Rename AffineMatrix -> matrix (DHXJ); clashes with variables named matrix use the elaborated form 'struct matrix'. Pure rename, codegen unchanged (383/383 functions identical with includers).

This commit is contained in:
ragnarok-clanker 2026-10-29 12:33:14 +01:00
commit e9b98b8c69
21 changed files with 98 additions and 98 deletions

View file

@ -5,9 +5,9 @@
// OFFSET: 0x00ABB300
// FUNCTION: fn_17514
void C3dNode::AccumulateBounds(float* bounds, const float* matrix) {
AffineMatrix parentMatrix;
struct matrix parentMatrix;
std::memcpy(parentMatrix.values, matrix, sizeof(parentMatrix.values));
AffineMatrix combined;
struct matrix combined;
combined.Compose(this->transform, parentMatrix);
for (int index = 0; index < this->mesh->vertexCount; ++index) {