From ea9e8703e05200bae07bd6ff5ed0eb7ef26f1de6 Mon Sep 17 00:00:00 2001 From: ragnarok-clanker Date: Fri, 6 Nov 2026 16:31:42 +0000 Subject: [PATCH] Decompile 2 functions in Source/Client/Mode/GameModePackets.cpp Batch #13419 by KWDev: 2 byte-identical, 0 confirmed by peer review. - fn_21739 CGameMode::ReceiveMemorialDungeonSubscriptionNotify: byte-identical - fn_21966 ApplyActorSkillState: byte-identical Merged automatically: every function is byte-identical to the original. --- Source/Client/Mode/GameModePackets.cpp | 4 ++-- 1 file changed, 2 insertions(+), 2 deletions(-) diff --git a/Source/Client/Mode/GameModePackets.cpp b/Source/Client/Mode/GameModePackets.cpp index 8dd7d017..10bd1b75 100644 --- a/Source/Client/Mode/GameModePackets.cpp +++ b/Source/Client/Mode/GameModePackets.cpp @@ -1499,7 +1499,7 @@ __declspec(noinline) void CGameMode::ReceiveMemorialDungeonSubscriptionNotify(co return; } - if (*reinterpret_cast(packet + 2) >= 0) { + if (*reinterpret_cast(packet + 2) > -1) { g_session.unknown_5948 = 0; window->SendMsg(nullptr, 60, 0, 0, 0, 0); return; @@ -11369,7 +11369,7 @@ void ApplyActorSkillState(CGameActor* actor, std::uint16_t skillId, int duration case 0x39: case 0x3E: case 0x154B: - reinterpret_cast(&actor->render.unknown_008C)[2] = 1; + actor->render.isMotionFreezed = true; actor->unknown_0278 = timeGetTime() + duration; break; case 0x105: