Decompile 2 functions in Source/Client/Mode/GameMode.cpp
Batch #17373 by eAthena: 2 byte-identical, 0 confirmed by peer review. - fn_21342 CGameMode::ReloadScene: byte-identical - fn_21359 CGameMode::InitializeCamera: byte-identical Merged automatically: every function is byte-identical to the original.
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1 changed files with 6 additions and 6 deletions
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@ -5440,18 +5440,18 @@ float g_outdoorCameraDistance = 300.0f;
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// FUNCTION: fn_21359
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void CGameMode::InitializeCamera() {
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{
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const float x = this->scene->player->render.position.x;
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const float y = this->scene->player->render.position.y;
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const float z = this->scene->player->render.position.z;
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const float y = this->scene->player->render.position.y;
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const float x = this->scene->player->render.position.x;
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CView* view = this->camera;
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view->camera.target[0] = x;
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view->camera.target[1] = y;
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view->camera.target[2] = z;
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}
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{
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const float x = this->scene->player->render.position.x;
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const float y = this->scene->player->render.position.y;
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const float z = this->scene->player->render.position.z;
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const float y = this->scene->player->render.position.y;
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const float x = this->scene->player->render.position.x;
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CView* view = this->camera;
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view->camera.desiredTarget[0] = x;
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view->camera.desiredTarget[1] = y;
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@ -6754,9 +6754,9 @@ void CGameMode::ReloadScene() {
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g_weatherEffect.ResetEffect();
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this->mousePointer = new CMousePointer();
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this->scene->objects.push_back(this->mousePointer);
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const float x = this->scene->player->render.position.x;
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const float y = this->scene->player->render.position.y;
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const float z = this->scene->player->render.position.z;
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const float y = this->scene->player->render.position.y;
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const float x = this->scene->player->render.position.x;
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this->camera->camera.target[0] = x;
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this->camera->camera.target[1] = y;
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this->camera->camera.target[2] = z;
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