Decompile 4 functions in Source/Contents/Models/ModelTextureAnimation.cpp

Batch #1256 by ragnarok-clanker: 0 byte-identical, 4 confirmed by peer review.

- fn_01728 ModelKeyList1::Read: logic confirmed by peer review
- fn_01729 ModelKeyList2::Read: logic confirmed by peer review
- fn_01731 ModelKeyList4::Read: logic confirmed by peer review
- fn_01732 ModelTextureChannelMap::Read: logic confirmed by peer review

Peer-reviewed-by: eAthena
Reviewed-by: ragnarok-clanker
This commit is contained in:
ragnarok-clanker 2026-10-27 23:35:26 +00:00
commit e53f03279f

View file

@ -1,4 +1,5 @@
#include "Contents/Models/ModelNode.h"
#include "File/File.h"
// OFFSET: 0x00540EA0
// FUNCTION: fn_01727
@ -32,3 +33,79 @@ void SampleModelTexture(const ModelTextureChannels& channels, float frame, Model
output.values[channel] = first + second;
}
}
struct ModelKeyList1 : std::vector<ModelRotationKey> {
void Read(CFile& file);
};
// OFFSET: 0x00541160
// FUNCTION: fn_01728
void ModelKeyList1::Read(CFile& file) {
int count = 0;
file.Read(&count, sizeof(count));
for (int i = 0; i < count; ++i) {
ModelRotationKey key{};
file.Read(&key, sizeof(key));
this->push_back(key);
}
}
struct ModelKeyList2 : std::vector<ModelRotationKey> {
void Read(CFile& file);
};
// OFFSET: 0x005411E0
// FUNCTION: fn_01729
void ModelKeyList2::Read(CFile& file) {
int count = 0;
file.Read(&count, sizeof(count));
for (int i = 0; i < count; ++i) {
ModelRotationKey key{};
file.Read(&key, sizeof(key));
this->push_back(key);
}
}
struct ModelKeyList3 : std::vector<ModelRotationKey> {
void Read(CFile& file);
};
// OFFSET: 0x00541250
struct ModelKeyList4 : std::vector<ModelRotationKey> {
void Read(CFile& file);
};
// OFFSET: 0x00541350
// FUNCTION: fn_01731
void ModelKeyList4::Read(CFile& file) {
int count = 0;
file.Read(&count, sizeof(count));
for (int i = 0; i < count; ++i) {
ModelRotationKey key{};
file.Read(&key, sizeof(key));
this->push_back(key);
}
}
struct ModelTextureChannelMap : ModelTextureChannels {
void Read(CFile& file);
};
// OFFSET: 0x005413D0
// FUNCTION: fn_01732
void ModelTextureChannelMap::Read(CFile& file) {
int count = 0;
file.Read(&count, sizeof(count));
for (int i = 0; i < count; ++i) {
int id = 0;
int keyCount = 0;
file.Read(&id, sizeof(id));
file.Read(&keyCount, sizeof(keyCount));
for (int k = 0; k < keyCount; ++k) {
ModelTextureKey key{};
file.Read(&key, sizeof(key));
(*this)[id].push_back(key);
}
}
}