📝 docs(headers): annotated inlined methods
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@ -15,6 +15,7 @@ struct TextureBindingDX7 {
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/* 0274 */ IDirect3DDevice7* device = nullptr;
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void Set(unsigned stage, CTextureDX7* texture);
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// INLINED
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void Set(IDirect3DDevice7* dev, unsigned stage, CTextureDX7* texture) {
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this->device = dev;
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this->Set(stage, texture);
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@ -8,6 +8,7 @@ struct ResourceByteReader {
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unsigned size;
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unsigned position = 0;
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// INLINED
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bool Read(void* output, unsigned bytes) {
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if (position + bytes > size) {
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return false;
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