Rename AffineMatrix -> matrix (DHXJ); clashes with variables named matrix use the elaborated form 'struct matrix'. Pure rename, codegen unchanged (383/383 functions identical with includers).
This commit is contained in:
parent
f6ddf78090
commit
e9b98b8c69
21 changed files with 98 additions and 98 deletions
|
|
@ -98,9 +98,9 @@ inline void TransformModelUV(float& u, float& v, const ModelTextureTransform& tr
|
|||
|
||||
// INLINED
|
||||
void DrawModelNode(C3dNode& node, const float* matrix, unsigned char reversed, bool clip, unsigned char commandMode, ModelRenderContext& context, bool modern) {
|
||||
AffineMatrix camera;
|
||||
struct matrix camera;
|
||||
std::memcpy(camera.values, matrix, sizeof(camera.values));
|
||||
AffineMatrix combined;
|
||||
struct matrix combined;
|
||||
combined.Compose(node.transform, camera);
|
||||
const float overrideScale[3] = {context.overrideScale[0], context.overrideScale[1], context.overrideScale[2]};
|
||||
const float colorScale[3] = {context.colorScale[0], context.colorScale[1], context.colorScale[2]};
|
||||
|
|
|
|||
Loading…
Add table
Add a link
Reference in a new issue