diff --git a/Source/UI/Buttons/UIBitmapButton.cpp b/Source/UI/Buttons/UIBitmapButton.cpp index 48e25bdd..cc871946 100644 --- a/Source/UI/Buttons/UIBitmapButton.cpp +++ b/Source/UI/Buttons/UIBitmapButton.cpp @@ -1,7 +1,7 @@ #include "Resource/Bitmap/BitmapResource.h" #include "Resource/ResourceMgr.h" +#include "Resource/TextureNames.h" #include "UI/Buttons/UIBitmapButton.h" - // OFFSET: 0x0084EAB0 // FUNCTION: fn_10650 UIBitmapButton::UIBitmapButton() @@ -15,7 +15,7 @@ UIBitmapButton::~UIBitmapButton() = default; // OFFSET: 0x008657A0 // FUNCTION: fn_10931 bool UIBitmapButton::SetBitmap(const char* name, int state, unsigned char exactSize) { - CBitmapRes* bitmap = static_cast(ResourceMgr::Instance().Load(name)); + CBitmapRes* bitmap = static_cast(ResourceMgr::Instance().Load(Resolve(name))); if (!bitmap) { return false; } @@ -23,18 +23,18 @@ bool UIBitmapButton::SetBitmap(const char* name, int state, unsigned char exactS if (bitmap->image.width > this->m_bitmapWidth) { this->m_bitmapWidth = bitmap->image.width; } - if (bitmap->image.height > this->m_bitmapHeight) { this->m_bitmapHeight = bitmap->image.height; } - if (exactSize != 0) { this->m_bitmapWidth = bitmap->image.width; this->m_bitmapHeight = bitmap->image.height; } - - if (state >= 0 && state <= 3) { - this->m_names[state] = name; + switch (state) { + case 0: this->m_names[0] = name; break; + case 1: this->m_names[1] = name; break; + case 2: this->m_names[2] = name; break; + case 3: this->m_names[3] = name; break; } return true;