Rename AffineMatrix -> matrix (DHXJ); clashes with variables named matrix use the elaborated form 'struct matrix'. Pure rename, codegen unchanged (383/383 functions identical with includers).
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21 changed files with 98 additions and 98 deletions
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@ -710,8 +710,8 @@ granny_control* C3dGrannyModelRes::PlayAnimation(unsigned action, granny_model_i
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// OFFSET: 0x00758710
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// FUNCTION: fn_08008
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bool C3dGrannyModelRes::ProjectBounds(float* rect, const AffineMatrix& view, const AffineMatrix& world, const float* eye) const {
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AffineMatrix matrix;
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bool C3dGrannyModelRes::ProjectBounds(float* rect, const matrix& view, const matrix& world, const float* eye) const {
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matrix matrix;
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matrix.SetZRotation(3.141592f);
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const float* m = matrix.values;
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const float x = this->position[1] * m[3] + this->position[0] * m[0] + this->position[2] * m[6] + m[9];
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