fn_03274 CEfstAction_ZEPHYR_LINK::OnEfstBegin: logic confirmed by peer review - fn_03277 CEfstAction_INSANE::OnEfstBegin: logic confirmed by peer review - fn_03280 CEfstAction_INSANE2::OnEfstBegin: logic confirmed by peer review - fn_03281 CEfstAction_INSANE3::OnEfstBegin: logic confirmed by peer review - fn_03327 CSkillAction_AT_PRIMAL_CLAW::OnSkillEffect: logic confirmed by peer review (already on main) - fn_03329 CSkillAction_AT_FERAL_CLAW::OnSkillEffect: logic confirmed by peer review (already on main) - fn_03341 CSkillAction_KR_DOUBLE_SLASH::OnSkillEffect: logic confirmed by peer review - fn_03343 CSkillAction_KR_NASTY_SLASH::OnSkillEffect: logic confirmed by peer review - fn_03347 CSkillAction_KR_CLAW_WAVE::OnGroundSkillEffect: logic confirmed by peer review - fn_03349 CSkillAction_KR_EARTH_DRILL::OnSkillHit: logic confirmed by peer review - fn_03351 CSkillAction_KR_EARTH_STAMP::OnGroundSkillEffect: logic confirmed by peer review - fn_03354 CSkillAction_KR_GROUND_BLOOM::OnSkillEffect: logic confirmed by peer review (already on main) - fn_03355 CSkillAction_KR_THUNDERING_CALL::OnSkillEffect: logic confirmed by peer review - fn_03356 CSkillAction_KR_THUNDERING_CALL_S::OnSkillEffect: logic confirmed by peer review - fn_03358 CSkillAction_KR_THUNDERING_FOCUS::OnSkillEffect: logic confirmed by peer review (already on main) - fn_03360 CSkillAction_KR_THUNDERING_FOCUS_S::OnSkillEffect: logic confirmed by peer review (already on main) - fn_03361 CSkillAction_KR_THUNDERING_ORB::OnGroundSkillEffect: logic confirmed by peer review - fn_03362 CSkillAction_KR_THUNDERING_ORB_S::OnGroundSkillEffect: logic confirmed by peer review - fn_03363 CSkillAction_KR_ICE_SPLASH::OnSkillEffect: logic confirmed by peer review - fn_03366 CSkillObjectAction_KR_ICE_PILLAR::OnSkillObjectCreate: logic confirmed by peer review - fn_03369 CSkillAction_KR_FEATHER_SPRINKLE::OnSkillEffect: logic confirmed by peer review - fn_03374 CSkillAction_KR_SHARPEN_GUST::OnSkillEffect: logic confirmed by peer review - fn_03378 CSkillAction_KR_SHARPEN_HAIL::OnSkillCast: logic confirmed by peer review - fn_03379 CSkillAction_KR_SHARPEN_HAIL::OnSkillEffect: logic confirmed by peer review - fn_03384 CSkillAction_KR_IRON_HOWLING::OnSkillEffect: logic confirmed by peer review - fn_03390 CSkillAction_KR_TYPHOON_WING::OnGroundSkillEffect: logic confirmed by peer review - fn_03396 CEfstAction_WIND_VEIL::OnEfstBegin: logic confirmed by peer review - fn_03400 CSkillAction_SKID_KR_CHOP_CHOP::OnSkillEffect: logic confirmed by peer review (already on main) - fn_03436 CMapSkyMgr::CreateClouds: logic confirmed by peer review (already on main) - fn_04459 CSkillAction_DR_WERERAPTOR::OnSkillEffect: logic confirmed by peer review - fn_04466 CSkillAction_DR_ENRAGE_WOLF::OnSkillEffect: logic confirmed by peer review - fn_04472 CSkillAction_DR_BLOOD_HOWLING::OnSkillEffect: logic confirmed by peer review - fn_04476 CSkillAction_DR_NOMERCY_CLAW::OnSkillEffect: logic confirmed by peer review - fn_04478 CSkillAction_DR_HUNGER::OnSkillEffect: logic confirmed by peer review - fn_04479 CSkillAction_DR_HUNGER::OnSkillHit: logic confirmed by peer review - fn_04481 CSkillAction_DR_CRUEL_BITE::OnSkillEffect: logic confirmed by peer review - fn_04485 CSkillAction_DR_ENRAGE_RAPTOR::OnSkillEffect: logic confirmed by peer review - fn_04491 CSkillAction_DR_PREENING::OnSkillEffect: logic confirmed by peer review - fn_04495 CSkillAction_DR_SHOOTING_FEATHER::OnSkillEffect: logic confirmed by peer review (already on main) - fn_04498 CSkillAction_DR_FLICKING_TONADO::OnSkillEffect: logic confirmed by peer review - fn_04500 CSkillAction_DR_LOW_FLIGHT::OnSkillEffect: logic confirmed by peer review - fn_04504 CSkillAction_DR_NATURE_SHIELD::OnSkillEffect: logic confirmed by peer review - fn_04522 CSkillAction_DR_TRUTH_OF_EARTH::OnSkillEffect: logic confirmed by peer review - fn_04528 CSkillAction_DR_TRUTH_OF_ICE::OnSkillEffect: logic confirmed by peer review (already on main) - fn_04534 CSkillAction_DR_TRUTH_OF_WIND::OnSkillEffect: logic confirmed by peer review - fn_04540 CSkillAction_DR_CUTTING_WIND::OnSkillEffect: logic confirmed by peer review - fn_04541 CSkillAction_DR_CUTTING_WIND::OnSkillDamage: logic confirmed by peer review - fn_04545 CSkillAction_DR_WIND_BOMB::OnSkillEffect: logic confirmed by peer review - fn_04546 CSkillAction_DR_WIND_BOMB::OnSkillDamage: logic confirmed by peer review - fn_04547 CSkillAction_DR_AROUND_FLOWER::OnSkillEffect: logic confirmed by peer review - fn_04548 CSkillAction_DR_EARTH_FLOWER::OnSkillEffect: logic confirmed by peer review (already on main) - fn_04549 CSkillAction_DR_ICE_CLOUD::OnSkillEffect: logic confirmed by peer review - fn_04550 CSkillAction_DR_ICE_TOTEM::OnSkillEffect: logic confirmed by peer review - fn_04552 CSkillAction_DR_WEREWOLF::OnSkillEffect: logic confirmed by peer review - fn_05551 CEnchantMgr::HandleEnchantResult: logic confirmed by peer review - fn_07446 CShowEffect::Add: logic confirmed by peer review - fn_08326 CEfstAction_ChangeSize::OnEfstBegin: byte-identical (already on main) - fn_08329 CEfstAction_GenderChange::OnEfstBegin: byte-identical - fn_08330 CEfstAction_GenderChange::OnEfstEnd: logic confirmed by peer review - fn_08332 CEfstAction_ShowEffect::OnEfstBegin: byte-identical (already on main) - fn_08336 CSkillAction_RA_UNLIMIT::OnSkillEffect: byte-identical - fn_08337 CEfstAction_UNLIMIT::OnEfstBegin: logic confirmed by peer review - fn_08340 CSkillAction_AG_ENERGY_CONVERSION::OnSkillCast: logic confirmed by peer review - fn_08341 CSkillAction_AG_ENERGY_CONVERSION::OnSkillEffect: byte-identical - fn_08342 CSkillAction_CD_DIVINUS_FLOS::OnSkillCast: byte-identical - fn_08343 CSkillAction_CD_DIVINUS_FLOS::OnSkillEffect: byte-identical - fn_08344 CSkillAction_CD_DIVINUS_FLOS::OnSkillDamage: logic confirmed by peer review - fn_08345 CSkillAction_SHC_ENCHANTING_SHADOW::OnSkillCast: byte-identical - fn_08349 CSkillAction_SHC_IMPACT_CRATER::OnSkillEffect: byte-identical - fn_08350 CSkillAction_SHC_IMPACT_CRATER::OnSkillDamage: byte-identical - fn_08352 CSkillAction_SHC_CROSS_SLASH::OnSkillEffect: byte-identical - fn_08353 CSkillAction_SHC_CROSS_SLASH::OnSkillDamage: byte-identical - fn_08355 CSkillAction_SHC_DANCING_KNIFE::OnSkillCast: byte-identical - fn_08356 CSkillAction_SHC_DANCING_KNIFE::OnSkillDamage: byte-identical - fn_08357 CEfstAction_DANCING_KNIFE::OnEfstBegin: byte-identical - fn_08361 CSkillAction_SHC_SHADOW_STAB::OnSkillEffect: byte-identical - fn_08362 CSkillAction_SHC_SHADOW_STAB::OnSkillDamage: logic confirmed by peer review - fn_08363 CSkillAction_SHC_SHADOW_EXCEED::OnSkillCast: byte-identical - fn_08364 CSkillAction_SHC_SHADOW_EXCEED::OnSkillEffect: byte-identical - fn_08372 CSkillAction_ABC_CHASING_BREAK::OnSkillEffect: logic confirmed by peer review (already on main) - fn_08373 CSkillAction_ABC_CHASING_BREAK::OnSkillDamage: byte-identical - fn_08376 CSkillAction_ABC_CHASING_SHOT::OnSkillCast: byte-identical - fn_08377 CSkillAction_ABC_CHASING_SHOT::OnSkillEffect: logic confirmed by peer review (already on main) - fn_08378 CSkillAction_ABC_CHASING_SHOT::OnSkillHit: byte-identical - fn_08379 CSkillAction_ABC_CHASING_SHOT::OnSkillDamage: byte-identical - fn_08381 CSkillAction_ABC_HIT_AND_SLIDING::OnSkillDamage: byte-identical - fn_08382 CSkillAction_ABC_ABYSS_FLAME::OnSkillCast: byte-identical - fn_08383 CSkillAction_ABC_ABYSS_FLAME::OnSkillEffect: byte-identical - fn_08384 CSkillAction_ABC_ABYSS_FLAME::OnSkillDamage: byte-identical - fn_08386 CSkillAction_ABC_ABYSS_FLAME_ATK::OnSkillEffect: byte-identical - fn_08387 CSkillAction_ABC_ABYSS_FLAME_ATK::OnSkillDamage: