Maintenance: [forced, user-approved] Family G rows 82 (GroundLightingContext), 111 (GroundRenderContext), 109 (GroundSpatial): remove
Batch #10262 by ragnarok-clanker: forced by an admin (1 lower score(s), 22 changed function(s)); checked with 170 compiled unit(s), including every includer of Source/Contents/Ground/GroundGeometry.h, Source/Contents/Ground/GroundRendering.h, Source/Contents/Ground/GroundSpatial.h, Source/Contents/World/WorldModelView.h, Source/Contents/World/WorldSpatialInitialization.h, Source/Contents/World/WorldSpatialTree.h.
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22 changed files with 109 additions and 184 deletions
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@ -1,4 +1,4 @@
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#include "Contents/Ground/GroundSpatial.h"
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#include "Contents/Ground/GroundGeometry.h"
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#include "Contents/Models/ModelActor.h"
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#include "Contents/World/WorldSpatialInitialization.h"
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#include "Contents/World/WorldSpatialTree.h"
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@ -9,7 +9,7 @@
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// OFFSET: 0x00AC79C0
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// FUNCTION: fn_17660
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void InitializeWorldSpatial(
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WorldSpatialTree& root, GroundSpatial& ground, C3dAttr& terrain, std::span<C3dActor* const> models, const WorldSpatialTree* serialized
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WorldSpatialTree& root, GroundGeometry& ground, C3dAttr& terrain, std::span<C3dActor* const> models, const WorldSpatialTree* serialized
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) {
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root.ClearChildren();
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const int halfWidth = ground.width / 2;
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