Maintenance: [forced, user-approved] Family V3: remove the invented view struct ClientItemLists (a copy of CSession's layout, declare

Batch #10280 by ragnarok-clanker: forced by an admin (0 lower score(s), 115 changed function(s)); checked with 256 compiled unit(s), including every includer of Source/Client/Session.h, Source/Contents/ClientItemLists.h.
Deletes: Source/Contents/ClientItemLists.h
This commit is contained in:
ragnarok-clanker 2026-11-03 16:16:06 +00:00
commit e83c4def7d
25 changed files with 371 additions and 673 deletions

View file

@ -1,7 +1,6 @@
#include "Client/Mode/ModeMgr.h"
#include "Client/Mode/CMode.h"
#include "Client/Mode/CGameMode.h"
#include "Contents/ClientItemLists.h"
#include "Contents/ClientState.h"
#include "Contents/Items/ItemDescription.h"
#include "Contents/Items/WeaponType.h"
@ -1723,7 +1722,7 @@ bool CSession::UnequipItem2B50(int location) {
const std::string text = FormatOwnedString("%s%s", name.c_str(), message);
g_windowMgr.SendNotice(1, reinterpret_cast<std::intptr_t>(text.c_str()), 0xFF, 7, 0, 0);
item.unknown_0000[3] = 0;
reinterpret_cast<ClientItemLists*>(this)->AddItem1710(item, 1);
this->AddItem1710(item, 1);
item.Reset();
}
if (slots.values[1] != -1 && slots.values[1] < 10) {