byte-identical - fn_08388 CSkillAction_EM_PSYCHIC_STREAM::OnSkillCast: byte-identical - fn_08389 CSkillAction_EM_PSYCHIC_STREAM::OnSkillEffect: byte-identical - fn_08390 CSkillAction_EM_PSYCHIC_STREAM::OnSkillDamage: byte-identical - fn_08392 CSkillAction_IQ_BLAZING_FLAME_BLAST::OnSkillCast: byte-identical - fn_08393 CSkillAction_IQ_BLAZING_FLAME_BLAST::OnSkillEffect: byte-identical - fn_08394 CSkillAction_IQ_BLAZING_FLAME_BLAST::OnSkillDamage: logic confirmed by peer review - fn_08437 CSkillAction_BO_MAYHEMIC_THORNS::OnSkillCast: byte-identical (already on main) - fn_08438 CSkillAction_BO_MAYHEMIC_THORNS::OnSkillEffect: byte-identical - fn_08440 CSkillAction_BO_EXPLOSIVE_POWDER::OnSkillEffect: byte-identical - fn_08442 CSkillAction_BO_MYSTERY_POWDER::OnSkillEffect: byte-identical - fn_08443 CSkillAction_BO_MYSTERY_POWDER::OnSkillDamage: byte-identical - fn_08444 CEfstAction_MYSTERY_POWDER::OnEfstBegin: byte-identical - fn_08448 CSkillAction_BO_DUST_EXPLOSION::OnSkillDamage: byte-identical - fn_08449 DustExplosionSpawner::operator(): logic confirmed by peer review - fn_08450 CSkillAction_DK_VIGOR::OnSkillEffect: byte-identical - fn_08451 CEfstAction_VIGOR::OnEfstBegin: byte-identical - fn_08456 CSkillAction_DK_SERVANTWEAPON_ATK::OnSkillHit: byte-identical - fn_08457 CSkillAction_DK_SERVANTWEAPON_ATK::OnSkillDamage: byte-identical - fn_08461 CSkillAction_DK_SERVANT_W_PHANTOM::OnSkillDamage: logic confirmed by peer review - fn_08462 CEfstAction_SERVANT_SIGN::OnEfstBegin: byte-identical - fn_08468 CSkillAction_DK_SERVANT_W_PHANTOM::OnSkillHit: logic confirmed by peer review (already on main) - fn_08470 CSkillAction_DK_SERVANT_W_DEMOL::OnSkillHit: logic confirmed by peer review - fn_08471 CSkillAction_DK_SERVANT_W_DEMOL::OnSkillDamage: byte-identical - fn_08473 CSkillAction_DK_STORMSLASH::OnSkillEffect: logic confirmed by peer review - fn_08477 CSkillAction_DK_MADNESS_CRUSHER::OnSkillDamage: byte-identical - fn_08479 CSkillAction_DK_DRAGONIC_PIERCE::OnSkillCast: byte-identical - fn_08480 CSkillAction_DK_DRAGONIC_PIERCE::OnSkillEffect: logic confirmed by peer review (already on main) - fn_08481 CSkillAction_DK_DRAGONIC_PIERCE::OnSkillDamage: byte-identical - fn_08484 CSkillAction_DK_DRAGONIC_BREATH::OnSkillEffect: byte-identical - fn_08485 CSkillAction_DK_DRAGONIC_BREATH::OnSkillHit: logic confirmed by peer review - fn_08488 CSkillAction_DK_CHARGINGPIERCE::OnSkillEffect: byte-identical - fn_08490 CEfstAction_CHARGINGPIERCE_COUNT::OnEfstBegin: logic confirmed by peer review - fn_08493 CSkillAction_DK_HACKANDSLASHER::OnSkillEffect: byte-identical - fn_08494 CSkillAction_DK_HACKANDSLASHER::OnSkillDamage: byte-identical - fn_08496 CSkillAction_DK_HACKANDSLASHER_ATK::OnSkillDamage: byte-identical - fn_08498 CSkillAction_NPC_BLOCK_EXPLOSION::OnSkillEffect: byte-identical - fn_08500 CSkillAction_NPC_FROST_FIELD::OnSkillEffect: logic confirmed by peer review - fn_08501 CSkillAction_NPC_FROST_FIELD::OnSkillDamage: byte-identical - fn_08502 CEfstAction_FROST_STORM::OnEfstBegin: byte-identical - fn_08506 CSkillAction_NPC_LIGHTNING_JUDGEMENT::OnSkillEffect: logic confirmed by peer review - fn_08507 CSkillAction_NPC_LIGHTNING_JUDGEMENT::OnSkillDamage: byte-identical - fn_08508 CEfstAction_GROGGY::OnEfstBegin: byte-identical - fn_08511 CSkillAction_NPC_RESET_EFST::OnSkillEffect: logic confirmed by peer review - fn_08512 CEfstAction_TARGET_MARKER::OnEfstBegin: byte-identical - fn_08517 CSkillAction_NPC_AIMED_SHOWER::OnSkillEffect: logic confirmed by peer review - fn_08518 CSkillAction_NPC_AIMED_SHOWER::OnSkillDamage: byte-identical - fn_08520 CSkillAction_NPC_BLAZING_ERUPTION::OnSkillEffect: logic confirmed by peer review - fn_08522 CEfstAction_BLOCK_SEAL::OnEfstBegin: byte-identical - fn_08527 CSkillAction_HN_DOUBLEBOWLINGBASH::OnSkillEffect: byte-identical - fn_08530 CSkillAction_HN_MEGA_SONIC_BLOW::OnSkillEffect: byte-identical - fn_08533 CSkillAction_HN_SHIELD_CHAIN_RUSH::OnSkillEffect: byte-identical - fn_08536 CSkillAction_HN_SPIRAL_PIERCE_MAX::OnSkillEffect: logic confirmed by peer review - fn_08539 CSkillAction_HN_METEOR_STORM_BUSTER::OnGroundSkillEffect: logic confirmed by peer review (already on main) - fn_08544 CSkillAction_HN_JUPITEL_THUNDER_STORM::OnSkillEffect: byte-identical - fn_08547 CSkillAction_HN_JACK_FROST_NOVA::OnSkillCast: logic confirmed by peer review - fn_08550 CSkillObjectAction_HN_JACK_FROST_NOVA::OnSkillObjectCreate: byte-identical - fn_08551 CSkillObjectAction_HN_JACK_FROST_NOVA::OnSkillObjectRemove: byte-identical - fn_08554 CSkillAction_HN_HELLS_DRIVE::OnSkillEffect: logic confirmed by peer review - fn_08558 CSkillObjectAction_HN_GROUND_GRAVITATION::OnSkillObjectCreate: byte-identical - fn_08562 CSkillAction_HN_NAPALM_VULCAN_STRIKE::OnSkillHit: byte-identical - fn_08565 CSkillAction_HN_BREAKINGLIMIT::OnSkillEffect: byte-identical - fn_08566 CEfstAction_BREAKINGLIMIT::OnEfstBegin: byte-identical - fn_08571 CSkillAction_HN_RULEBREAK::OnSkillEffect: byte-identical - fn_08572 CEfstAction_RULEBREAK::OnEfstBegin: byte-identical - fn_08575 CSkillAction_HN_OVERCOMING_CRISIS::OnSkillEffect: byte-identical - fn_08579 CSkillAction_IG_CROSS_RAIN::OnSkillCast: byte-identical - fn_08581 CSkillObjectAction_IG_CROSS_RAIN::OnSkillObjectCreate: logic confirmed by peer review - fn_08583 CSkillAction_IG_GRAND_JUDGEMENT::OnSkillCast: byte-identical - fn_08584 CSkillAction_IG_GRAND_JUDGEMENT::OnSkillEffect: logic confirmed by peer review - fn_08585 CEfstAction_IG_GRAND_JUDGEMENT::OnEfstBegin: byte-identical - fn_08590 CSkillAction_IG_GUARDIAN_SHIELD::OnSkillEffect: byte-identical - fn_08591 CEfstAction_IG_GUARDIAN_SHIELD::OnEfstBegin: byte-identical - fn_08596 CSkillAction_IG_HOLY_SHIELD::OnSkillCast: byte-identical - fn_08597 CSkillAction_IG_HOLY_SHIELD::OnSkillEffect: byte-identical - fn_08598 CEfstAction_IG_HOLY_SHIELD::OnEfstBegin: byte-identical - fn_08604 CSkillAction_IG_JUDGEMENT_CROSS::OnSkillCast: byte-identical - fn_08605 CSkillAction_IG_JUDGEMENT_CROSS::OnSkillEffect: logic confirmed by peer review - fn_08606 CSkillAction_IG_JUDGEMENT_CROSS::OnSkillHit: byte-identical - fn_08607 CSkillAction_IG_JUDGEMENT_CROSS::OnSkillDamage: logic confirmed by peer review - fn_08609 CSkillAction_IG_OVERSLASH::OnSkillCast: byte-identical - fn_08610 CSkillAction_IG_OVERSLASH::OnSkillEffect: byte-identical - fn_08611 CSkillAction_IG_OVERSLASH::OnSkillDamage: byte-identical - fn_08612 CSkillAction_IG_REBOUND_SHIELD::OnSkillCast: byte-identical - fn_08613 CSkillAction_IG_REBOUND_SHIELD::OnSkillEffect: byte-identical - fn_08617 CSkillAction_IG_ULTIMATE_SACRIFICE::OnSkillEffect: byte-identical - fn_08618 CEfstAction_IG_ULTIMATE_SACRIFICE::OnEfstBegin: logic confirmed by peer review - fn_08622 CSkillAction_IG_IMPERIAL_CROSS::OnSkillEffect: byte-identical - fn_08623 CSkillAction_IG_IMPERIAL_CROSS::OnSkillDamage: byte-identical - fn_08625 CSkillAction_IG_RADIANT_SPEAR::OnSkillCast: byte-identical - fn_08626 CSkillAction_IG_RADIANT_SPEAR::OnSkillEffect: logic confirmed by peer review - fn_08627 CSkillAction_IG_RADIANT_SPEAR::OnSkillDamage: byte-identical - fn_08628 CSkillAction_IG_IMPERIAL_PRESSURE::OnSkillCast: byte-identical - fn_08629 CSkillAction_IG_IMPERIAL_PRESSURE::OnSkillEffect: byte-identical - fn_08630 CSkillAction_IG_IMPERIAL_PRESSURE::OnSkillDamage: byte-identical - fn_08632 CSkillAction_IG_SHIELD_SHOOTING::OnSkillCast: byte-identical - fn_08633 CSkillAction_IG_SHIELD_SHOOTING::OnSkillEffect: logic confirmed by peer review - fn_08634 CSkillAction_IG_SHIELD_SHOOTING::OnSkillDamage: byte-identical - fn_08636 CSkillAction_IG_ATTACK_STANCE::OnSkillCast: