Decompile 3 functions in Source/Contents/Effects/FriggSongEffect.cpp, Source/Contents/Effects/FriggSongEffect.h
Batch #4034 by Yommy: 2 byte-identical, 1 confirmed by peer review. - fn_07001 CFriggSongEffect::Close: byte-identical - fn_07002 CFriggSongEffect::Slot01: logic confirmed by peer review - fn_07004 CFriggSongEffect::Slot06: byte-identical Peer-reviewed-by: willerthal, superintelligence Accepted without human review: peers confirmed the logic ("same" ahead by at least 3, with 70% of the votes).
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2 changed files with 81 additions and 0 deletions
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@ -1,5 +1,6 @@
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#include "Contents/Effects/FriggSongEffect.h"
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#include "Contents/Effects/EffectMemoryMgr.h"
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#include "Contents/Effects/EffectTypes.h"
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#include "Contents/Effects/Particle.h"
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#include "Utility/Math/AffineMatrix.h"
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@ -13,12 +14,89 @@ CFriggSongEffect::CFriggSongEffect() : CEffect(0x423), lastInner{} {
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this->unknown_002C = EffectLifetime(0x423);
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}
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// OFFSET: 0x00701EE0
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// FUNCTION: fn_07001
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void CFriggSongEffect::Close() {
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for (std::vector<CParticle*>::iterator it = this->particles.begin(); it != this->particles.end(); ++it) {
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FreeParticle(*it);
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}
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this->particles.clear();
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}
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// OFFSET: 0x00701F20
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// FUNCTION: fn_07002
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void CFriggSongEffect::Slot01() {
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for (int segment = 0; segment <= 21; ++segment) {
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CParticle* particle = CreateParticle(reinterpret_cast<const vector3d*>(this->position), 5);
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if (!particle) {
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continue;
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}
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particle->SetTexture("effect\\ring_blue.tga");
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particle->unknown_0004 = this->id;
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particle->unknown_000C = segment;
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particle->unknown_0010 = 0;
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particle->unknown_0008 = 1;
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particle->alpha = 50;
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particle->SetColor(50, 200, 50);
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particle->unknown_0050 = 360;
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particle->unknown_00C0 = 120.0f;
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particle->unknown_004C = 90;
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float& baseAngle = *reinterpret_cast<float*>(&particle->unknown_00C4);
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baseAngle = static_cast<float>(particle->unknown_0010 * 10);
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particle->scale = static_cast<float>(particle->unknown_0010) * 0.5f + 2.5f;
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(&particle->unknown_0054)[particle->unknown_0010] = 0.0f;
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particle->unknown_00E8 = particle->unknown_0010;
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int angle = static_cast<int>(static_cast<float>(static_cast<int>(static_cast<float>(particle->unknown_0050) / 20.0f) * particle->unknown_000C) + baseAngle) % 360;
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if (particle->unknown_000C == 20) {
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angle = static_cast<int>(baseAngle);
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}
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const int tilt = particle->unknown_004C;
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const float radius = particle->unknown_00C0;
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vector3d points[2] = {};
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points[0].x = particle->scale * g_cosTable[angle];
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points[0].y = 0.0f;
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points[0].z = particle->scale * g_sinTable[angle];
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points[1].x = points[0].x + radius * g_cosTable[tilt] * g_cosTable[angle];
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points[1].y = 0.0f - radius * g_sinTable[tilt];
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points[1].z = points[0].z + radius * g_cosTable[tilt] * g_sinTable[angle];
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if (particle->unknown_000C >= 1 && particle->unknown_000C <= 20) {
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particle->vertices[1].x = points[1].x;
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particle->vertices[1].y = points[1].y;
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particle->vertices[1].z = points[1].z;
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particle->vertices[3].x = points[0].x;
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particle->vertices[3].y = points[0].y;
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particle->vertices[3].z = points[0].z;
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particle->vertices[0].x = this->lastInner[1].x;
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particle->vertices[0].y = this->lastInner[1].y;
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particle->vertices[0].z = this->lastInner[1].z;
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particle->vertices[2].x = this->lastInner[0].x;
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particle->vertices[2].y = this->lastInner[0].y;
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particle->vertices[2].z = this->lastInner[0].z;
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}
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this->lastInner[0] = points[0];
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this->lastInner[1] = points[1];
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this->particles.push_back(particle);
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}
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}
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// OFFSET: 0x007021A0
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// FUNCTION: fn_07003
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void CFriggSongEffect::Slot12() {
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this->AddEvent(0, "effect\\wm_frigg_song.wav", 0, 0);
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}
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// OFFSET: 0x007023D0
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// FUNCTION: fn_07004
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bool CFriggSongEffect::Slot06() {
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return !this->IsFinished();
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}
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// OFFSET: 0x007023E0
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// FUNCTION: fn_07005
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void CFriggSongEffect::Slot03() {
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@ -13,8 +13,11 @@ class CFriggSongEffect : public CEffect {
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public:
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CFriggSongEffect();
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void Slot01() override;
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void Slot03() override;
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void Slot04() override;
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void Close() override;
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bool Slot06() override;
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void Slot12() override;
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/* 00CC */ vector3d lastInner[2];
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