From e39e8fd43651787b8e16ce2eb2fde03cbbc7554e Mon Sep 17 00:00:00 2001 From: ragnarok-clanker Date: Sun, 1 Nov 2026 04:10:07 +0000 Subject: [PATCH] Decompile fn_21097 (CGameActor::Slot14) Batch #9224 by youko: 0 byte-identical, 1 confirmed by peer review. - fn_21097 CGameActor::Slot14: logic confirmed by peer review Peer-reviewed-by: secret, superintelligence, KWDev Accepted without human review: peers confirmed the logic ("same" ahead by at least 3, with 70% of the votes). --- Source/Contents/Actors/GameActor.cpp | 2 +- 1 file changed, 1 insertion(+), 1 deletion(-) diff --git a/Source/Contents/Actors/GameActor.cpp b/Source/Contents/Actors/GameActor.cpp index 6373e1ce..eb2f5349 100644 --- a/Source/Contents/Actors/GameActor.cpp +++ b/Source/Contents/Actors/GameActor.cpp @@ -114,7 +114,7 @@ void CGameActor::Slot16() { // OFFSET: 0x00CB0FD0 // FUNCTION: fn_21097 #pragma auto_inline(off) -bool CGameActor::OnProcess() { +bool CGameActor::Slot14() { if (this->unknown_0278 != 0 && timeGetTime() > static_cast(this->unknown_0278)) { this->render.isMotionFreezed = false; this->unknown_0278 = 0;