byte-identical - fn_08637 CSkillAction_IG_ATTACK_STANCE::OnSkillEffect: byte-identical - fn_08638 CEfstAction_IG_ATTACK_STANCE::OnEfstBegin: byte-identical - fn_08644 CSkillAction_IG_GUARD_STANCE::OnSkillCast: byte-identical - fn_08645 CSkillAction_IG_GUARD_STANCE::OnSkillEffect: byte-identical - fn_08646 CEfstAction_IG_GUARD_STANCE::OnEfstBegin: byte-identical - fn_08653 CSkillAction_MT_SPARK_BLASTER::OnSkillEffect: byte-identical - fn_08657 CSkillAction_MT_TRIPLE_LASER::OnSkillHit: byte-identical - fn_08659 CSkillAction_MT_MIGHTY_SMASH::OnSkillEffect: byte-identical - fn_08662 CSkillAction_MT_ENERGY_CANNONADE::OnSkillCast: byte-identical - fn_08663 CSkillAction_MT_ENERGY_CANNONADE::OnSkillEffect: byte-identical - fn_08664 CSkillAction_MT_ENERGY_CANNONADE::OnSkillHit: byte-identical - fn_08665 CSkillAction_MT_ENERGY_CANNONADE::OnSkillDamage: byte-identical - fn_08667 CSkillAction_MT_RUSH_STRIKE::OnSkillEffect: logic confirmed by peer review - fn_08668 CSkillAction_MT_RUSH_STRIKE::OnSkillDamage: byte-identical - fn_08670 CSkillAction_MT_POWERFUL_SWING::OnSkillEffect: logic confirmed by peer review - fn_08671 CSkillAction_MT_POWERFUL_SWING::OnSkillDamage: byte-identical - fn_08676 CSkillAction_NW_INTENSIVE_AIM::OnSkillEffect: byte-identical - fn_08677 CEfstAction_INTENSIVE_AIM_COUNT::OnEfstBegin: logic confirmed by peer review - fn_08680 CSkillAction_NW_GRENADE_FRAGMENT::OnSkillEffect: logic confirmed by peer review - fn_08683 CSkillAction_NW_THE_VIGILANTE_AT_NIGHT_GUN_GATLING::OnSkillEffect: logic confirmed by peer review - fn_08685 CSkillAction_NW_THE_VIGILANTE_AT_NIGHT_GUN_SHOTGUN::OnSkillEffect: logic confirmed by peer review - fn_08688 CSkillAction_NW_ONLY_ONE_BULLET::OnTargetSkillCast: byte-identical - fn_08689 CSkillAction_NW_ONLY_ONE_BULLET::OnSkillDamage: byte-identical - fn_08692 CSkillAction_NW_SPIRAL_SHOOTING::OnSkillEffect: byte-identical - fn_08695 CSkillAction_NW_MAGAZINE_FOR_ONE::OnSkillEffect: byte-identical - fn_08698 CSkillAction_NW_WILD_FIRE::OnGroundSkillEffect: logic confirmed by peer review (already on main) - fn_08702 CSkillAction_NW_BASIC_GRENADE::OnGroundSkillEffect: logic confirmed by peer review (already on main) - fn_08707 CSkillAction_NW_HASTY_FIRE_IN_THE_HOLE::OnGroundSkillEffect: logic confirmed by peer review - fn_08713 CSkillObjectAction_NW_GRENADES_DROPPING::OnSkillObjectCreate: byte-identical - fn_08716 CSkillAction_NW_AUTO_FIRING_LAUNCHER::OnSkillEffect: byte-identical - fn_08719 CSkillAction_NW_HIDDEN_CARD::OnSkillEffect: byte-identical - fn_08720 CEfstAction_HIDDEN_CARD::OnEfstBegin: byte-identical - fn_08727 CSkillObjectAction_NW_MISSION_BOMBARD::OnSkillObjectCreate: byte-identical - fn_08729 CSkillAction_NW_WILD_SHOT::OnSkillCast: byte-identical - fn_08730 CSkillAction_NW_WILD_SHOT::OnSkillEffect: logic confirmed by peer review - fn_08731 CSkillAction_NW_WILD_SHOT::OnSkillDamage: byte-identical - fn_08734 CSkillAction_NW_MIDNIGHT_FALLEN::OnSkillCast: byte-identical - fn_08735 CSkillAction_NW_MIDNIGHT_FALLEN::OnGroundSkillEffect: logic confirmed by peer review (already on main) - fn_08736 CSkillAction_NW_MIDNIGHT_FALLEN::OnSkillDamage: byte-identical - fn_08738 CEfstAction_NIGHTMARE::OnEfstBegin: byte-identical - fn_08741 CEfstAction_SHADOW_CLOCK::OnEfstBegin: byte-identical - fn_08744 CSkillObjectAction_SS_SBUNSHIN::OnSkillObjectCreate: byte-identical - fn_08745 CSkillObjectAction_SS_SBUNSHIN::OnSkillObjectRemove: byte-identical - fn_08746 CSkillObjectAction_SS_KUNAITRAP::OnSkillObjectCreate: byte-identical - fn_08747 CSkillObjectAction_SS_KUNAITRAP::OnSkillObjectRemove: byte-identical - fn_08748 CSkillAction_SS_TOKEDASU::OnGroundSkillEffect: logic confirmed by peer review - fn_08752 CSkillAction_SS_AKUMUKESU::OnSkillEffect: byte-identical - fn_08755 CSkillAction_SS_SHINKIROU::OnSkillCast: byte-identical (already on main) - fn_08756 CSkillAction_SS_KAGEGARI::OnGroundSkillEffect: logic confirmed by peer review (already on main) - fn_08759 CSkillAction_SS_KAGENOMAI::OnSkillEffect: byte-identical - fn_08762 CSkillAction_SS_KAGEGISSEN::OnSkillEffect: byte-identical - fn_08764 CSkillAction_SS_FUUMASHOUAKU::OnSkillCast: byte-identical - fn_08765 CSkillObjectAction_NPC_FUUMA::OnSkillObjectCreate: byte-identical - fn_08767 CSkillAction_SS_FUUMAKOUCHIKU::OnSkillCast: byte-identical - fn_08768 CSkillAction_SS_FUUMAKOUCHIKU::OnGroundSkillEffect: logic confirmed by peer review (already on main) - fn_08769 CSkillAction_SS_FUUMASHOUAKU_HIT::OnSkillHit: byte-identical - fn_08771 CSkillAction_SS_KUNAIWAIKYOKU::OnSkillCast: byte-identical - fn_08772 CSkillAction_SS_KUNAIWAIKYOKU::OnGroundSkillEffect: logic confirmed by peer review (already on main) - fn_08774 CSkillAction_SS_KUNAIKAITEN::OnSkillEffect: logic confirmed by peer review - fn_08776 CSkillAction_SS_KUNAIKUSSETSU::OnSkillCast: byte-identical - fn_08777 CSkillAction_SS_KUNAIKUSSETSU::OnSkillEffect: logic confirmed by peer review - fn_08781 CSkillAction_SS_SEKIENHOU::OnSkillEffect: logic confirmed by peer review (already on main) - fn_08785 CSkillAction_SS_REIKETSUHOU::OnGroundSkillEffect: logic confirmed by peer review (already on main) - fn_08788 CSkillAction_SS_RAIDENPOU::OnSkillCast: byte-identical - fn_08789 CSkillAction_SS_RAIDENPOU::OnSkillEffect: byte-identical - fn_08790 CSkillAction_SS_RAIDENPOU::OnSkillDamage: byte-identical - fn_08794 CSkillAction_SS_KINRYUUHOU::OnSkillEffect: byte-identical - fn_08795 CSkillAction_SS_KINRYUUHOU::OnSkillDamage: byte-identical - fn_08799 CSkillAction_SS_ANTENPOU::OnSkillEffect: byte-identical - fn_08803 CSkillAction_SS_KAGEAKUMU::OnSkillHit: byte-identical - fn_08807 CSkillAction_SS_HITOUAKUMU::OnSkillEffect: logic confirmed by peer review - fn_08811 CSkillAction_SS_ANKOKURYUUAKUMU::OnSkillEffect: byte-identical - fn_08812 CSkillAction_SS_ANKOKURYUUAKUMU::OnSkillHit: byte-identical - fn_08813 CSkillAction_SS_FOUR_CHARM::OnSkillEffect: logic confirmed by peer review - fn_08815 CSkillObjectAction_SKE_STAR_CANNON::OnSkillObjectCreate: byte-identical - fn_08818 CSkillAction_SKE_ALL_IN_THE_SKY::OnTargetSkillCast: byte-identical - fn_08820 CEfstAction_SKY_ENCHANT::OnEfstBegin: byte-identical - fn_08822 CEfstAction_SKY_ENCHANT::OnEfstUpdate: byte-identical - fn_08824 CSkillAction_SKE_SKY_SUN::OnSkillEffect: logic confirmed by peer review - fn_08825 CSkillAction_SKE_SKY_SUN::OnSkillDamage: byte-identical - fn_08827 CSkillAction_SKE_SKY_MOON::OnSkillCast: logic confirmed by peer review - fn_08828 CSkillAction_SKE_SKY_MOON::OnSkillEffect: byte-identical - fn_08829 CSkillAction_SKE_SKY_MOON::OnSkillDamage: byte-identical - fn_08830 CSkillAction_SKE_STAR_LIGHT_KICK::OnSkillEffect: byte-identical - fn_08831 CSkillAction_SKE_STAR_LIGHT_KICK::OnSkillDamage: byte-identical - fn_08833 CEfstAction_RISING_SUN::OnEfstBegin: logic confirmed by peer review - fn_08835 CEfstAction_RISING_SUN::OnEfstUpdate: byte-identical - fn_08836 CEfstAction_NOON_SUN::OnEfstBegin: logic confirmed by peer review - fn_08838 CEfstAction_NOON_SUN::OnEfstUpdate: byte-identical - fn_08839 CEfstAction_SUNSET_SUN::OnEfstBegin: logic confirmed by peer review - fn_08841 CEfstAction_SUNSET_SUN::OnEfstUpdate: byte-identical - fn_08843 CSkillAction_SKE_NOON_BLAST::OnSkillEffect: byte-identical - fn_08845 CSkillAction_SKE_SUNSET_BLAST::OnSkillEffect: logic confirmed by peer review - fn_08847 CEfstAction_RISING_MOON::OnEfstBegin: byte-identical - fn_08849 CEfstAction_RISING_MOON::OnEfstUpdate: byte-identical - fn_08850 CEfstAction_MIDNIGHT_MOON::OnEfstBegin: byte-identical - fn_08852 CEfstAction_MIDNIGHT_MOON::OnEfstUpdate: byte-identical - fn_08853 CEfstAction_DAWN_MOON::OnEfstBegin: