Rename AffineMatrix -> matrix (DHXJ); clashes with variables named matrix use the elaborated form 'struct matrix'. Pure rename, codegen unchanged (383/383 functions identical with includers).
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21 changed files with 98 additions and 98 deletions
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@ -5,9 +5,9 @@
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// OFFSET: 0x00ABB300
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// FUNCTION: fn_17514
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void C3dNode::AccumulateBounds(float* bounds, const float* matrix) {
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AffineMatrix parentMatrix;
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struct matrix parentMatrix;
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std::memcpy(parentMatrix.values, matrix, sizeof(parentMatrix.values));
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AffineMatrix combined;
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struct matrix combined;
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combined.Compose(this->transform, parentMatrix);
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for (int index = 0; index < this->mesh->vertexCount; ++index) {
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