Rename AffineMatrix -> matrix (DHXJ); clashes with variables named matrix use the elaborated form 'struct matrix'. Pure rename, codegen unchanged (383/383 functions identical with includers).

This commit is contained in:
ragnarok-clanker 2026-10-29 12:33:14 +01:00
commit e9b98b8c69
21 changed files with 98 additions and 98 deletions

View file

@ -286,9 +286,9 @@ void C3dActorV1::Draw(const float* matrix, bool clip, ModelRenderContext& contex
this->UpdateMatrix();
}
AffineMatrix camera;
struct matrix camera;
std::memcpy(camera.values, matrix, sizeof(camera.values));
AffineMatrix combined;
struct matrix combined;
combined.Compose(this->transform, camera);
this->root->Draw(combined.values, this->Reversed(), clip, this->commandMode, context);
@ -304,9 +304,9 @@ void C3dActorV2::Draw(const float* matrix, bool clip, ModelRenderContext& contex
this->UpdateMatrix();
}
AffineMatrix camera;
struct matrix camera;
std::memcpy(camera.values, matrix, sizeof(camera.values));
AffineMatrix combined;
struct matrix combined;
combined.Compose(this->transform, camera);
const bool reversed = this->Reversed();