Decompile 3 functions in Source/Contents/Effects/EvilLandEffect.cpp, Source/Contents/Effects/EvilLandEffect.h, ...
Batch #5325 by tayoba: 0 byte-identical, 3 confirmed by peer review. - fn_06948 CEvilLandEffect::Slot01: logic confirmed by peer review - fn_07043 CJupitelThunderStormEffect::Slot01: logic confirmed by peer review - fn_07068 CMultiTexParticle::AllocateVertices: logic confirmed by peer review Peer-reviewed-by: eAthena, meitogi Accepted without human review: peers confirmed the logic ("same" ahead by at least 3, with 70% of the votes).
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6 changed files with 148 additions and 0 deletions
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@ -4,6 +4,8 @@
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#include "Client/Mode/ModeMgr.h"
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#include "Contents/Effects/EffectMemoryMgr.h"
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#include "Contents/Effects/NyanggrassEffect.h"
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#include "Render/Textures/Texture.h"
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#include "Render/Textures/TextureCache.h"
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// OFFSET: 0x006FE300
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// FUNCTION: fn_06944
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@ -20,6 +22,55 @@ void CEvilLandEffect::Close() {
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this->particles.clear();
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}
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// OFFSET: 0x006FE530
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// FUNCTION: fn_06948
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void CEvilLandEffect::Slot01() {
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CTexture* texture = g_texMgr.Load("effect\\EVILLAND\\demonground.tga", 0, false, true, false);
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const float textureStepU = static_cast<float>(texture->ImageWidth()) / static_cast<float>(texture->TextureWidth()) / static_cast<float>(this->unknown_00B0);
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const float textureStepV = static_cast<float>(texture->ImageHeight()) / static_cast<float>(texture->TextureHeight()) / static_cast<float>(this->unknown_00B0);
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CTexture* alpha = g_texMgr.Load("effect\\EVILLAND\\demonground_alpha_translucent.tga", 0, false, true, false);
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const float alphaStepU = static_cast<float>(alpha->ImageWidth()) / static_cast<float>(alpha->TextureWidth()) / static_cast<float>(this->unknown_00B0);
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const float alphaStepV = static_cast<float>(alpha->ImageHeight()) / static_cast<float>(alpha->TextureHeight()) / static_cast<float>(this->unknown_00B0);
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for (int row = 0; row < this->unknown_00B0; ++row) {
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for (int column = 0; column < this->unknown_00B0; ++column) {
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CMultiTexParticle* particle = static_cast<CMultiTexParticle*>(CreateMultiTexParticle(reinterpret_cast<const vector3d*>(this->position), -1));
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if (!particle) {
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continue;
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}
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particle->unknown_0004 = this->id;
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particle->unknown_0010 = row;
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particle->unknown_000C = column;
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particle->unknown_0008 = 1;
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particle->texture1 = texture;
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particle->texture2 = alpha;
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particle->uv1[0][0] = static_cast<float>(column) * textureStepU;
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particle->uv1[0][1] = static_cast<float>(row) * textureStepV;
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particle->uv1[1][0] = static_cast<float>(column + 1) * textureStepU;
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particle->uv1[1][1] = static_cast<float>(row) * textureStepV;
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particle->uv1[2][0] = static_cast<float>(column) * textureStepU;
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particle->uv1[2][1] = static_cast<float>(row + 1) * textureStepV;
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particle->uv1[3][0] = static_cast<float>(column + 1) * textureStepU;
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particle->uv1[3][1] = static_cast<float>(row + 1) * textureStepV;
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particle->uv2[0][0] = static_cast<float>(column) * alphaStepU;
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particle->uv2[0][1] = static_cast<float>(row) * alphaStepV;
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particle->uv2[1][0] = static_cast<float>(column + 1) * alphaStepU;
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particle->uv2[1][1] = static_cast<float>(row) * alphaStepV;
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particle->uv2[2][0] = static_cast<float>(column) * alphaStepU;
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particle->uv2[2][1] = static_cast<float>(row + 1) * alphaStepV;
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particle->uv2[3][0] = static_cast<float>(column + 1) * alphaStepU;
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particle->uv2[3][1] = static_cast<float>(row + 1) * alphaStepV;
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particle->AllocateVertices(4);
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this->particles.push_back(particle);
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}
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}
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}
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// OFFSET: 0x006FE830
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// FUNCTION: fn_06949
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bool CEvilLandEffect::Slot06() {
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@ -11,6 +11,7 @@ class CParticle;
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class CEvilLandEffect : public CEffect {
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public:
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CEvilLandEffect();
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void Slot01() override;
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void Slot03() override;
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void Slot04() override;
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void Close() override;
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@ -2,8 +2,16 @@
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#include "Client/Mode/CGameMode.h"
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#include "Client/Mode/ModeMgr.h"
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#include "Contents/Camera/Camera.h"
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#include "Contents/Effects/EZ2STREffectEx.h"
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#include "Contents/Effects/EffectMemoryMgr.h"
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#include "Contents/Effects/Particle.h"
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#include "Contents/MapSkyMgr.h"
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#include "Utility/Math/AffineMatrix.h"
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#include "Utility/Text/FormatString.h"
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#include <algorithm>
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#include <cstdlib>
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#include <string>
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// INLINED
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static bool ParticleAlive(const CParticle* particle) {
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@ -31,6 +39,65 @@ void CJupitelThunderStormEffect::Close() {
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this->particles.clear();
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}
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// OFFSET: 0x00706180
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// FUNCTION: fn_07043
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void CJupitelThunderStormEffect::Slot01() {
