Maintenance: [forced, user-approved] Family G rows 82 (GroundLightingContext), 111 (GroundRenderContext), 109 (GroundSpatial): remove

Batch #10262 by ragnarok-clanker: forced by an admin (1 lower score(s), 22 changed function(s)); checked with 170 compiled unit(s), including every includer of Source/Contents/Ground/GroundGeometry.h, Source/Contents/Ground/GroundRendering.h, Source/Contents/Ground/GroundSpatial.h, Source/Contents/World/WorldModelView.h, Source/Contents/World/WorldSpatialInitialization.h, Source/Contents/World/WorldSpatialTree.h.
This commit is contained in:
ragnarok-clanker 2026-11-03 13:50:06 +00:00
commit eb47976075
22 changed files with 109 additions and 184 deletions

View file

@ -1,4 +1,4 @@
#include "Contents/Ground/GroundSpatial.h"
#include "Contents/Ground/GroundGeometry.h"
#include "Contents/Models/ModelActor.h"
#include "Contents/World/WorldSpatialInitialization.h"
#include "Contents/World/WorldSpatialTree.h"
@ -9,7 +9,7 @@
// OFFSET: 0x00AC79C0
// FUNCTION: fn_17660
void InitializeWorldSpatial(
WorldSpatialTree& root, GroundSpatial& ground, C3dAttr& terrain, std::span<C3dActor* const> models, const WorldSpatialTree* serialized
WorldSpatialTree& root, GroundGeometry& ground, C3dAttr& terrain, std::span<C3dActor* const> models, const WorldSpatialTree* serialized
) {
root.ClearChildren();
const int halfWidth = ground.width / 2;