byte-identical - fn_08855 CEfstAction_DAWN_MOON::OnEfstUpdate: byte-identical - fn_08858 CSkillAction_SKE_MIDNIGHT_KICK::OnSkillEffect: byte-identical - fn_08861 CSkillAction_SKE_DAWN_BREAK::OnSkillEffect: byte-identical - fn_08865 CSkillObjectAction_SKE_TWINKLING_GALAXY::OnSkillObjectCreate: byte-identical - fn_08868 CEfstAction_STAR_BURST::OnEfstBegin: byte-identical - fn_08876 CSkillAction_SOA_TALISMAN_OF_FIVE_ELEMENTS::OnSkillEffect: byte-identical - fn_08879 CSkillAction_SOA_TALISMAN_OF_SOUL_STEALING::OnSkillHit: logic confirmed by peer review - fn_08881 CSkillAction_SOA_EXORCISM_OF_MALICIOUS_SOUL::OnSkillEffect: byte-identical - fn_08883 CSkillAction_SOA_TALISMAN_OF_BLUE_DRAGON::OnSkillEffect: logic confirmed by peer review - fn_08884 CEfstAction_T_FIRST_GOD::OnEfstBegin: byte-identical - fn_08888 CSkillAction_SOA_TALISMAN_OF_WHITE_TIGER::OnSkillEffect: logic confirmed by peer review - fn_08889 CEfstAction_T_SECOND_GOD::OnEfstBegin: byte-identical - fn_08893 CSkillAction_SOA_TALISMAN_OF_RED_PHOENIX::OnSkillEffect: byte-identical - fn_08894 CEfstAction_T_THIRD_GOD::OnEfstBegin: byte-identical - fn_08898 CSkillAction_SOA_TALISMAN_OF_BLACK_TORTOISE::OnGroundSkillEffect: logic confirmed by peer review (already on main) - fn_08900 CEfstAction_T_FOURTH_GOD::OnEfstBegin: byte-identical - fn_08904 CSkillAction_SOA_TALISMAN_OF_FOUR_BEARING_GOD::OnSkillEffect: byte-identical - fn_08906 CSkillAction_SOA_CIRCLE_OF_DIRECTIONS_AND_ELEMENTALS::OnSkillEffect: byte-identical - fn_08907 CEfstAction_T_FIVETH_GOD::OnEfstBegin: byte-identical - fn_08912 CSkillAction_SOA_SOUL_OF_HEAVEN_AND_EARTH::OnSkillEffect: byte-identical - fn_08913 CEfstAction_HEAVEN_AND_EARTH::OnEfstBegin: byte-identical - fn_08918 CSkillAction_SOA_TALISMAN_OF_PROTECTION::OnSkillEffect: byte-identical - fn_08921 CSkillAction_SOA_TALISMAN_OF_WARRIOR::OnSkillEffect: byte-identical - fn_08924 CSkillAction_SOA_TALISMAN_OF_MAGICIAN::OnSkillEffect: byte-identical - fn_08926 CSkillAction_SOA_SOUL_GATHERING::OnSkillEffect: byte-identical - fn_08929 CSkillObjectAction_SOA_TOTEM_OF_TUTELARY::OnSkillObjectCreate: byte-identical - fn_08930 CSkillObjectAction_SOA_TOTEM_OF_TUTELARY::OnSkillObjectRemove: byte-identical - fn_08932 CSkillAction_SH_CHUL_HO_SONIC_CLAW::OnSkillEffect: logic confirmed by peer review - fn_08935 CSkillAction_SH_HOWLING_OF_CHUL_HO::OnSkillEffect: byte-identical - fn_08936 CEfstAction_HOGOGONG::OnEfstBegin: byte-identical - fn_08941 CSkillAction_SH_HOGOGONG_STRIKE::OnSkillHit: byte-identical - fn_08943 CSkillAction_SH_KI_SUL_WATER_SPRAYING::OnSkillEffect: byte-identical - fn_08945 CSkillAction_SH_MARINE_FESTIVAL_OF_KI_SUL::OnSkillEffect: byte-identical - fn_08946 CEfstAction_MARINE_FESTIVAL::OnEfstBegin: byte-identical - fn_08948 CSkillAction_SH_SANDY_FESTIVAL_OF_KI_SUL::OnSkillEffect: byte-identical - fn_08949 CEfstAction_SANDY_FESTIVAL::OnEfstBegin: byte-identical - fn_08951 CSkillAction_SH_KI_SUL_RAMPAGE::OnSkillEffect: byte-identical - fn_08953 CSkillAction_SH_COLORS_OF_HYUN_ROK::OnSkillEffect: logic confirmed by peer review - fn_08957 CSkillObjectAction_SH_HYUN_ROKS_BREEZE::OnSkillObjectCreate: byte-identical - fn_08959 CSkillAction_SH_HYUN_ROK_CANNON::OnSkillEffect: byte-identical - fn_08961 CSkillAction_SH_TEMPORARY_COMMUNION::OnSkillEffect: byte-identical - fn_08962 CEfstAction_TEMPORARY_COMMUNION::OnEfstBegin: logic confirmed by peer review - fn_08967 CSkillAction_SH_BLESSING_OF_MYSTICAL_CREATURES::OnSkillEffect: byte-identical - fn_08969 CSkillAction_SH_CHUL_HO_BATTERING::OnSkillCast: byte-identical - fn_08970 CSkillAction_SH_CHUL_HO_BATTERING::OnSkillEffect: byte-identical - fn_08971 CSkillAction_SH_CHUL_HO_BATTERING::OnSkillDamage: logic confirmed by peer review - fn_08972 CSkillAction_SH_HYUN_ROK_SPIRIT_POWER::OnSkillCast: byte-identical - fn_08973 CSkillAction_SH_HYUN_ROK_SPIRIT_POWER::OnSkillEffect: byte-identical - fn_08974 CSkillAction_SH_HYUN_ROK_SPIRIT_POWER::OnSkillDamage: byte-identical - fn_08976 CSkillAction_TR_ROSEBLOSSOM::OnSkillDamage: byte-identical - fn_08977 CSkillAction_TR_ROSEBLOSSOM_ATK::OnSkillDamage: byte-identical - fn_08978 CSkillAction_TR_KVASIR_SONATA::OnSkillCast: byte-identical - fn_08979 CSkillAction_TR_KVASIR_SONATA::OnSkillEffect: byte-identical - fn_08982 CSkillAction_TR_PRON_MARCH::OnSkillCast: logic confirmed by peer review - fn_08983 CSkillAction_TR_PRON_MARCH::OnSkillEffect: byte-identical - fn_08987 CSkillAction_TR_JAWAII_SERENADE::OnSkillCast: byte-identical - fn_08988 CSkillAction_TR_JAWAII_SERENADE::OnSkillEffect: byte-identical - fn_08992 CSkillAction_TR_AIN_RHAPSODY::OnSkillCast: byte-identical - fn_08993 CSkillAction_TR_AIN_RHAPSODY::OnSkillEffect: byte-identical - fn_08997 CSkillAction_TR_GEF_NOCTURN::OnSkillCast: byte-identical - fn_08998 CSkillAction_TR_GEF_NOCTURN::OnSkillEffect: logic confirmed by peer review - fn_09002 CSkillAction_TR_RHYTHMICAL_WAVE::OnSkillCast: logic confirmed by peer review - fn_09003 CSkillAction_TR_RHYTHMICAL_WAVE::OnSkillEffect: byte-identical - fn_09004 CSkillAction_TR_RHYTHMICAL_WAVE::OnSkillDamage: byte-identical - fn_09006 CSkillAction_TR_METALIC_FURY::OnSkillEffect: byte-identical - fn_09007 CSkillAction_TR_MYSTIC_SYMPHONY::OnSkillCast: byte-identical - fn_09008 CSkillAction_TR_MYSTIC_SYMPHONY::OnSkillEffect: byte-identical - fn_09009 CEfstAction_MYSTIC_SYMPHONY::OnEfstBegin: byte-identical - fn_09015 CSkillAction_TR_RHYTHMSHOOTING::OnSkillCast: byte-identical - fn_09016 CSkillAction_TR_RHYTHMSHOOTING::OnSkillHit: byte-identical - fn_09017 CSkillAction_TR_RHYTHMSHOOTING::OnSkillDamage: byte-identical - fn_09018 CSkillAction_TR_ROKI_CAPRICCIO::OnSkillCast: byte-identical - fn_09019 CSkillAction_TR_ROKI_CAPRICCIO::OnSkillEffect: byte-identical - fn_09020 CSkillAction_TR_ROSEBLOSSOM::OnSkillCast: byte-identical - fn_09021 CSkillAction_TR_ROSEBLOSSOM::OnSkillEffect: byte-identical - fn_09023 CSkillAction_WH_GALESTORM::OnSkillCast: logic confirmed by peer review - fn_09024 CSkillAction_WH_GALESTORM::OnSkillEffect: byte-identical - fn_09025 CSkillAction_WH_GALESTORM::OnSkillDamage: byte-identical - fn_09026 CSkillAction_WH_CALAMITYGALE::OnSkillCast: byte-identical - fn_09027 CSkillAction_WH_CALAMITYGALE::OnSkillEffect: byte-identical - fn_09028 CEfstAction_CALAMITYGALE::OnEfstBegin: byte-identical - fn_09037 CSkillAction_WH_CRESCIVE_BOLT::OnSkillCast: byte-identical - fn_09038 CSkillAction_WH_CRESCIVE_BOLT::OnSkillDamage: byte-identical - fn_09039 CSkillAction_WH_WILD_WALK::OnSkillCast: byte-identical - fn_09040 CSkillAction_WH_WILD_WALK::OnSkillEffect: byte-identical - fn_09041 CSkillAction_WH_WILD_WALK::OnSkillDamage: logic confirmed by peer review - fn_10225 UIRuneSystemWnd::SendMsg: logic confirmed by peer review - fn_17682 CWorld::LoadMapEffects: logic confirmed by peer review (already on main) - fn_17955 CChampionMonsterMgr::ApplyEffects: logic confirmed by peer review (already on main) - fn_20087 CRagEffect::OnProcess3: logic confirmed by peer review - fn_21019 CGameActor::SetHatEffect: logic confirmed by peer review (already on main) - fn_21020 CGameActor::SetEffectState: byte-identical (already on main) - fn_21021 CGameActor::SetEffectInstance: byte-identical - fn_21112 CGameActor::SendMsg: logic confirmed by peer review - fn_21156 CGameActor::SetCharm: logic confirmed by peer review - fn_21166 CGameActor::SetTetraBall: logic confirmed by peer review (already on main) - fn_21194 CGameActor::PlayGroundSkillEffect: logic confirmed by peer review (already on main) - fn_21196 CGameActor::ProcessSkillMessage: logic confirmed by peer review - fn_21296 CGameMode::LaunchTargetEffect: