Confirm 4 functions in Source/Contents/Effects/RagEffect.cpp, Source/Contents/Effects/RagEffect.h
Batch #7399 by eAthena: 0 byte-identical, 4 confirmed by peer review. - fn_20030 CRagEffect::FirePillarBomb: logic confirmed by peer review (already on main) - fn_20057 CRagEffect::GlassWall: logic confirmed by peer review (already on main) - fn_20091 CRagEffect::Portal: logic confirmed by peer review (already on main) - fn_20061 CRagEffect::HealSP: logic confirmed by peer review (already on main) Peer-reviewed-by: alisonrag, gordaoprogramas, eAthena, meitogi, youko, superintelligence, ragnarok-clanker, Yommy, willerthal Accepted without human review: peers confirmed the logic ("same" ahead by at least 3, with 70% of the votes).
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2 changed files with 6 additions and 6 deletions
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@ -3822,7 +3822,7 @@ void CRagEffect::TexturedSwirl(unsigned char clockwise, const char* name) {
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// OFFSET: 0x00C470D0
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// FUNCTION: fn_20155
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void CRagEffect::TexturedFlare(const char* name, char size) {
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void CRagEffect::TexturedFlare(const char* name, char size, int, int) {
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const RenderObjectState& parent = this->state.parent->render;
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this->render.position.x = parent.position.x;
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this->render.position.y = parent.position.y;
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@ -4333,7 +4333,7 @@ void CRagEffect::TexturedCrossFade(const char* name) {
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this->state.unknown_11C84->slots[index].alphaB = 0;
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this->state.unknown_11C84->slots[index].distance = 20.0f - static_cast<float>(index) * 0.5f;
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this->state.unknown_11C84->slots[index].riseAngle = 50;
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this->state.unknown_11C84->slots[index].vecBNow.z = 0.0f;
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this->state.unknown_11C84->slots[index].vecBNow.y = 0.0f;
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for (int height = 0; height < 21; ++height) {
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this->state.unknown_11C84->slots[index].height[height] = 0.0f;
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@ -4580,7 +4580,7 @@ void CRagEffect::TexturedGlow(const char* name, char size) {
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this->state.unknown_11C84->slots[0].alphaB = static_cast<std::int16_t>(50 - std::max(rand() % 10, 0));
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this->state.unknown_11C84->slots[0].riseAngle = 90;
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this->state.unknown_11C84->slots[0].alphaT = static_cast<std::int16_t>(std::max(rand() % 360, 0));
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this->state.unknown_11C84->slots[0].vecBNow.z = 0.0f;
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this->state.unknown_11C84->slots[0].vecBNow.y = 0.0f;
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for (int index = 0; index < 21; ++index) {
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this->state.unknown_11C84->slots[0].height[index] = 0.0f;
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@ -4827,7 +4827,7 @@ void CRagEffect::TexturedCrossStaged(const char* name, char level) {
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// OFFSET: 0x00C4E3F0
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// FUNCTION: fn_20177
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void CRagEffect::ElectricArc(char kind) {
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void CRagEffect::ElectricArc(char kind, std::int16_t) {
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const RenderObjectState& parent = this->state.parent->render;
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this->render.position.x = parent.position.x;
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this->render.position.y = parent.position.y;
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@ -69,7 +69,7 @@ struct CRagEffect : CRenderObject {
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void TexturedComet(const char* name, char kind);
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void WhiteSpray(char kind);
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void BlueRingStack();
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void ElectricArc(char kind);
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void ElectricArc(char kind, std::int16_t);
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void TexturedCrossStaged(const char* name, char level);
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void TexturedShieldThrow(const char* name);
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void LineStreakKind(std::int16_t kind);
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@ -87,7 +87,7 @@ struct CRagEffect : CRenderObject {
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void TexturedOrbit(const char* name);
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void TexturedSlashCross(const char* name);
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void TexturedHalo(const char* name, char kind);
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void TexturedFlare(const char* name, char size);
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void TexturedFlare(const char* name, char size, int, int);
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void TexturedSwirl(unsigned char clockwise, const char* name);
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void TexturedBeams(const char* name, char flag);
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void TexturedSlashWave(const char* name, char kind);
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