From e687f3d8da4bf0e855d550a977bf610d16cd184d Mon Sep 17 00:00:00 2001 From: ragnarok-clanker Date: Thu, 5 Nov 2026 16:29:06 +0000 Subject: [PATCH] Decompile fn_04808 (SpriteLayerRenderer::QueueQuad) Batch #12517 by cremane: 0 byte-identical, 1 confirmed by peer review. - fn_04808 SpriteLayerRenderer::QueueQuad: logic confirmed by peer review Peer-reviewed-by: Yommy, gordaoprogramas, dori Accepted without human review: peers confirmed the logic ("same" ahead by at least 3, with 70% of the votes). --- Source/Contents/SpriteLayerDrawing.cpp | 2 +- 1 file changed, 1 insertion(+), 1 deletion(-) diff --git a/Source/Contents/SpriteLayerDrawing.cpp b/Source/Contents/SpriteLayerDrawing.cpp index 0d03d889..1f085da2 100644 --- a/Source/Contents/SpriteLayerDrawing.cpp +++ b/Source/Contents/SpriteLayerDrawing.cpp @@ -210,7 +210,7 @@ void SpriteLayerRenderer::QueueQuad(int layer, const SpriteQuad* quad, const std memcpy_s(&entry.quad, sizeof(entry.quad), quad, sizeof(SpriteQuad)); entry.palette = palette; entry.blend = blend; - this->quads.emplace(static_cast(this->quads.size()) + 1, entry); + this->quads.emplace(this->quads.size() + 1, entry); } }