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const float dy = this->sourcePosition[1] - this->position[1];
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const float dx = this->sourcePosition[0] - this->position[0];
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const float dz = this->sourcePosition[2] - this->position[2];
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const float speed = SquareRoot(dy * dy + dx * dx + dz * dz) / static_cast<float>(this->duration);
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this->step.x = this->sourcePosition[0] - this->position[0];
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this->step.y = this->sourcePosition[1] - this->position[1];
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this->step.z = this->sourcePosition[2] - this->position[2];
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const float scale = 1.0f / SquareRoot(this->step.x * this->step.x + this->step.y * this->step.y + this->step.z * this->step.z);
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this->step.x = scale * this->step.x * speed;
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this->step.y = scale * this->step.y * speed;
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this->step.z = scale * this->step.z * speed;
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const float angle = ScreenAngle(this->position, this->sourcePosition, static_cast<CGameMode*>(g_modeMgr.GetGameMode())->camera->frame.view.values);
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CEZ2STRParticle* ball = static_cast<CEZ2STRParticle*>(CreateEZ2STRParticle(reinterpret_cast<const vector3d*>(this->position), 5));
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this->particle = ball;
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if (ball) {
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ball->Load(std::string("HYPER_NOVICE\\HN_JUPITEL_THUNDER_STORM\\jupitel_thunder_storm_ball\\jupitel_thunder_storm_ball.str"));
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static_cast<CEZ2STRParticle*>(this->particle)->m_angle = angle;
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}
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int corners[4][2] = {{-1, 1}, {1, 1}, {-1, -1}, {1, -1}};
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int index = 0;
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const int rings = (this->unknown_00B0 - 1) / 4;
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const int lastDelay = ((this->unknown_00B0 - 1) / 2 + 6) * 150;
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for (int delay = 80; delay <= lastDelay; delay += 80, ++index) {
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CEZ2STRParticle* bolt = static_cast<CEZ2STRParticle*>(CreateEZ2STRParticle(reinterpret_cast<const vector3d*>(this->position), 5));
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if (!bolt) {
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continue;
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}
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const int range = (rings * 10 + 25) / 2;
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const int corner = index % 4;
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int offsetX = 0;
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float offsetZ;
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if (range == 0) {
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offsetZ = static_cast<float>(corners[corner][1]) * g_depthAverageHalf;
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} else {
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const int randomZ = rand() % range;
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offsetX = std::max(rand() % range, 0);
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offsetZ = (static_cast<float>(std::max(randomZ, 0)) + g_depthAverageHalf) * static_cast<float>(corners[corner][1]);
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}
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bolt->Load(FormatOwnedString("HYPER_NOVICE\\HN_JUPITEL_THUNDER_STORM\\jupitel_thunder_storm\\jupitel_thunder_storm_%02d.str", std::max(rand() % 3, 0)));
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bolt->position.z = offsetZ + this->sourcePosition[2];
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bolt->position.y = this->sourcePosition[1] - 15.0f;
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bolt->position.x = static_cast<float>(corners[corner][0]) * (static_cast<float>(offsetX) + g_depthAverageHalf) + this->sourcePosition[0];
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bolt->m_delay = delay;
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this->particles.push_back(bolt);
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if (corner == 0) {
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this->AddEvent(0, "effect\\HYPER_NOVICE\\hu_jupitel_thunder_storm.wav", delay / 16 + 1, 0);
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}
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}
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}
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// OFFSET: 0x007065F0
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// FUNCTION: fn_07044
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bool CJupitelThunderStormEffect::Slot06() {
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@ -13,6 +13,7 @@ class CJupitelThunderStormEffect : public CEffect {
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public:
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CJupitelThunderStormEffect();
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void Slot01() override;
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void Slot03() override;
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void Slot04() override;
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void Close() override;
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@ -44,6 +44,33 @@ void CMultiTexParticle::Reset() {
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this->offsetV = 0.0f;
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}
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struct MultiTexVertex : LightmappedVertex {
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MultiTexVertex() {
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this->x = 0.0f;
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this->y = 0.0f;
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this->z = 0.0f;
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this->rhw = 0.0f;
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this->diffuse = 0xFFFFFFFFu;
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this->specular = 0xFFFFFFFFu;
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this->u = 0.0f;
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this->v = 0.0f;
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this->lightU = 0.0f;
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this->lightV = 0.0f;
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}
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};
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// OFFSET: 0x00707FB0
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// FUNCTION: fn_07068
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void CMultiTexParticle::AllocateVertices(int count) {
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delete[] this->command.indices;
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this->command.indices = nullptr;
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delete[] this->command.vertices;
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this->command.vertices = nullptr;
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this->command.indexCount = 0;
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this->command.vertexCount = count;
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this->command.vertices = new MultiTexVertex[count];
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}
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// OFFSET: 0x007080F0
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// FUNCTION: fn_07069
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void CMultiTexParticle::Render(int column, int row) {
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@ -15,6 +15,7 @@ public:
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void Slot01() override;
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void Reset();
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void AllocateVertices(int count);
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void Render(int column, int row);
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/* 02BC */ LightmappedCommand command;
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