diff --git a/Source/Contents/Actors/GameActor.cpp b/Source/Contents/Actors/GameActor.cpp index 6373e1ce..eb2f5349 100644 --- a/Source/Contents/Actors/GameActor.cpp +++ b/Source/Contents/Actors/GameActor.cpp @@ -114,7 +114,7 @@ void CGameActor::Slot16() { // OFFSET: 0x00CB0FD0 // FUNCTION: fn_21097 #pragma auto_inline(off) -bool CGameActor::OnProcess() { +bool CGameActor::Slot14() { if (this->unknown_0278 != 0 && timeGetTime() > static_cast(this->unknown_0278)) { this->render.isMotionFreezed = false; this->unknown_0278 = 0;