logic confirmed by peer review - fn_21312 LaunchBulletSpriteEffect: byte-identical - fn_21314 CGameMode::PlayItemUseEffect: logic confirmed by peer review - fn_21953 CGameMode::ApplyStatusChange: logic confirmed by peer review - fn_21963 CGameMode::NotifySkillCasting: logic confirmed by peer review - fn_21965 LaunchSkillActorEffect: logic confirmed by peer review - fn_21967 LaunchSkillCastEffect: logic confirmed by peer review - fn_21970 CGameMode::ReceiveActorStatusValue: logic confirmed by peer review - fn_22008 CGameMode::SpawnSkillWarningPlanes: logic confirmed by peer review (already on main) - fn_22013 CGameMode::ReceiveRuneRewardPacket: logic confirmed by peer review - fn_22027 CGameMode::ReceiveRuneGradeResult: logic confirmed by peer review (already on main) - fn_22037 CGameMode::ReceiveGradeEnchantResult: logic confirmed by peer review (already on main) - fn_22038 CGameMode::ReceiveAchievementUpdate: logic confirmed by peer review - fn_22128 CGameMode::ReceiveWindow348Result: logic confirmed by peer review - fn_22140 CGameMode::ReceiveStatusChangeNotice: logic confirmed by peer review - fn_22143 CGameMode::ReceiveNotifyEffect: logic confirmed by peer review (already on main) - fn_22147 CGameMode::ReceiveNotifyGroundSkill: logic confirmed by peer review (already on main) - fn_22149 CGameMode::ReceiveNotifySkill: logic confirmed by peer review (already on main) - fn_22189 CGameMode::ReceiveSoulEnergy: logic confirmed by peer review (already on main) - fn_22192 CGameMode::UpdateActorSpiritCount: logic confirmed by peer review (already on main) - fn_22208 CGameMode::ReceiveSkillUse: logic confirmed by peer review (already on main) - fn_22252 CItem::SendMsg: logic confirmed by peer review (already on main) - fn_22670 CPlayer::ReapplySkillEffects: logic confirmed by peer review (already on main) - fn_23895 CSession::PlaySkillEffect: logic confirmed by peer review - fn_23896 CSession::PlaySkillTargetEffect: byte-identical - fn_23901 CSession::PlaySkillGroundEffect: logic confirmed by peer review - fn_24271 CSkill::LaunchGroundEffects: logic confirmed by peer review - fn_24287 CSkill::OnProcess: logic confirmed by peer review - fn_24296 CDummyEffectLauncher::SendMsg: logic confirmed by peer review - fn_24302 CSkill::SendMsg: logic confirmed by peer review - fn_45483 LaunchLuaSkillEffect: logic confirmed by peer review - fn_45492 CSkillAction_WH_CRESCIVE_BOLT::OnSkillHit: logic confirmed by peer review - fn_18774 EffectLists::Spawn: logic confirmed by peer review - fn_21763 CGameMode::ReceiveBroadcast: logic confirmed by peer review (already on main) - fn_21777 CGameMode::ReceiveZoneServerChange: logic confirmed by peer review (already on main) - fn_22566 CPc::RenderBodyOutline: logic confirmed by peer review (already on main) - fn_22594 CGrannyPc::Render: logic confirmed by peer review (already on main) - fn_22597 CGrannyPc::RenderCached: logic confirmed by peer review (already on main) - fn_19253 SetWindEffectInfo: logic confirmed by peer review (already on main) Reviewed-by: ragnarok-clanker
This commit is contained in:
parent
e4396167ca
commit
e04ed874af
31 changed files with 1011 additions and 1055 deletions
|
|
@ -1545,7 +1545,7 @@ bool CSession::PlaySkillTargetEffect(int skillId, int level, CGameActor* source,
|
|||
|
||||
if (g_effectMgr->HasAllocator(effectId)) {
|
||||
g_effectMgr->Spawn(
|
||||
target->render.accountId, effectId, target->render.position.x, target->render.position.y, target->render.position.z, 0, -1, 0, 0
|
||||
target->render.accountId, effectId, target->render.position, 0, -1, 0, 0
|
||||
);
|
||||
} else {
|
||||
target->LaunchEffect(effectId, vector3d{0.0f, 0.0f, 0.0f}, 0.0f);
|
||||
|
|
@ -1880,15 +1880,8 @@ bool CSession::UnequipCostumeItem(int location) {
|
|||
// OFFSET: 0x00E1E250
|
||||
// FUNCTION: fn_45483
|
||||
bool LaunchLuaSkillEffect(int skillId, int level, CGameActor* source, CGameActor* target) {
|
||||
vector3d position;
|
||||
std::uint32_t sourceId;
|
||||
if (source != nullptr) {
|
||||
position = source->render.position;
|
||||
sourceId = source->render.accountId;
|
||||
} else {
|
||||
position = vector3d{0.0f, 0.0f, 0.0f};
|
||||
sourceId = 0;
|
||||
}
|
||||
const vector3d& position = source != nullptr ? source->render.position : vector3d{0.0f, 0.0f, 0.0f};
|
||||
const std::uint32_t sourceId = source != nullptr ? source->render.accountId : 0;
|
||||
const std::uint32_t targetId = target != nullptr ? target->render.accountId : 0;
|
||||
|
||||
bool hasInfo = false;
|
||||
|
|
@ -1913,7 +1906,7 @@ bool LaunchLuaSkillEffect(int skillId, int level, CGameActor* source, CGameActor
|
|||
}
|
||||
|
||||
if (g_effectMgr->HasAllocator(effectId)) {
|
||||
g_effectMgr->Spawn(sourceId, effectId, position.x, position.y, position.z, sourceId != targetId ? targetId : 0, -1, 0, 0);
|
||||
g_effectMgr->Spawn(sourceId, effectId, position, sourceId != targetId ? targetId : 0, -1, 0, 0);
|
||||
} else if (source != nullptr) {
|
||||
CRagEffect* effect = source->LaunchEffect(effectId, vector3d{0.0f, 0.0f, 0.0f}, 0.0f);
|
||||
if (effect != nullptr) {
|
||||
|
|
@ -1951,7 +1944,7 @@ bool CSession::PlaySkillGroundEffect(int skillId, vector3d position) {
|
|||
}
|
||||
|
||||
if (g_effectMgr->HasAllocator(effectId)) {
|
||||
g_effectMgr->Spawn(0, effectId, position.x, position.y, position.z, 0, -1, 0, 0);
|
||||
g_effectMgr->Spawn(0, effectId, position, 0, -1, 0, 0);
|
||||
} else {
|
||||
static_cast<CGameMode*>(g_modeMgr.GetGameMode())
|
||||
->LaunchDummyEffect(&position, effectId, EffectLifetime(effectId) + 10, 0);
|
||||
|
|
@ -2612,8 +2605,8 @@ void CSession::PlaySkillEffect(int skillId, int level, CGameActor* source, CGame
|
|||
if (g_serviceOptions.Get(0xE5)) {
|
||||
effectId += 0xA3;
|
||||
}
|
||||
g_effectMgr->Spawn(source->render.accountId, effectId, 0.0f, 0.0f, 0.0f, 0, -1, 0, 0);
|
||||
g_effectMgr->Spawn(target->render.accountId, g_serviceOptions.Get(0xE5) ? 0x5C5 : 0x522, 0.0f, 0.0f, 0.0f, 0, -1, 0, 0);
|
||||
g_effectMgr->Spawn(source->render.accountId, effectId, vector3d{0.0f, 0.0f, 0.0f}, 0, -1, 0, 0);
|
||||
g_effectMgr->Spawn(target->render.accountId, g_serviceOptions.Get(0xE5) ? 0x5C5 : 0x522, vector3d{0.0f, 0.0f, 0.0f}, 0, -1, 0, 0);
|
||||
effect = source->LaunchEffect(0x301, vector3d{0.0f, 0.0f, 0.0f}, 0.0f);
|
||||
if (effect) {
|
||||
vector3d position = vector3d{0.0f, static_cast<float>(target->render.accountId), 0.0f};
|
||||
|
|
@ -2632,7 +2625,7 @@ void CSession::PlaySkillEffect(int skillId, int level, CGameActor* source, CGame
|
|||
target->LaunchEffect(0x1CA, vector3d{0.0f, 0.0f, 0.0f}, 0.0f);
|
||||
break;
|
||||
case GC_CROSSIMPACT:
|
||||
g_effectMgr->Spawn(target->render.accountId, 0x61E, 0.0f, 0.0f, 0.0f, 0, -1, 0, 0);
|
||||
g_effectMgr->Spawn(target->render.accountId, 0x61E, vector3d{0.0f, 0.0f, 0.0f}, 0, -1, 0, 0);
|
||||
effect = source->LaunchEffect(0x620, vector3d{0.0f, 0.0f, 0.0f}, 0.0f);
|
||||
if (effect) {
|
||||
vector3d position = target->render.position;
|
||||
|
|
@ -2668,7 +2661,7 @@ void CSession::PlaySkillEffect(int skillId, int level, CGameActor* source, CGame
|
|||
g_soundMgr->PlayWave("wug_strike.wav", 0.0f, 0.0f, 0.0f, 250, 40, 1.0f, 0);
|
||||
break;
|
||||
case RA_AIMEDBOLT: {
|
||||
g_effectMgr->Spawn(target->render.accountId, 0x672, 0.0f, 0.0f, 0.0f, 0, -1, 0, 0);
|
||||
g_effectMgr->Spawn(target->render.accountId, 0x672, vector3d{0.0f, 0.0f, 0.0f}, 0, -1, 0, 0);
|
||||
float angle = static_cast<CGameMode*>(g_modeMgr.GetGameMode())->CameraDesiredYaw() + source->render.angle;
|
||||
if (angle >= 360.0f) {
|
||||
angle -= 360.0f;
|
||||
|
|
