Decompile fn_01953 (DrawBlendedRectangle)
Batch #14179 by Yommy: 0 byte-identical, 1 confirmed by peer review. - fn_01953 DrawBlendedRectangle: logic confirmed by peer review Peer-reviewed-by: secret, KWDev, codeplay Accepted without human review: peers confirmed the logic ("same" ahead by at least 3, with 70% of the votes).
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1 changed files with 3 additions and 6 deletions
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@ -8,15 +8,12 @@
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// OFFSET: 0x0054E590
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// FUNCTION: fn_01953
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void DrawBlendedRectangle(
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RenderPrimitivePool& primitives, RenderQueues& queues, int x, int y, int width, int height, std::uint32_t color, bool depthAlpha,
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float depthStart, float depthEnd
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) {
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void DrawBlendedRectangle(int x, int y, int width, int height, std::uint32_t color) {
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if ((color & 0xFF000000u) == 0) {
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return;
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}
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RenderPrimitive* primitive = primitives.Acquire();
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RenderPrimitive* primitive = g_renderer->primitives.Acquire();
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primitive->texture = g_texMgr.Default();
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const float left = static_cast<float>(x);
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const float top = static_cast<float>(y);
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@ -39,7 +36,7 @@ void DrawBlendedRectangle(
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}
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primitive->unknown_0018 = 5;
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primitive->unknown_001C = 6;
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queues.Submit(primitive, 517, depthAlpha, depthStart, depthEnd);
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g_renderer->queues.Submit(primitive, 517, g_renderer->fog.supported != 0, g_depthStart, g_depthEnd);
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}
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// OFFSET: 0x0054ED40
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