Maintenance: [forced, user-approved] Family G rows 82 (GroundLightingContext), 111 (GroundRenderContext), 109 (GroundSpatial): remove

Batch #10262 by ragnarok-clanker: forced by an admin (1 lower score(s), 22 changed function(s)); checked with 170 compiled unit(s), including every includer of Source/Contents/Ground/GroundGeometry.h, Source/Contents/Ground/GroundRendering.h, Source/Contents/Ground/GroundSpatial.h, Source/Contents/World/WorldModelView.h, Source/Contents/World/WorldSpatialInitialization.h, Source/Contents/World/WorldSpatialTree.h.
This commit is contained in:
ragnarok-clanker 2026-11-03 13:50:06 +00:00
commit eb47976075
22 changed files with 109 additions and 184 deletions

View file

@ -1,6 +1,6 @@
#include "Client/Session.h"
#include "Contents/Ground/GroundGeometry.h"
#include "Contents/Ground/GroundSpatial.h"
#include "Contents/Ground/GroundGeometry.h"
#include "Contents/Models/ModelActor.h"
#include "Contents/Movies/BinkMovies.h"
#include "Contents/World/World.h"
@ -146,7 +146,7 @@ void WorldSpatialTree::BindTerrain(C3dAttr& resource, int depth) {
// OFFSET: 0x00AC8620
// FUNCTION: fn_17675
void WorldSpatialTree::BindGround(GroundSpatial& resource, int depth) {
void WorldSpatialTree::BindGround(GroundGeometry& resource, int depth) {
this->dirty = 1;
this->ground = &resource;
resource.SpatialCell(this->minimum[0], this->minimum[2], this->groundCells[0], this->groundCells[1]);