@ -2683,7 +2676,7 @@ void CSession::PlaySkillEffect(int skillId, int level, CGameActor* source, CGame
|
|||
} else {
|
||||
effectId = 0x66F;
|
||||
}
|
||||
g_effectMgr->Spawn(source->render.accountId, effectId, 0.0f, 0.0f, 0.0f, 0, -1, 0, 0);
|
||||
g_effectMgr->Spawn(source->render.accountId, effectId, vector3d{0.0f, 0.0f, 0.0f}, 0, -1, 0, 0);
|
||||
break;
|
||||
}
|
||||
case NPC_ARROWSTORM:
|
||||
|
|
@ -2693,10 +2686,10 @@ void CSession::PlaySkillEffect(int skillId, int level, CGameActor* source, CGame
|
|||
}
|
||||
g_soundMgr->PlayWave("arrowstorm.wav", 0.0f, 0.0f, 0.0f, 250, 40, 1.0f, 0);
|
||||
const int effectId = g_serviceOptions.Get(0xE5) ? 0x5B1 : 0x50D;
|
||||
g_effectMgr->Spawn(target->render.accountId, effectId, 0.0f, 0.0f, 0.0f, 0, -1, 0, 0);
|
||||
g_effectMgr->Spawn(target->render.accountId, effectId, vector3d{0.0f, 0.0f, 0.0f}, 0, -1, 0, 0);
|
||||
vector3d position{0.0f, 0.0f, 0.0f};
|
||||
for (int delay = 600; delay < 1200; delay += 200) {
|
||||
CEffect* arrow = g_effectMgr->Spawn(target->render.accountId, effectId + 1, position.x, position.y, position.z, 0, -1, 0, 0);
|
||||
CEffect* arrow = g_effectMgr->Spawn(target->render.accountId, effectId + 1, position, 0, -1, 0, 0);
|
||||
if (arrow) {
|
||||
arrow->SetDelay(delay);
|
||||
}
|
||||
|
|
@ -2713,7 +2706,7 @@ void CSession::PlaySkillEffect(int skillId, int level, CGameActor* source, CGame
|
|||
break;
|
||||
case WL_CHAINLIGHTNING:
|
||||
case WL_CHAINLIGHTNING_ATK:
|
||||
g_effectMgr->Spawn(target->render.accountId, 0x666, 0.0f, 0.0f, 0.0f, 0, -1, 0, 0);
|
||||
g_effectMgr->Spawn(target->render.accountId, 0x666, vector3d{0.0f, 0.0f, 0.0f}, 0, -1, 0, 0);
|
||||
break;
|
||||
case RK_SONICWAVE:
|
||||
g_soundMgr->PlayWave("effect\\기공포.wav", 0.0f, 0.0f, 0.0f, 250, 40, 1.0f, 0);
|
||||
|
|
@ -2739,10 +2732,10 @@ void CSession::PlaySkillEffect(int skillId, int level, CGameActor* source, CGame
|
|||
break;
|
||||
case AB_JUDEX:
|
||||
g_soundMgr->PlayWave("effect\\AB_judex.wav", 0.0f, 0.0f, 0.0f, 250, 40, 1.0f, 0);
|
||||
g_effectMgr->Spawn(source->render.accountId, 0x65B, 0.0f, 0.0f, 0.0f, 0, -1, 0, 0);
|
||||
g_effectMgr->Spawn(source->render.accountId, 0x65C, 0.0f, 0.0f, 0.0f, 0, -1, 0, 0);
|
||||
g_effectMgr->Spawn(target->render.accountId, 0x65F, 0.0f, 0.0f, 0.0f, 0, -1, 0, 0);
|
||||
g_effectMgr->Spawn(target->render.accountId, 0x660, 0.0f, 0.0f, 0.0f, 0, -1, 0, 0);
|
||||
g_effectMgr->Spawn(source->render.accountId, 0x65B, vector3d{0.0f, 0.0f, 0.0f}, 0, -1, 0, 0);
|
||||
g_effectMgr->Spawn(source->render.accountId, 0x65C, vector3d{0.0f, 0.0f, 0.0f}, 0, -1, 0, 0);
|
||||
g_effectMgr->Spawn(target->render.accountId, 0x65F, vector3d{0.0f, 0.0f, 0.0f}, 0, -1, 0, 0);
|
||||
g_effectMgr->Spawn(target->render.accountId, 0x660, vector3d{0.0f, 0.0f, 0.0f}, 0, -1, 0, 0);
|
||||
for (int count = 0; count < 12; ++count) {
|
||||
vector3d position = target->render.position;
|
||||
const float radius = static_cast<float>(std::max(std::rand() % 15, 2));
|
||||
|
|
@ -2753,11 +2746,11 @@ void CSession::PlaySkillEffect(int skillId, int level, CGameActor* source, CGame
|
|||
spot.y = rotation.values[1] * radius + rotation.values[4] * 0.0f + rotation.values[7] * 0.0f + rotation.values[10] + position.y;
|
||||
spot.z = rotation.values[2] * radius + rotation.values[5] * 0.0f + rotation.values[8] * 0.0f + rotation.values[11] + position.z;
|
||||
const int delay = std::max(std::rand() % 10, 0) * 50;
|
||||
CEffect* spawned = g_effectMgr->Spawn(0, 0x661, spot.x, spot.y, spot.z, 0, -1, 0, 0);
|
||||
CEffect* spawned = g_effectMgr->Spawn(0, 0x661, spot, 0, -1, 0, 0);
|
||||
if (spawned) {
|
||||
spawned->SetDelay(delay);
|
||||
}
|
||||
spawned = g_effectMgr->Spawn(0, 0x662, spot.x, spot.y, spot.z, 0, -1, 0, 0);
|
||||
spawned = g_effectMgr->Spawn(0, 0x662, spot, 0, -1, 0, 0);
|
||||
if (spawned) {
|
||||
spawned->SetDelay(delay);
|
||||
}
|
||||
|
|
@ -2767,17 +2760,17 @@ void CSession::PlaySkillEffect(int skillId, int level, CGameActor* source, CGame
|
|||
g_soundMgr->PlayWave("effect\\AB_adoramus.wav", 0.0f, 0.0f, 0.0f, 250, 40, 1.0f, 0);
|
||||
if (g_serviceOptions.Get(0xE5)) {
|
||||
g_effectMgr->Spawn(
|
||||
target->render.accountId, 0x594, target->render.position.x, target->render.position.y, target->render.position.z, target->render.accountId, level, 0, 0
|
||||
target->render.accountId, 0x594, target->render.position, target->render.accountId, level, 0, 0
|
||||
);
|
||||
g_effectMgr->Spawn(
|
||||
target->render.accountId, 0x595, target->render.position.x, target->render.position.y, target->render.position.z, target->render.accountId, level, 0, 0
|
||||
target->render.accountId, 0x595, target->render.position, target->render.accountId, level, 0, 0
|
||||
);
|
||||
} else {
|
||||
g_effectMgr->Spawn(
|
||||
target->render.accountId, 0x4EA, target->render.position.x, target->render.position.y, target->render.position.z, target->render.accountId, level, 0, 0
|
||||
target->render.accountId, 0x4EA, target->render.position, target->render.accountId, level, 0, 0
|
||||
);
|
||||
g_effectMgr->Spawn(
|
||||
target->render.accountId, 0x4EB, target->render.position.x, target->render.position.y, target->render.position.z, target->render.accountId, level, 0, 0
|
||||
target->render.accountId, 0x4EB, target->render.position, target->render.accountId, level, 0, 0
|
||||
);
|
||||
}
|
||||
break;
|
||||
|
|
@ -2788,23 +2781,23 @@ void CSession::PlaySkillEffect(int skillId, int level, CGameActor* source, CGame
|
|||
);
|
||||
if (g_serviceOptions.Get(0xE5)) {
|
||||
g_effectMgr->Spawn(
|
||||
target->render.accountId, 0x5A1, target->render.position.x, target->render.position.y, target->render.position.z, target->render.accountId, level, 0, 0
|
||||
target->render.accountId, 0x5A1, target->render.position, target->render.accountId, level, 0, 0
|
||||
);
|
||||
g_effectMgr->Spawn(
|
||||
target->render.accountId, 0x5A2, target->render.position.x, target->render.position.y, target->render.position.z, target->render.accountId, level, 0, 0
|
||||
target->render.accountId, 0x5A2, target->render.position, target->render.accountId, level, 0, 0
|
||||
);
|
||||
} else {
|
||||
g_effectMgr->Spawn(
|
||||
target->render.accountId, 0x4FA, target->render.position.x, target->render.position.y, target->render.position.z, target->render.accountId, level, 0, 0
|
||||
target->render.accountId, 0x4FA, target->render.position, target->render.accountId, level, 0, 0
|
||||
);
|
||||
g_effectMgr->Spawn(
|
||||
target->render.accountId, 0x4FB, target->render.position.x, target->render.position.y, target->render.position.z, target->render.accountId, level, 0, 0
|
||||
target->render.accountId, 0x4FB, target->render.position, target->render.accountId, level, 0, 0
|
||||
);
|
||||
}
|
||||
break;
|
||||
case WL_HELLINFERNO:
|
||||
g_effectMgr->Spawn(target->render.accountId, 0x60E, 0.0f, 0.0f, 0.0f, 0, -1, 0, 0);
|
||||
g_effectMgr->Spawn(target->render.accountId, 0x60F, 0.0f, 0.0f, 0.0f, 0, -1, 0, 0);
|
||||
g_effectMgr->Spawn(target->render.accountId, 0x60E, vector3d{0.0f, 0.0f, 0.0f}, 0, -1, 0, 0);
|
||||
g_effectMgr->Spawn(target->render.accountId, 0x60F, vector3d{0.0f, 0.0f, 0.0f}, 0, -1, 0, 0);
|
||||
for (int index = 0; index < 4; ++index) {
|
||||
matrix rotation;
|
||||
rotation.MakeYRotation((static_cast<float>(index) * 90.0f + 45.0f) / 180.0f * 3.141592f);
|
||||
|
|
@ -2812,8 +2805,8 @@ void CSession::PlaySkillEffect(int skillId, int level, CGameActor* source, CGame
|
|||
spot.x = rotation.values[0] * 15.0f + rotation.values[3] * 0.0f + rotation.values[6] * 0.0f + rotation.values[9] + target->render.position.x;
|
||||
