Maintenance: [forced, user-approved] Family G rows 82 (GroundLightingContext), 111 (GroundRenderContext), 109 (GroundSpatial): remove
Batch #10262 by ragnarok-clanker: forced by an admin (1 lower score(s), 22 changed function(s)); checked with 170 compiled unit(s), including every includer of Source/Contents/Ground/GroundGeometry.h, Source/Contents/Ground/GroundRendering.h, Source/Contents/Ground/GroundSpatial.h, Source/Contents/World/WorldModelView.h, Source/Contents/World/WorldSpatialInitialization.h, Source/Contents/World/WorldSpatialTree.h.
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67c52107e0
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22 changed files with 109 additions and 184 deletions
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@ -1,6 +1,6 @@
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#include "Client/Session.h"
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#include "Contents/Ground/GroundGeometry.h"
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#include "Contents/Ground/GroundSpatial.h"
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#include "Contents/Ground/GroundGeometry.h"
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#include "Contents/Models/ModelActor.h"
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#include "Contents/Movies/BinkMovies.h"
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#include "Contents/World/World.h"
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@ -146,7 +146,7 @@ void WorldSpatialTree::BindTerrain(C3dAttr& resource, int depth) {
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// OFFSET: 0x00AC8620
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// FUNCTION: fn_17675
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void WorldSpatialTree::BindGround(GroundSpatial& resource, int depth) {
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void WorldSpatialTree::BindGround(GroundGeometry& resource, int depth) {
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this->dirty = 1;
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this->ground = &resource;
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resource.SpatialCell(this->minimum[0], this->minimum[2], this->groundCells[0], this->groundCells[1]);
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