Rename AffineMatrix -> matrix (DHXJ); clashes with variables named matrix use the elaborated form 'struct matrix'. Pure rename, codegen unchanged (383/383 functions identical with includers).
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21 changed files with 98 additions and 98 deletions
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@ -286,9 +286,9 @@ void C3dActorV1::Draw(const float* matrix, bool clip, ModelRenderContext& contex
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this->UpdateMatrix();
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}
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AffineMatrix camera;
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struct matrix camera;
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std::memcpy(camera.values, matrix, sizeof(camera.values));
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AffineMatrix combined;
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struct matrix combined;
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combined.Compose(this->transform, camera);
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this->root->Draw(combined.values, this->Reversed(), clip, this->commandMode, context);
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@ -304,9 +304,9 @@ void C3dActorV2::Draw(const float* matrix, bool clip, ModelRenderContext& contex
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this->UpdateMatrix();
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}
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AffineMatrix camera;
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struct matrix camera;
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std::memcpy(camera.values, matrix, sizeof(camera.values));
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AffineMatrix combined;
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struct matrix combined;
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combined.Compose(this->transform, camera);
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const bool reversed = this->Reversed();
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