spot.y = rotation.values[1] * 15.0f + rotation.values[4] * 0.0f + rotation.values[7] * 0.0f + rotation.values[10] + target->render.position.y;
|
||||
spot.z = rotation.values[2] * 15.0f + rotation.values[5] * 0.0f + rotation.values[8] * 0.0f + rotation.values[11] + target->render.position.z;
|
||||
g_effectMgr->Spawn(0, 0x611, spot.x, spot.y, spot.z, 0, -1, 0, 0);
|
||||
g_effectMgr->Spawn(0, 0x612, spot.x, spot.y, spot.z, 0, -1, 0, 0);
|
||||
g_effectMgr->Spawn(0, 0x611, spot, 0, -1, 0, 0);
|
||||
g_effectMgr->Spawn(0, 0x612, spot, 0, -1, 0, 0);
|
||||
}
|
||||
break;
|
||||
case NC_BOOSTKNUCKLE:
|
||||
|
|
@ -2895,35 +2888,35 @@ void CSession::PlaySkillEffect(int skillId, int level, CGameActor* source, CGame
|
|||
const int duration = static_cast<int>(source->render.speed * 100.0f + 100.0f);
|
||||
CEffect* spawned;
|
||||
if (g_serviceOptions.Get(0xE5)) {
|
||||
spawned = g_effectMgr->Spawn(source->render.accountId, effectId + 0x86, 0.0f, 0.0f, 0.0f, 0, -1, 0, 0);
|
||||
spawned = g_effectMgr->Spawn(source->render.accountId, effectId + 0x86, vector3d{0.0f, 0.0f, 0.0f}, 0, -1, 0, 0);
|
||||
if (spawned) {
|
||||
spawned->SetDelay(duration);
|
||||
}
|
||||
spawned = g_effectMgr->Spawn(target->render.accountId, 0x5DF, 0.0f, 0.0f, 0.0f, 0, -1, 0, 0);
|
||||
spawned = g_effectMgr->Spawn(target->render.accountId, 0x5DF, vector3d{0.0f, 0.0f, 0.0f}, 0, -1, 0, 0);
|
||||
if (spawned) {
|
||||
spawned->SetDelay(duration);
|
||||
}
|
||||
spawned = g_effectMgr->Spawn(target->render.accountId, 0x5E0, 0.0f, 0.0f, 0.0f, 0, -1, 0, 0);
|
||||
spawned = g_effectMgr->Spawn(target->render.accountId, 0x5E0, vector3d{0.0f, 0.0f, 0.0f}, 0, -1, 0, 0);
|
||||
} else {
|
||||
spawned = g_effectMgr->Spawn(source->render.accountId, effectId, 0.0f, 0.0f, 0.0f, 0, -1, 0, 0);
|
||||
spawned = g_effectMgr->Spawn(source->render.accountId, effectId, vector3d{0.0f, 0.0f, 0.0f}, 0, -1, 0, 0);
|
||||
if (spawned) {
|
||||
spawned->SetDelay(duration);
|
||||
}
|
||||
spawned = g_effectMgr->Spawn(target->render.accountId, 0x559, 0.0f, 0.0f, 0.0f, 0, -1, 0, 0);
|
||||
spawned = g_effectMgr->Spawn(target->render.accountId, 0x559, vector3d{0.0f, 0.0f, 0.0f}, 0, -1, 0, 0);
|
||||
if (spawned) {
|
||||
spawned->SetDelay(duration);
|
||||
}
|
||||
spawned = g_effectMgr->Spawn(target->render.accountId, 0x55A, 0.0f, 0.0f, 0.0f, 0, -1, 0, 0);
|
||||
spawned = g_effectMgr->Spawn(target->render.accountId, 0x55A, vector3d{0.0f, 0.0f, 0.0f}, 0, -1, 0, 0);
|
||||
}
|
||||
if (spawned) {
|
||||
spawned->SetDelay(duration);
|
||||
}
|
||||
if (g_serviceOptions.Get(0xE5)) {
|
||||
g_effectMgr->Spawn(source->render.accountId, 0x5E1, 0.0f, 0.0f, 0.0f, 0, -1, 0, 0);
|
||||
g_effectMgr->Spawn(source->render.accountId, 0x5E2, 0.0f, 0.0f, 0.0f, 0, -1, 0, 0);
|
||||
g_effectMgr->Spawn(source->render.accountId, 0x5E1, vector3d{0.0f, 0.0f, 0.0f}, 0, -1, 0, 0);
|
||||
g_effectMgr->Spawn(source->render.accountId, 0x5E2, vector3d{0.0f, 0.0f, 0.0f}, 0, -1, 0, 0);
|
||||
} else {
|
||||
g_effectMgr->Spawn(source->render.accountId, 0x55B, 0.0f, 0.0f, 0.0f, 0, -1, 0, 0);
|
||||
g_effectMgr->Spawn(source->render.accountId, 0x55C, 0.0f, 0.0f, 0.0f, 0, -1, 0, 0);
|
||||
g_effectMgr->Spawn(source->render.accountId, 0x55B, vector3d{0.0f, 0.0f, 0.0f}, 0, -1, 0, 0);
|
||||
g_effectMgr->Spawn(source->render.accountId, 0x55C, vector3d{0.0f, 0.0f, 0.0f}, 0, -1, 0, 0);
|
||||
}
|
||||
g_soundMgr->PlayWave("effect\\LG_BANISHINGPOINT.wav", 0.0f, 0.0f, 0.0f, 250, 40, 1.0f, 0);
|
||||
break;
|
||||
|
|
@ -2955,18 +2948,18 @@ void CSession::PlaySkillEffect(int skillId, int level, CGameActor* source, CGame
|
|||
}
|
||||
if (g_serviceOptions.Get(0xE5)) {
|
||||
if (!g_effectMgr->Find(source->render.accountId, 0x5EF)) {
|
||||
g_effectMgr->Spawn(source->render.accountId, 0x5EF, 0.0f, 0.0f, 0.0f, 0, -1, 0, 0);
|
||||
g_effectMgr->Spawn(source->render.accountId, 0x5EF, vector3d{0.0f, 0.0f, 0.0f}, 0, -1, 0, 0);
|
||||
const int duration = static_cast<int>(source->render.speed * 100.0f + 100.0f);
|
||||
CEffect* spawned = g_effectMgr->Spawn(source->render.accountId, effectId + 0x6F, 0.0f, 0.0f, 0.0f, 0, -1, 0, 0);
|
||||
CEffect* spawned = g_effectMgr->Spawn(source->render.accountId, effectId + 0x6F, vector3d{0.0f, 0.0f, 0.0f}, 0, -1, 0, 0);
|
||||
if (spawned) {
|
||||
spawned->SetDelay(duration);
|
||||
}
|
||||
}
|
||||
} else {
|
||||
if (!g_effectMgr->Find(source->render.accountId, 0x580)) {
|
||||
g_effectMgr->Spawn(source->render.accountId, 0x580, 0.0f, 0.0f, 0.0f, 0, -1, 0, 0);
|
||||
g_effectMgr->Spawn(source->render.accountId, 0x580, vector3d{0.0f, 0.0f, 0.0f}, 0, -1, 0, 0);
|
||||
const int duration = static_cast<int>(source->render.speed * 100.0f + 100.0f);
|
||||
CEffect* spawned = g_effectMgr->Spawn(source->render.accountId, effectId, 0.0f, 0.0f, 0.0f, 0, -1, 0, 0);
|
||||
CEffect* spawned = g_effectMgr->Spawn(source->render.accountId, effectId, vector3d{0.0f, 0.0f, 0.0f}, 0, -1, 0, 0);
|
||||
if (spawned) {
|
||||
spawned->SetDelay(duration);
|
||||
}
|
||||
|
|
@ -2981,7 +2974,7 @@ void CSession::PlaySkillEffect(int skillId, int level, CGameActor* source, CGame
|
|||
break;
|
||||
}
|
||||
case SR_GATEOFHELL:
|
||||
g_effectMgr->Spawn(target->render.accountId, 0x626, 0.0f, 0.0f, 0.0f, 0, -1, 0, 0);
|
||||
g_effectMgr->Spawn(target->render.accountId, 0x626, vector3d{0.0f, 0.0f, 0.0f}, 0, -1, 0, 0);
|
||||
effect = source->LaunchEffect(0x627, vector3d{0.0f, 0.0f, 0.0f}, 0.0f);
|
||||
if (effect) {
|
||||
vector3d position = target->render.position;
|
||||
|
|
@ -3033,14 +3026,14 @@ void CSession::PlaySkillEffect(int skillId, int level, CGameActor* source, CGame
|
|||
break;
|
||||
case NPC_FATALMENACE:
|
||||
case SC_STARTMARK: {
|
||||
g_effectMgr->Spawn(source->render.accountId, 0x574, 0.0f, 0.0f, 0.0f, 0, -1, 0, 0);
|
||||
g_effectMgr->Spawn(source->render.accountId, 0x575, 0.0f, 0.0f, 0.0f, 0, -1, 0, 0);
|
||||
g_effectMgr->Spawn(source->render.accountId, 0x574, vector3d{0.0f, 0.0f, 0.0f}, 0, -1, 0, 0);
|
||||
g_effectMgr->Spawn(source->render.accountId, 0x575, vector3d{0.0f, 0.0f, 0.0f}, 0, -1, 0, 0);
|
||||
const int duration = static_cast<int>(source->render.speed * 100.0f + 150.0f);
|
||||
CEffect* spawned = g_effectMgr->Spawn(target->render.accountId, 0x572, 0.0f, 0.0f, 0.0f, 0, -1, 0, 0);
|
||||
CEffect* spawned = g_effectMgr->Spawn(target->render.accountId, 0x572, vector3d{0.0f, 0.0f, 0.0f}, 0, -1, 0, 0);
|
||||
if (spawned) {
|
||||
spawned->SetDelay(duration);
|
||||
}
|
||||
spawned = g_effectMgr->Spawn(target->render.accountId, 0x573, 0.0f, 0.0f, 0.0f, 0, -1, 0, 0);
|
||||
spawned = g_effectMgr->Spawn(target->render.accountId, 0x573, vector3d{0.0f, 0.0f, 0.0f}, 0, -1, 0, 0);
|
||||
if (spawned) {
|
||||
spawned->SetDelay(duration);
|
||||
}
|
||||
|
|
@ -3050,23 +3043,23 @@ void CSession::PlaySkillEffect(int skillId, int level, CGameActor* source, CGame
|
|||
const int duration = static_cast<int>(source->render.speed * 100.0f + 100.0f);
|
||||
CEffect* spawned;
|
||||
if (g_serviceOptions.Get(0xE5)) {
|
||||
spawned = g_effectMgr->Spawn(target->render.accountId, 0x5B3, 0.0f, 0.0f, 0.0f, 0, -1, 0, 0);
|
||||
spawned = g_effectMgr->Spawn(target->render.accountId, 0x5B3, vector3d{0.0f, 0.0f, 0.0f}, 0, -1, 0, 0);
|
||||
if (spawned) {
|
||||
spawned->SetDelay(duration);
|
||||
}
|
||||
spawned = g_effectMgr->Spawn(target->render.accountId, 0x5B4, 0.0f, 0.0f, 0.0f, 0, -1, 0, 0);
|
||||
spawned = g_effectMgr->Spawn(target->render.accountId, 0x5B4, vector3d{0.0f, 0.0f, 0.0f}, 0, -1, 0, 0);
|
||||
} else {
|
||||
spawned = g_effectMgr->Spawn(target->render.accountId, 0x510, 0.0f, 0.0f, 0.0f, 0, -1, 0, 0);
|
||||
spawned = g_effectMgr->Spawn(target->render.accountId, 0x510, vector3d{0.0f, 0.0f, 0.0f}, 0, -1, 0, 0);
|
||||
if (spawned) {
|
||||
spawned->SetDelay(duration);
|
||||
}
|
||||
spawned = g_effectMgr->Spawn(target->render.accountId, 0x511, 0.0f, 0.0f, 0.0f, 0, -1, 0, 0);
|
||||
spawned = g_effectMgr->Spawn(target->render.accountId, 0x511, vector3d{0.0f, 0.0f, 0.0f}, 0, -1, 0, 0);
|
||||
}
|
||||
if (spawned) {
|
||||
spawned->SetDelay(duration);
|
||||
}
|
||||
spawned = g_effectMgr->Spawn(
|
||||
0, 0x52C, source->render.position.x, source->render.position.y, source->render.position.z, target->render.accountId, -1, 0, 0
|
||||
0, 0x52C, source->render.position, target->render.accountId, -1, 0, 0
|
||||
);
|
||||
if (spawned) {
|
||||
spawned->SetDelay(duration);
|
||||
|
|
@ -3084,9 +3077,9 @@ void CSession::PlaySkillEffect(int skillId, int level, CGameActor* source, CGame
|
|||
source->LaunchEffect(0x31A, vector3d{0.0f, 0.0f, 0.0f}, 0.0f);
|
||||
break;
|
||||
case NC_VULCANARM: {
|
||||
g_effectMgr->Spawn(source->render.accountId, 0x6A7, 0.0f, 0.0f, 0.0f, 0, -1, 0, 0);
|
||||
g_effectMgr->Spawn(source->render.accountId, 0x6A8, 0.0f, 0.0f, 0.0f, 0, -1, 0, 0);
|
||||
CEffect* spawned = g_effectMgr->Spawn(target->render.accountId, 0x6A9, 0.0f, 0.0f, 0.0f, 0, -1, 0, 0);
|
||||
g_effectMgr->Spawn(source->render.accountId, 0x6A7, vector3d{0.0f, 0.0f, 0.0f}, 0, -1, 0, 0);
|
||||
g_effectMgr->Spawn(source->render.accountId, 0x6A8, vector3d{0.0f, 0.0f, 0.0f}, 0, -1, 0, 0);
|
||||
CEffect* spawned = g_effectMgr->Spawn(target->render.accountId, 0x6A9, vector3d{0.0f, 0.0f, 0.0f}, 0, -1, 0, 0);
|
||||
if (spawned) {
|
||||
spawned->SetAngle(static_cast<float>(std::max(std::rand() % 36, 0)) * 10.0f);
|
||||
}
|
||||
|
|
@ -3102,14 +3095,14 @@ void CSession::PlaySkillEffect(int skillId, int level, CGameActor* source, CGame
|
|||
if (g_effectMgr->Find(source->render.accountId, 0x5D6)) {
|
||||
return;
|
||||
}
|
||||
g_effectMgr->Spawn(source->render.accountId, 0x5D6, 0.0f, 0.0f, 0.0f, 0, -1, 0, 0);
|
||||
g_effectMgr->Spawn(source->render.accountId, 0x5D7, 0.0f, 0.0f, 0.0f, 0, -1, 0, 0);
|
||||
g_effectMgr->Spawn(source->render.accountId, 0x5D6, vector3d{0.0f, 0.0f, 0.0f}, 0, -1, 0, 0);
|
||||
g_effectMgr->Spawn(source->render.accountId, 0x5D7, vector3d{0.0f, 0.0f, 0.0f}, 0, -1, 0, 0);
|
||||
} else {
|
||||
if (g_effectMgr->Find(source->render.accountId, 0x553)) {
|
||||
return;
|
||||
}
|
||||
g_effectMgr->Spawn(source->render.accountId, 0x553, 0.0f, 0.0f, 0.0f, 0, -1, 0, 0);
|
||||
g_effectMgr->Spawn(source->render.accountId, 0x554, 0.0f, 0.0f, 0.0f, 0, -1, 0, 0);
|
||||
g_effectMgr->Spawn(source->render.accountId, 0x553, vector3d{0.0f, 0.0f, 0.0f}, 0, -1, 0, 0);
|
||||
g_effectMgr->Spawn(source->render.accountId, 0x554, vector3d{0.0f, 0.0f, 0.0f}, 0, -1, 0, 0);
|
||||
}
|
||||
break;
|
||||
case NC_POWERSWING: {
|
||||
|
|
@ -3127,15 +3120,15 @@ void CSession::PlaySkillEffect(int skillId, int level, CGameActor* source, CGame
|
|||
} else {
|
||||
effectId = 0x6A2;
|
||||
}
|
||||
g_effectMgr->Spawn(target->render.accountId, effectId, 0.0f, 0.0f, 0.0f, 0, -1, 0, 0);
|
||||
g_effectMgr->Spawn(target->render.accountId, 0x6A6, 0.0f, 0.0f, 0.0f, 0, -1, 0, 0);
|
||||
g_effectMgr->Spawn(target->render.accountId, effectId, vector3d{0.0f, 0.0f, 0.0f}, 0, -1, 0, 0);
|
||||
g_effectMgr->Spawn(target->render.accountId, 0x6A6, vector3d{0.0f, 0.0f, 0.0f}, 0, -1, 0, 0);
|
||||
break;
|
||||
}
|
||||
case NC_AXEBOOMERANG:
|
||||
g_effectMgr->Spawn(
|
||||
source->render.accountId, 0x679, source->render.position.x, source->render.position.y, source->render.position.z, target->render.accountId, -1, 0, 0
|
||||
source->render.accountId, 0x679, source->render.position, target->render.accountId, -1, 0, 0
|
||||
);
|
||||
g_effectMgr->Spawn(target->render.accountId, 0x67C, 0.0f, 0.0f, 0.0f, 0, -1, 0, 0);
|
||||
g_effectMgr->Spawn(target->render.accountId, 0x67C, vector3d{0.0f, 0.0f, 0.0f}, 0, -1, 0, 0);
|
||||
break;
|
||||
case SR_GENTLETOUCH_QUIET:
|
||||
source->LaunchEffect(0x375, vector3d{0.0f, 0.0f, 0.0f}, 0.0f);
|
||||
|
|
@ -3148,7 +3141,7 @@ void CSession::PlaySkillEffect(int skillId, int level, CGameActor* source, CGame
|
|||
g_soundMgr->PlayWave("effect\\SR_DRAGONCOMBO.wav", 0.0f, 0.0f, 0.0f, 250, 40, 1.0f, 0);
|
||||
break;
|
||||
case SR_TIGERCANNON:
|
||||
g_effectMgr->Spawn(source->render.accountId, g_serviceOptions.Get(0xE5) ? 0x5FC : 0x52B, 0.0f, 0.0f, 0.0f, 0, -1, 0, 0);
|
||||
g_effectMgr->Spawn(source->render.accountId, g_serviceOptions.Get(0xE5) ? 0x5FC : 0x52B, vector3d{0.0f, 0.0f, 0.0f}, 0, -1, 0, 0);
|
||||
target->LaunchEffect(0x379, vector3d{0.0f, 0.0f, 0.0f}, 0.0f);
|
||||
g_soundMgr->PlayWave("effect\\SR_TIGERCANNON.wav", 0.0f, 0.0f, 0.0f, 250, 40, 1.0f, 0);
|
||||
break;
|
||||
|
|
@ -3163,12 +3156,12 @@ void CSession::PlaySkillEffect(int skillId, int level, CGameActor* source, CGame
|
|||
break;
|
||||
case SR_RAMPAGEBLASTER:
|
||||
if (g_serviceOptions.Get(0xE5)) {
|
||||
g_effectMgr->Spawn(source->render.accountId, 0x5B5, 0.0f, 0.0f, 0.0f, 0, -1, 0, 0);
|
||||
g_effectMgr->Spawn(source->render.accountId, 0x5B6, 0.0f, 0.0f, 0.0f, 0, -1, 0, 0);
|
||||
g_effectMgr->Spawn(source->render.accountId, 0x5B5, vector3d{0.0f, 0.0f, 0.0f}, 0, -1, 0, 0);
|
||||
g_effectMgr->Spawn(source->render.accountId, 0x5B6, vector3d{0.0f, 0.0f, 0.0f}, 0, -1, 0, 0);
|
||||
source->LaunchEffect(0x609, vector3d{0.0f, 0.0f, 0.0f}, 0.0f);
|
||||
} else {
|
||||
g_effectMgr->Spawn(source->render.accountId, 0x51E, 0.0f, 0.0f, 0.0f, 0, -1, 0, 0);
|
||||
g_effectMgr->Spawn(source->render.accountId, 0x51F, 0.0f, 0.0f, 0.0f, 0, -1, 0, 0);
|
||||
g_effectMgr->Spawn(source->render.accountId, 0x51E, vector3d{0.0f, 0.0f, 0.0f}, 0, -1, 0, 0);
|
||||
g_effectMgr->Spawn(source->render.accountId, 0x51F, vector3d{0.0f, 0.0f, 0.0f}, 0, -1, 0, 0);
|
||||
source->LaunchEffect(0x376, vector3d{0.0f, 0.0f, 0.0f}, 0.0f);
|
||||
}
|
||||
g_soundMgr->PlayWave("effect\\SR_RAMPAGEBLASTER.wav", 0.0f, 0.0f, 0.0f, 250, 40, 1.0f, 0);
|
||||
|
|
@ -3202,9 +3195,9 @@ void CSession::PlaySkillEffect(int skillId, int level, CGameActor* source, CGame
|
|||
target->LaunchEffect(0x1AD, vector3d{0.0f, 0.0f, 0.0f}, 0.0f);
|
||||
break;
|
||||
case SU_SV_STEMSPEAR:
|
||||
g_effectMgr->Spawn(0, 0x44D, source->render.position.x, source->render.position.y, source->render.position.z, 0, -1, 0, 0);
|
||||
g_effectMgr->Spawn(0, 0x44D, source->render.position, 0, -1, 0, 0);
|
||||
g_effectMgr->Spawn(
|
||||
source->render.accountId, 0x44C, source->render.position.x, source->render.position.y, source->render.position.z, target->render.accountId, -1, 0, 0
|
||||
source->render.accountId, 0x44C, source->render.position, target->render.accountId, -1, 0, 0
|
||||
);
|
||||
break;
|
||||
case MT_A_MACHINE: {
|
||||
|
|
@ -3221,10 +3214,10 @@ void CSession::PlaySkillEffect(int skillId, int level, CGameActor* source, CGame
|
|||
}
|
||||
case SU_SVG_SPIRIT:
|
||||
g_effectMgr->Spawn(
|
||||
source->render.accountId, 0x468, source->render.position.x, source->render.position.y, source->render.position.z, target->render.accountId, -1, 0, 0
|
||||
source->render.accountId, 0x468, source->render.position, target->render.accountId, -1, 0, 0
|
||||
);
|
||||
g_effectMgr->Spawn(
|
||||
target->render.accountId, 0x469, target->render.position.x, target->render.position.y, target->render.position.z, target->render.accountId, -1, 0, 0
|
||||
target->render.accountId, 0x469, target->render.position, target->render.accountId, -1, 0, 0
|
||||
);
|
||||
break;
|
||||
case HFLI_MOON:
|
||||
|
|
|
|||
Loading…
Add table
Add a link
Reference in a new issue